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source: code/branches/physics/src/orxonox/objects/worldentities/StaticEntity.h @ 2328

Last change on this file since 2328 was 2304, checked in by rgrieder, 16 years ago

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    /code/branches/ceguilua/src/orxonox/objects/worldentities/PositionableEntity.h1802-1808
    /code/branches/core3/src/orxonox/objects/worldentities/PositionableEntity.h1572-1739
    /code/branches/gcc43/src/orxonox/objects/worldentities/PositionableEntity.h1580
    /code/branches/gui/src/orxonox/objects/worldentities/PositionableEntity.h1635-1723
    /code/branches/input/src/orxonox/objects/worldentities/PositionableEntity.h1629-1636
    /code/branches/objecthierarchy/src/orxonox/objects/worldentities/PositionableEntity.h1911-2085,​2100
    /code/branches/physics/src/orxonox/objects/worldentities/PositionableEntity.h1912-2055
    /code/branches/pickups/src/orxonox/objects/worldentities/PositionableEntity.h1926-2086
    /code/branches/questsystem/src/orxonox/objects/worldentities/PositionableEntity.h1894-2088
    /code/branches/script_trigger/src/orxonox/objects/worldentities/PositionableEntity.h1295-1953,​1955
    /code/branches/weapon/src/orxonox/objects/worldentities/PositionableEntity.h1925-2094
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _StaticEntity_H__
31#define _StaticEntity_H__
32
33#include "OrxonoxPrereqs.h"
34#include "WorldEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport StaticEntity : public WorldEntity
39    {
40        public:
41            StaticEntity(BaseObject* creator);
42            virtual ~StaticEntity();
43
44            void registerVariables();
45
46            using WorldEntity::setPosition;
47            using WorldEntity::translate;
48            using WorldEntity::setOrientation;
49            using WorldEntity::rotate;
50            using WorldEntity::yaw;
51            using WorldEntity::pitch;
52            using WorldEntity::roll;
53            using WorldEntity::lookAt;
54            using WorldEntity::setDirection;
55
56            inline void setPosition(const Vector3& position)
57                { this->node_->setPosition(position); }
58            inline void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL)
59                { this->node_->translate(distance, relativeTo); }
60            inline void setOrientation(const Quaternion& orientation)
61                { this->node_->setOrientation(orientation); }
62            inline void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL)
63                { this->node_->rotate(rotation, relativeTo); }
64            inline void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL)
65                { this->node_->yaw(angle, relativeTo); }
66            inline void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL)
67                { this->node_->pitch(angle, relativeTo); }
68            inline void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL)
69                { this->node_->roll(angle, relativeTo); }
70            inline void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z)
71                { this->node_->lookAt(target, relativeTo, localDirectionVector); }
72            inline void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z)
73                { this->node_->setDirection(direction, relativeTo, localDirectionVector); }
74
75        private:
76
77            bool isCollisionTypeLegal(CollisionType type) const;
78
79            // Bullet btMotionState related
80            void setWorldTransform(const btTransform& worldTrans);
81            void getWorldTransform(btTransform& worldTrans) const;
82    };
83}
84
85#endif /* _StaticEntity_H__ */
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