[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "OrxonoxStableHeaders.h" |
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| 30 | #include "WorldEntity.h" |
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| 31 | |
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| 32 | #include <cassert> |
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| 33 | #include <OgreSceneManager.h> |
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[2192] | 34 | #include "BulletCollision/CollisionShapes/btSphereShape.h" |
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[2072] | 35 | |
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| 36 | #include "core/CoreIncludes.h" |
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| 37 | #include "core/XMLPort.h" |
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| 38 | #include "util/Convert.h" |
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| 39 | |
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| 40 | #include "objects/Scene.h" |
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| 41 | |
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| 42 | namespace orxonox |
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| 43 | { |
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| 44 | const Vector3 WorldEntity::FRONT = Vector3::NEGATIVE_UNIT_Z; |
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| 45 | const Vector3 WorldEntity::BACK = Vector3::UNIT_Z; |
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| 46 | const Vector3 WorldEntity::LEFT = Vector3::NEGATIVE_UNIT_X; |
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| 47 | const Vector3 WorldEntity::RIGHT = Vector3::UNIT_X; |
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| 48 | const Vector3 WorldEntity::DOWN = Vector3::NEGATIVE_UNIT_Y; |
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| 49 | const Vector3 WorldEntity::UP = Vector3::UNIT_Y; |
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| 50 | |
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| 51 | WorldEntity::WorldEntity(BaseObject* creator) : BaseObject(creator), network::Synchronisable(creator) |
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| 52 | { |
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| 53 | RegisterObject(WorldEntity); |
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| 54 | |
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| 55 | assert(this->getScene()); |
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| 56 | assert(this->getScene()->getRootSceneNode()); |
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| 57 | |
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| 58 | this->node_ = this->getScene()->getRootSceneNode()->createChildSceneNode(); |
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| 59 | |
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| 60 | this->parent_ = 0; |
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| 61 | this->parentID_ = (unsigned int)-1; |
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| 62 | |
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| 63 | this->node_->setPosition(Vector3::ZERO); |
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| 64 | this->node_->setOrientation(Quaternion::IDENTITY); |
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| 65 | |
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[2192] | 66 | // Default behaviour does not include physics |
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| 67 | this->bAddedToPhysicalWorld_ = false; |
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| 68 | this->physicalBody_ = 0; |
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| 69 | |
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[2072] | 70 | this->registerVariables(); |
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| 71 | } |
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| 72 | |
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| 73 | WorldEntity::~WorldEntity() |
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| 74 | { |
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| 75 | if (this->isInitialized()) |
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| 76 | { |
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| 77 | this->node_->detachAllObjects(); |
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| 78 | if (this->getScene()->getSceneManager()) |
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| 79 | this->getScene()->getSceneManager()->destroySceneNode(this->node_->getName()); |
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[2192] | 80 | |
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| 81 | // Physics is not guaranteed, so check first |
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| 82 | if (this->physicalBody_) |
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| 83 | { |
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| 84 | if (this->bAddedToPhysicalWorld_) |
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| 85 | this->getScene()->getPhysicalWorld()->removeRigidBody(this->physicalBody_); |
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| 86 | if (this->physicalBody_->getCollisionShape()) |
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| 87 | delete this->physicalBody_->getCollisionShape(); |
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| 88 | delete this->physicalBody_; |
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| 89 | } |
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[2072] | 90 | } |
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| 91 | } |
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| 92 | |
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| 93 | void WorldEntity::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 94 | { |
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| 95 | SUPER(WorldEntity, XMLPort, xmlelement, mode); |
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| 96 | |
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| 97 | XMLPortParamTemplate(WorldEntity, "position", setPosition, getPosition, xmlelement, mode, const Vector3&); |
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| 98 | XMLPortParamTemplate(WorldEntity, "orientation", setOrientation, getOrientation, xmlelement, mode, const Quaternion&); |
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| 99 | XMLPortParamLoadOnly(WorldEntity, "lookat", lookAt_xmlport, xmlelement, mode); |
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| 100 | XMLPortParamLoadOnly(WorldEntity, "direction", setDirection_xmlport, xmlelement, mode); |
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| 101 | XMLPortParamLoadOnly(WorldEntity, "yaw", yaw_xmlport, xmlelement, mode); |
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| 102 | XMLPortParamLoadOnly(WorldEntity, "pitch", pitch_xmlport, xmlelement, mode); |
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| 103 | XMLPortParamLoadOnly(WorldEntity, "roll", roll_xmlport, xmlelement, mode); |
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| 104 | XMLPortParamTemplate(WorldEntity, "scale3D", setScale3D, getScale3D, xmlelement, mode, const Vector3&); |
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| 105 | XMLPortParam(WorldEntity, "scale", setScale, getScale, xmlelement, mode); |
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[2192] | 106 | XMLPortParam(WorldEntity, "collisionRadius", setcollisionRadius, getcollisionRadius, xmlelement, mode); |
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[2072] | 107 | |
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| 108 | XMLPortObject(WorldEntity, WorldEntity, "attached", attach, getAttachedObject, xmlelement, mode); |
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| 109 | } |
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| 110 | |
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| 111 | void WorldEntity::registerVariables() |
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| 112 | { |
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| 113 | REGISTERDATA(this->bActive_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::changedActivity)); |
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| 114 | REGISTERDATA(this->bVisible_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::changedVisibility)); |
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| 115 | |
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| 116 | REGISTERDATA(this->getScale3D().x, network::direction::toclient); |
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| 117 | REGISTERDATA(this->getScale3D().y, network::direction::toclient); |
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| 118 | REGISTERDATA(this->getScale3D().z, network::direction::toclient); |
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| 119 | |
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| 120 | REGISTERDATA(this->parentID_, network::direction::toclient, new network::NetworkCallback<WorldEntity>(this, &WorldEntity::updateParent)); |
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| 121 | } |
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| 122 | |
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| 123 | void WorldEntity::updateParent() |
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| 124 | { |
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| 125 | WorldEntity* parent = dynamic_cast<WorldEntity*>(Synchronisable::getSynchronisable(this->parentID_)); |
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| 126 | if (parent) |
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| 127 | this->attachToParent(parent); |
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| 128 | } |
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| 129 | |
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| 130 | void WorldEntity::attach(WorldEntity* object) |
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| 131 | { |
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| 132 | if (object->getParent()) |
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| 133 | object->detachFromParent(); |
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| 134 | else |
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| 135 | { |
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| 136 | Ogre::Node* parent = object->node_->getParent(); |
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| 137 | if (parent) |
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| 138 | parent->removeChild(object->node_); |
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| 139 | } |
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| 140 | |
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| 141 | this->node_->addChild(object->node_); |
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| 142 | this->children_.insert(object); |
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| 143 | object->parent_ = this; |
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| 144 | object->parentID_ = this->getObjectID(); |
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[2192] | 145 | |
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| 146 | // Do the physical connection if required |
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| 147 | this->attachPhysicalObject(object); |
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[2072] | 148 | } |
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| 149 | |
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[2201] | 150 | void WorldEntitiy::attachPhysicalObject(WorldEntity* object){ |
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| 151 | //function attachhysicalObject |
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| 152 | StaticEntity* staticObject = dynamic_cast<WorldEntity*>(object); |
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| 153 | if (staticObject != 0 && hasPhysics()){ |
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| 154 | btCompountShape* compoundShape = dynamic_cast<btCompoundShape*>(physicalBody_->getCollisionShape()); |
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| 155 | if(compoundShape == 0){ |
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| 156 | //NEW |
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| 157 | btCompoundShape* newShape = new btCompoundShape(); |
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| 158 | newShape->addChildShape(this->physcialBody_->getCollisionShape()); |
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| 159 | newShape->addChildShape(staticObject->getCollisionShape()); |
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| 160 | this->physicalBody_->setCollisionShape(); |
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| 161 | } |
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| 162 | else{ |
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| 163 | compoundShape -> addChildShape(staticObject->getCollisionShape()); |
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| 164 | } |
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| 165 | } |
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| 166 | } |
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| 167 | |
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[2072] | 168 | void WorldEntity::detach(WorldEntity* object) |
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| 169 | { |
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| 170 | this->node_->removeChild(object->node_); |
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| 171 | this->children_.erase(object); |
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| 172 | object->parent_ = 0; |
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| 173 | object->parentID_ = (unsigned int)-1; |
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| 174 | |
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| 175 | // this->getScene()->getRootSceneNode()->addChild(object->node_); |
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| 176 | } |
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| 177 | |
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| 178 | WorldEntity* WorldEntity::getAttachedObject(unsigned int index) const |
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| 179 | { |
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| 180 | unsigned int i = 0; |
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| 181 | for (std::set<WorldEntity*>::const_iterator it = this->children_.begin(); it != this->children_.end(); ++it) |
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| 182 | { |
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| 183 | if (i == index) |
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| 184 | return (*it); |
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| 185 | ++i; |
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| 186 | } |
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| 187 | return 0; |
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| 188 | } |
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[2192] | 189 | |
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| 190 | void WorldEntity::createPhysicalBody() |
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| 191 | { |
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| 192 | // Note: The motion state will be configured in a derived class. |
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| 193 | btRigidBody::btRigidBodyConstructionInfo bodyConstructionInfo(0, this, 0, btVector3(0,0,0)); |
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| 194 | this->physicalBody_ = new btRigidBody(bodyConstructionInfo); |
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| 195 | this->getScene()->getPhysicalWorld()->addRigidBody(this->physicalBody_); |
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| 196 | this->bAddedToPhysicalWorld_ = true; |
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| 197 | } |
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| 198 | |
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| 199 | void WorldEntity::setcollisionRadius(float radius) |
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| 200 | { |
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| 201 | if (!this->physicalBody_) |
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| 202 | createPhysicalBody(); |
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| 203 | |
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| 204 | // destroy old onw first |
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| 205 | btCollisionShape* oldShape = this->physicalBody_->getCollisionShape(); |
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| 206 | if (oldShape) |
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| 207 | delete oldShape; |
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| 208 | |
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| 209 | this->physicalBody_->setCollisionShape(new btSphereShape(btScalar(radius))); |
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| 210 | } |
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| 211 | |
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| 212 | float WorldEntity::getcollisionRadius() |
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| 213 | { |
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| 214 | if (this->physicalBody_) |
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| 215 | { |
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| 216 | btSphereShape* sphere = dynamic_cast<btSphereShape*>(this->physicalBody_->getCollisionShape()); |
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| 217 | if (sphere) |
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| 218 | return (float)sphere->getRadius(); |
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| 219 | } |
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| 220 | return 0.0f; |
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| 221 | } |
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[2072] | 222 | } |
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