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source: code/branches/physics/src/orxonox/objects/worldentities/ParticleEmitter.cc @ 2526

Last change on this file since 2526 was 2301, checked in by rgrieder, 16 years ago

Build fix for r2296.

  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30* @file ParticleInterface.cc
31* @brief class to control praticle effects
32*/
33
34#include "OrxonoxStableHeaders.h"
35#include "ParticleEmitter.h"
36
37#include <OgreParticleSystem.h>
38
39#include "tools/ParticleInterface.h"
40#include "core/CoreIncludes.h"
41#include "core/XMLPort.h"
42#include "objects/Scene.h"
43
44namespace orxonox
45{
46    CreateFactory(ParticleEmitter);
47
48    ParticleEmitter::ParticleEmitter(BaseObject* creator) : StaticEntity(creator)
49    {
50        RegisterObject(ParticleEmitter);
51
52        assert(this->getScene());
53        assert(this->getScene()->getSceneManager());
54
55        this->particles_ = 0;
56        this->LOD_ = LODParticle::normal;
57
58        this->registerVariables();
59    }
60
61    ParticleEmitter::~ParticleEmitter()
62    {
63        if (this->isInitialized() && this->particles_)
64        {
65            this->detachOgreObject(this->particles_->getParticleSystem());
66            delete this->particles_;
67        }
68    }
69
70    void ParticleEmitter::XMLPort(Element& xmlelement, XMLPort::Mode mode)
71    {
72        SUPER(ParticleEmitter, XMLPort, xmlelement, mode);
73
74        XMLPortParam(ParticleEmitter, "lod",    setLODxml, getLODxml, xmlelement, mode).defaultValues(LODParticle::normal);
75        XMLPortParam(ParticleEmitter, "source", setSource, getSource, xmlelement, mode);
76    }
77
78    void ParticleEmitter::registerVariables()
79    {
80        REGISTERSTRING(this->source_, network::direction::toclient, new network::NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::sourceChanged));
81        REGISTERDATA  (this->LOD_,    network::direction::toclient, new network::NetworkCallback<ParticleEmitter>(this, &ParticleEmitter::LODchanged));
82    }
83
84    void ParticleEmitter::changedVisibility()
85    {
86        SUPER(ParticleEmitter, changedVisibility);
87
88        if (this->particles_)
89            this->particles_->setVisible(this->isVisible());
90    }
91
92    void ParticleEmitter::changedActivity()
93    {
94        SUPER(ParticleEmitter, changedActivity);
95
96        if (this->particles_)
97            this->particles_->setEnabled(this->isActive());
98    }
99
100    void ParticleEmitter::sourceChanged()
101    {
102        if (this->particles_)
103            delete this->particles_;
104
105        if (this->getScene() && this->getScene()->getSceneManager())
106        {
107            try
108            {
109                this->particles_ = new ParticleInterface(this->getScene()->getSceneManager(), this->source_, this->LOD_);
110                this->attachOgreObject(particles_->getParticleSystem());
111                this->particles_->setVisible(this->isVisible());
112                this->particles_->setEnabled(this->isActive());
113            }
114            catch (...)
115            {
116                COUT(1) << "Error: Couln't load particle effect \"" << this->source_ << "\"" << std::endl;
117                this->particles_ = 0;
118            }
119        }
120        else
121            this->particles_ = 0;
122    }
123
124    void ParticleEmitter::LODchanged()
125    {
126        if (this->particles_)
127            this->particles_->setDetailLevel(this->LOD_);
128    }
129}
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