1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Fabian 'x3n' Landau |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _SpawnPoint_H__ |
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30 | #define _SpawnPoint_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "core/Identifier.h" |
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35 | #include "core/Template.h" |
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36 | #include "StaticEntity.h" |
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37 | #include "objects/worldentities/pawns/Pawn.h" |
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38 | |
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39 | namespace orxonox |
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40 | { |
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41 | class _OrxonoxExport SpawnPoint : public StaticEntity |
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42 | { |
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43 | public: |
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44 | SpawnPoint(BaseObject* creator); |
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45 | virtual ~SpawnPoint() {} |
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46 | |
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47 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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48 | |
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49 | inline void setSpawnClass(Identifier* identifier) |
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50 | { this->spawnclass_ = identifier; this->spawnclassname_ = identifier->getName(); } |
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51 | inline Identifier* getSpawnClass() const |
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52 | { return this->spawnclass_; } |
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53 | |
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54 | inline void setTemplate(Template* temp) |
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55 | { this->template_ = temp; this->templatename_ = temp->getName(); } |
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56 | inline Template* getTemplate() const |
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57 | { return this->template_; } |
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58 | |
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59 | Pawn* spawn(); |
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60 | void spawn(ControllableEntity* entity); |
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61 | |
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62 | private: |
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63 | void setSpawnClassName(const std::string& name); |
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64 | inline const std::string& getSpawnClassName() const |
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65 | { return this->spawnclassname_; } |
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66 | |
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67 | void setTemplateName(const std::string& name); |
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68 | inline const std::string& getTemplateName() const |
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69 | { return this->templatename_; } |
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70 | |
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71 | SubclassIdentifier<Pawn> spawnclass_; |
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72 | std::string spawnclassname_; |
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73 | Template* template_; |
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74 | std::string templatename_; |
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75 | }; |
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76 | } |
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77 | |
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78 | #endif /* _SpawnPoint_H__ */ |
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