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source: code/branches/physics/src/orxonox/objects/worldentities/MovableEntity.h @ 2501

Last change on this file since 2501 was 2427, checked in by rgrieder, 16 years ago

Changed the way setPosition, setVelocity, setOrientation and setAngularVelocity is handled in MobileEntity and upwards.
This allows to introduce a lost feature: Position of an enemy ship on the client can't be set anymore at all (local changes were allowed before).

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _MovableEntity_H__
31#define _MovableEntity_H__
32
33#include "OrxonoxPrereqs.h"
34
35#include "MobileEntity.h"
36#include "network/ClientConnectionListener.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport MovableEntity : public MobileEntity, public network::ClientConnectionListener
41    {
42        public:
43            MovableEntity(BaseObject* creator);
44            virtual ~MovableEntity();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47            void registerVariables();
48
49            using WorldEntity::setPosition;
50            using WorldEntity::setOrientation;
51
52            inline void setPosition(const Vector3& position)
53                { MobileEntity::setPosition(position); this->overwrite_position_ = this->getPosition(); }
54            inline void setOrientation(const Quaternion& orientation)
55                { MobileEntity::setOrientation(orientation); this->overwrite_orientation_ = this->getOrientation(); }
56
57        private:
58            void clientConnected(unsigned int clientID);
59            void clientDisconnected(unsigned int clientID);
60            void resynchronize();
61
62            inline void processLinearVelocity()
63                { this->setVelocity(this->linearVelocity_); }
64            inline void processAngularVelocity()
65                { this->setAngularVelocity(this->angularVelocity_); }
66
67            inline void overwritePosition()
68                { this->setPosition(this->overwrite_position_); }
69            inline void overwriteOrientation()
70                { this->setOrientation(this->overwrite_orientation_); }
71
72            Vector3    overwrite_position_;
73            Quaternion overwrite_orientation_;
74            Timer<MovableEntity>* continuousResynchroTimer_;
75    };
76}
77
78#endif /* _MovableEntity_H__ */
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