[2072] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #ifndef _WorldEntity_H__ |
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| 30 | #define _WorldEntity_H__ |
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| 31 | |
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| 32 | #include "OrxonoxPrereqs.h" |
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| 33 | |
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| 34 | #define OGRE_FORCE_ANGLE_TYPES |
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| 35 | #include <OgreSceneNode.h> |
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| 36 | |
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[2192] | 37 | #include "LinearMath/btMotionState.h" |
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| 38 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
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| 39 | |
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[2072] | 40 | #include "network/Synchronisable.h" |
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| 41 | #include "core/BaseObject.h" |
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| 42 | #include "util/Math.h" |
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| 43 | |
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| 44 | namespace orxonox |
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| 45 | { |
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[2192] | 46 | class _OrxonoxExport WorldEntity : public BaseObject, public network::Synchronisable, public btMotionState |
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[2072] | 47 | { |
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| 48 | public: |
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| 49 | WorldEntity(BaseObject* creator); |
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| 50 | virtual ~WorldEntity(); |
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| 51 | |
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| 52 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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| 53 | void registerVariables(); |
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| 54 | |
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| 55 | inline Ogre::SceneNode* getNode() const |
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| 56 | { return this->node_; } |
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| 57 | |
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| 58 | static const Vector3 FRONT; |
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| 59 | static const Vector3 BACK; |
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| 60 | static const Vector3 LEFT; |
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| 61 | static const Vector3 RIGHT; |
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| 62 | static const Vector3 DOWN; |
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| 63 | static const Vector3 UP; |
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| 64 | |
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| 65 | virtual void setPosition(const Vector3& position) = 0; |
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| 66 | inline void setPosition(float x, float y, float z) |
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| 67 | { this->setPosition(Vector3(x, y, z)); } |
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| 68 | inline const Vector3& getPosition() const |
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| 69 | { return this->node_->getPosition(); } |
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| 70 | inline const Vector3& getWorldPosition() const |
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| 71 | { return this->node_->getWorldPosition(); } |
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| 72 | |
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| 73 | virtual void translate(const Vector3& distance, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) = 0; |
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| 74 | inline void translate(float x, float y, float z, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) |
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| 75 | { this->translate(Vector3(x, y, z), relativeTo); } |
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| 76 | |
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| 77 | virtual void setOrientation(const Quaternion& orientation) = 0; |
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| 78 | inline void setOrientation(float w, float x, float y, float z) |
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| 79 | { this->setOrientation(Quaternion(w, x, y, z)); } |
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| 80 | inline void setOrientation(const Vector3& axis, const Radian& angle) |
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| 81 | { this->setOrientation(Quaternion(angle, axis)); } |
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| 82 | inline void setOrientation(const Vector3& axis, const Degree& angle) |
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| 83 | { this->setOrientation(Quaternion(angle, axis)); } |
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| 84 | inline const Quaternion& getOrientation() const |
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| 85 | { return this->node_->getOrientation(); } |
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| 86 | inline const Quaternion& getWorldOrientation() const |
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| 87 | { return this->node_->getWorldOrientation(); } |
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| 88 | |
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| 89 | virtual void rotate(const Quaternion& rotation, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) = 0; |
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| 90 | inline void rotate(const Vector3& axis, const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) |
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| 91 | { this->rotate(Quaternion(angle, axis), relativeTo); } |
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| 92 | inline void rotate(const Vector3& axis, const Radian& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) |
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| 93 | { this->rotate(Quaternion(angle, axis), relativeTo); } |
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| 94 | |
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| 95 | virtual void yaw(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) = 0; |
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| 96 | inline void yaw(const Radian& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) |
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| 97 | { this->yaw(Degree(angle), relativeTo); } |
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| 98 | virtual void pitch(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) = 0; |
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| 99 | inline void pitch(const Radian& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) |
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| 100 | { this->pitch(Degree(angle), relativeTo); } |
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| 101 | virtual void roll(const Degree& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) = 0; |
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| 102 | inline void roll(const Radian& angle, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL) |
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| 103 | { this->roll(Degree(angle), relativeTo); } |
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| 104 | |
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| 105 | virtual void lookAt(const Vector3& target, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z) = 0; |
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| 106 | virtual void setDirection(const Vector3& direction, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z) = 0; |
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| 107 | inline void setDirection(float x, float y, float z, Ogre::Node::TransformSpace relativeTo = Ogre::Node::TS_LOCAL, const Vector3& localDirectionVector = Vector3::NEGATIVE_UNIT_Z) |
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| 108 | { this->setDirection(Vector3(x, y, z), relativeTo, localDirectionVector); } |
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| 109 | |
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| 110 | inline void setScale3D(const Vector3& scale) |
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| 111 | { this->node_->setScale(scale); } |
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| 112 | inline void setScale3D(float x, float y, float z) |
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| 113 | { this->node_->setScale(x, y, z); } |
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| 114 | inline const Vector3& getScale3D(void) const |
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| 115 | { return this->node_->getScale(); } |
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| 116 | |
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| 117 | inline void setScale(float scale) |
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| 118 | { this->node_->setScale(scale, scale, scale); } |
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| 119 | inline float getScale() const |
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| 120 | { Vector3 scale = this->getScale3D(); return (scale.x == scale.y && scale.x == scale.z) ? scale.x : 1; } |
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| 121 | |
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| 122 | inline void scale3D(const Vector3& scale) |
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| 123 | { this->node_->scale(scale); } |
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| 124 | inline void scale3D(float x, float y, float z) |
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| 125 | { this->node_->scale(x, y, z); } |
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| 126 | inline void scale(float scale) |
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| 127 | { this->node_->scale(scale, scale, scale); } |
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| 128 | |
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[2192] | 129 | void setcollisionRadius(float radius); |
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| 130 | float getcollisionRadius(); |
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| 131 | |
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| 132 | bool hasPhysics() { return this->physicalBody_; } |
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| 133 | bool isKinematic() { return this->physicalBody_ && this->physicalBody_->isKinematicObject(); } |
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| 134 | bool isDynamic() { return this->physicalBody_ && !this->physicalBody_->isStaticOrKinematicObject(); } |
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| 135 | |
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[2072] | 136 | void attach(WorldEntity* object); |
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| 137 | void detach(WorldEntity* object); |
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| 138 | WorldEntity* getAttachedObject(unsigned int index) const; |
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| 139 | inline const std::set<WorldEntity*>& getAttachedObjects() const |
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| 140 | { return this->children_; } |
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| 141 | |
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| 142 | inline void attachToParent(WorldEntity* parent) |
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| 143 | { parent->attach(this); } |
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| 144 | inline void detachFromParent() |
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| 145 | { if (this->parent_) { this->parent_->detach(this); } } |
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| 146 | inline WorldEntity* getParent() const |
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| 147 | { return this->parent_; } |
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| 148 | |
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| 149 | protected: |
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[2192] | 150 | //virtual btCollisionShape* getCollisionShape() = 0; |
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| 151 | |
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| 152 | void createPhysicalBody(); |
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| 153 | virtual void attachPhysicalObject(WorldEntity* object) { } |
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| 154 | |
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[2072] | 155 | Ogre::SceneNode* node_; |
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[2192] | 156 | bool bAddedToPhysicalWorld_; |
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| 157 | btRigidBody* physicalBody_; |
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[2072] | 158 | |
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| 159 | private: |
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| 160 | void updateParent(); |
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| 161 | |
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| 162 | inline void lookAt_xmlport(const Vector3& target) |
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| 163 | { this->lookAt(target); } |
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| 164 | inline void setDirection_xmlport(const Vector3& direction) |
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| 165 | { this->setDirection(direction); } |
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| 166 | inline void yaw_xmlport(const Degree& angle) |
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| 167 | { this->yaw(angle); } |
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| 168 | inline void pitch_xmlport(const Degree& angle) |
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| 169 | { this->pitch(angle); } |
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| 170 | inline void roll_xmlport(const Degree& angle) |
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| 171 | { this->roll(angle); } |
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| 172 | |
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[2192] | 173 | // Bullet btMotionState related |
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| 174 | virtual void setWorldTransform(const btTransform& worldTrans) |
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| 175 | { |
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| 176 | } |
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| 177 | |
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| 178 | // Bullet btMotionState related |
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| 179 | virtual void getWorldTransform(btTransform& worldTrans) const |
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| 180 | { |
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| 181 | } |
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| 182 | |
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[2072] | 183 | WorldEntity* parent_; |
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| 184 | unsigned int parentID_; |
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| 185 | std::set<WorldEntity*> children_; |
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| 186 | }; |
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| 187 | } |
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| 188 | |
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| 189 | #endif /* _WorldEntity_H__ */ |
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