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source: code/branches/physics/src/orxonox/objects/worldentities/collisionshapes/CollisionShape.h @ 2328

Last change on this file since 2328 was 2306, checked in by rgrieder, 16 years ago
  • More dealings with not yet implemented scaling of physical objects.
  • Clearer handling of masses specified by setMass() (also taking into account mass of child WE)
  • Now calculating the inertia tensor as well according to mass and collisionShape
  • Bugfix when calling Bullet solver
  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _CollisionShape_H__
30#define _CollisionShape_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "objects/worldentities/StaticEntity.h"
35
36namespace orxonox
37{
38    class _OrxonoxExport CollisionShape : public StaticEntity
39    {
40        public:
41            CollisionShape(BaseObject* creator);
42            virtual ~CollisionShape();
43
44            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
45
46            btCollisionShape* getCollisionShape() const { return this->collisionShape_; }
47            bool isCompoundShape() const { return this->bIsCompound_; }
48
49            bool hasNoTransform() const;
50            virtual btVector3 getTotalScaling();
51
52        protected:
53            bool              bIsCompound_;
54            btCollisionShape* collisionShape_;
55
56        private:
57            virtual void setScale3D(const Vector3& scale);
58            virtual void scale3D(const Vector3& scale);
59
60            bool isCollisionTypeLegal(WorldEntity::CollisionType type) const;
61    };
62}
63
64#endif /* _CollisionShape_H__ */
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