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source: code/branches/physics/src/orxonox/objects/worldentities/StaticEntity.h @ 2526

Last change on this file since 2526 was 2426, checked in by rgrieder, 16 years ago
  • Handled translate, rotate, yaw, pitch, roll, lookAt and setDirection internally in WE. That only leaves setPosition and setOrientation to be pure virtual.
  • Removed loads of redundant and now obsolete code in MobileEntity and StaticEntity
  • Removed OgreSceneNode.h from WorldEntity in debug builds. getPosition, getOrientation and getScale3D are only inline in release mode. That should speed up dev builds a lot (the include is about 8300 line without Vector3, Quaternion, etc.)

Important:

  • Fixed a bug or introduced one: the lookAt(…) function in WE had default TransformSpace "TS_LOCAL", but that makes no sense the way I see it. Consider a SpaceShip and you would like it to face an asteroid. Then TS_LOCAL would yield weird results. The XMLPort attribute "lookAt" used the default value. That's where the bug might have been fixed or (I don't believe so) introduced.
  • Property svn:eol-style set to native
  • Property svn:mergeinfo set to (toggle deleted branches)
    /code/branches/ceguilua/src/orxonox/objects/worldentities/PositionableEntity.h1802-1808
    /code/branches/core3/src/orxonox/objects/worldentities/PositionableEntity.h1572-1739
    /code/branches/gcc43/src/orxonox/objects/worldentities/PositionableEntity.h1580
    /code/branches/gui/src/orxonox/objects/worldentities/PositionableEntity.h1635-1723
    /code/branches/input/src/orxonox/objects/worldentities/PositionableEntity.h1629-1636
    /code/branches/objecthierarchy/src/orxonox/objects/worldentities/PositionableEntity.h1911-2085,​2100
    /code/branches/physics/src/orxonox/objects/worldentities/PositionableEntity.h1912-2055
    /code/branches/pickups/src/orxonox/objects/worldentities/PositionableEntity.h1926-2086
    /code/branches/questsystem/src/orxonox/objects/worldentities/PositionableEntity.h1894-2088
    /code/branches/script_trigger/src/orxonox/objects/worldentities/PositionableEntity.h1295-1953,​1955
    /code/branches/weapon/src/orxonox/objects/worldentities/PositionableEntity.h1925-2094
File size: 2.0 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *      Reto Grieder
25 *   Co-authors:
26 *      ...
27 *
28 */
29
30#ifndef _StaticEntity_H__
31#define _StaticEntity_H__
32
33#include "OrxonoxPrereqs.h"
34#include "WorldEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport StaticEntity : public WorldEntity
39    {
40        public:
41            StaticEntity(BaseObject* creator);
42            virtual ~StaticEntity();
43
44            void registerVariables();
45
46            using WorldEntity::setPosition;
47            using WorldEntity::setOrientation;
48
49            void setPosition(const Vector3& position);
50            void setOrientation(const Quaternion& orientation);
51
52        private:
53            bool isCollisionTypeLegal(CollisionType type) const;
54
55            // network callbacks
56            inline void positionChanged()
57                { this->setPosition(this->getPosition()); }
58            inline void orientationChanged()
59                { this->setOrientation(this->getOrientation()); }
60
61            // Bullet btMotionState related
62            void setWorldTransform(const btTransform& worldTrans);
63            void getWorldTransform(btTransform& worldTrans) const;
64    };
65}
66
67#endif /* _StaticEntity_H__ */
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