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source: code/branches/physics/src/orxonox/objects/worldentities/collisionshapes/PlaneCollisionShape.h @ 2328

Last change on this file since 2328 was 2323, checked in by martisty, 16 years ago

Added files as well…

File size: 1.9 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _PlaneCollisionShape_H__
30#define _PlaneCollisionShape_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "BulletCollision/CollisionShapes/btStaticPlaneShape.h"
35
36#include "CollisionShape.h"
37
38namespace orxonox
39{
40    class _OrxonoxExport PlaneCollisionShape : public CollisionShape
41    {
42        public:
43            PlaneCollisionShape(BaseObject* creator);
44            virtual ~PlaneCollisionShape();
45
46            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
47
48               
49           
50            inline float getOffset()
51                { return this->planeShape_->getPlaneConstant();}
52
53            inline btVector3 getNormal()
54                { return this->planeShape_->getPlaneNormal();}
55            void setOffset(float offset);
56            void setNormal(const Vector3& normal);
57
58           private:
59            virtual btVector3 getTotalScaling();
60
61            btStaticPlaneShape* planeShape_;
62     };
63}
64
65#endif /* _PlaneCollisionShape_H__ */
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