1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Fabian 'x3n' Landau |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #include "OrxonoxStableHeaders.h" |
---|
30 | #include "SpaceShip.h" |
---|
31 | |
---|
32 | #include "BulletDynamics/Dynamics/btRigidBody.h" |
---|
33 | |
---|
34 | #include "util/Math.h" |
---|
35 | #include "util/Exception.h" |
---|
36 | #include "core/CoreIncludes.h" |
---|
37 | #include "core/ConfigValueIncludes.h" |
---|
38 | #include "core/XMLPort.h" |
---|
39 | |
---|
40 | namespace orxonox |
---|
41 | { |
---|
42 | CreateFactory(SpaceShip); |
---|
43 | |
---|
44 | SpaceShip::SpaceShip(BaseObject* creator) : Pawn(creator) |
---|
45 | { |
---|
46 | RegisterObject(SpaceShip); |
---|
47 | |
---|
48 | this->zeroDegree_ = 0; |
---|
49 | |
---|
50 | this->maxSpeed_ = 0; |
---|
51 | this->maxSecondarySpeed_ = 0; |
---|
52 | this->maxRotation_ = 0; |
---|
53 | this->translationAcceleration_ = 0; |
---|
54 | this->rotationAcceleration_ = 0; |
---|
55 | this->translationDamping_ = 0; |
---|
56 | |
---|
57 | this->yawRotation_ = 0; |
---|
58 | this->pitchRotation_ = 0; |
---|
59 | this->rollRotation_ = 0; |
---|
60 | |
---|
61 | this->bInvertYAxis_ = false; |
---|
62 | |
---|
63 | this->setDestroyWhenPlayerLeft(true); |
---|
64 | |
---|
65 | this->setConfigValues(); |
---|
66 | this->registerVariables(); |
---|
67 | } |
---|
68 | |
---|
69 | SpaceShip::~SpaceShip() |
---|
70 | { |
---|
71 | } |
---|
72 | |
---|
73 | void SpaceShip::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
---|
74 | { |
---|
75 | SUPER(SpaceShip, XMLPort, xmlelement, mode); |
---|
76 | |
---|
77 | XMLPortParam(SpaceShip, "maxspeed", setMaxSpeed, getMaxSpeed, xmlelement, mode); |
---|
78 | XMLPortParam(SpaceShip, "maxsecondaryspeed", setMaxSecondarySpeed, getMaxSecondarySpeed, xmlelement, mode); |
---|
79 | XMLPortParam(SpaceShip, "maxrotation", setMaxRotation, getMaxRotation, xmlelement, mode); |
---|
80 | XMLPortParam(SpaceShip, "transacc", setTransAcc, getTransAcc, xmlelement, mode); |
---|
81 | XMLPortParam(SpaceShip, "rotacc", setRotAcc, getRotAcc, xmlelement, mode); |
---|
82 | XMLPortParam(SpaceShip, "transdamp", setTransDamp, getTransDamp, xmlelement, mode); |
---|
83 | |
---|
84 | if (this->physicalBody_) |
---|
85 | { |
---|
86 | this->physicalBody_->setDamping(0.8, 0.9); |
---|
87 | this->physicalBody_->setActivationState(DISABLE_DEACTIVATION); |
---|
88 | } |
---|
89 | } |
---|
90 | |
---|
91 | void SpaceShip::registerVariables() |
---|
92 | { |
---|
93 | REGISTERDATA(this->maxSpeed_, network::direction::toclient); |
---|
94 | REGISTERDATA(this->maxSecondarySpeed_, network::direction::toclient); |
---|
95 | REGISTERDATA(this->maxRotation_, network::direction::toclient); |
---|
96 | REGISTERDATA(this->translationAcceleration_, network::direction::toclient); |
---|
97 | REGISTERDATA(this->rotationAcceleration_, network::direction::toclient); |
---|
98 | REGISTERDATA(this->translationDamping_, network::direction::toclient); |
---|
99 | } |
---|
100 | |
---|
101 | void SpaceShip::setConfigValues() |
---|
102 | { |
---|
103 | SetConfigValue(bInvertYAxis_, false).description("Set this to true for joystick-like mouse behaviour (mouse up = ship down)."); |
---|
104 | } |
---|
105 | |
---|
106 | void SpaceShip::tick(float dt) |
---|
107 | { |
---|
108 | if (this->isLocallyControlled()) |
---|
109 | { |
---|
110 | // ##################################### |
---|
111 | // ############# STEERING ############## |
---|
112 | // ##################################### |
---|
113 | |
---|
114 | //Vector3 velocity = this->getVelocity(); |
---|
115 | //if (velocity.x > this->maxSecondarySpeed_) |
---|
116 | // velocity.x = this->maxSecondarySpeed_; |
---|
117 | //if (velocity.x < -this->maxSecondarySpeed_) |
---|
118 | // velocity.x = -this->maxSecondarySpeed_; |
---|
119 | //if (velocity.y > this->maxSecondarySpeed_) |
---|
120 | // velocity.y = this->maxSecondarySpeed_; |
---|
121 | //if (velocity.y < -this->maxSecondarySpeed_) |
---|
122 | // velocity.y = -this->maxSecondarySpeed_; |
---|
123 | //if (velocity.z > this->maxSecondarySpeed_) |
---|
124 | // velocity.z = this->maxSecondarySpeed_; |
---|
125 | //if (velocity.z < -this->maxSpeed_) |
---|
126 | // velocity.z = -this->maxSpeed_; |
---|
127 | |
---|
128 | // normalize velocity and acceleration |
---|
129 | //for (size_t dimension = 0; dimension < 3; ++dimension) |
---|
130 | //{ |
---|
131 | // if (this->acceleration_[dimension] == 0) |
---|
132 | // { |
---|
133 | // if (velocity[dimension] > 0) |
---|
134 | // { |
---|
135 | // velocity[dimension] -= (this->translationDamping_ * dt); |
---|
136 | // if (velocity[dimension] < 0) |
---|
137 | // velocity[dimension] = 0; |
---|
138 | // } |
---|
139 | // else if (velocity[dimension] < 0) |
---|
140 | // { |
---|
141 | // velocity[dimension] += (this->translationDamping_ * dt); |
---|
142 | // if (velocity[dimension] > 0) |
---|
143 | // velocity[dimension] = 0; |
---|
144 | // } |
---|
145 | // } |
---|
146 | //} |
---|
147 | |
---|
148 | //this->setVelocity(velocity); |
---|
149 | } |
---|
150 | |
---|
151 | |
---|
152 | SUPER(SpaceShip, tick, dt); |
---|
153 | |
---|
154 | |
---|
155 | //if (this->isLocallyControlled()) |
---|
156 | //{ |
---|
157 | // this->yaw(this->yawRotation_ * dt); |
---|
158 | // if (this->bInvertYAxis_) |
---|
159 | // this->pitch(Degree(-this->pitchRotation_ * dt)); |
---|
160 | // else |
---|
161 | // this->pitch(Degree( this->pitchRotation_ * dt)); |
---|
162 | // this->roll(this->rollRotation_ * dt); |
---|
163 | |
---|
164 | // this->acceleration_.x = 0; |
---|
165 | // this->acceleration_.y = 0; |
---|
166 | // this->acceleration_.z = 0; |
---|
167 | |
---|
168 | // this->yawRotation_ = this->zeroDegree_; |
---|
169 | // this->pitchRotation_ = this->zeroDegree_; |
---|
170 | // this->rollRotation_ = this->zeroDegree_; |
---|
171 | //} |
---|
172 | } |
---|
173 | |
---|
174 | void SpaceShip::moveFrontBack(const Vector2& value) |
---|
175 | { |
---|
176 | assert(this->physicalBody_); |
---|
177 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * btVector3(0.0f, 0.0f, -getMass() * value.x * 100)); |
---|
178 | // this->acceleration_.z = -this->translationAcceleration_ * value.x; |
---|
179 | } |
---|
180 | |
---|
181 | void SpaceShip::moveRightLeft(const Vector2& value) |
---|
182 | { |
---|
183 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * btVector3(getMass() * value.x * 100, 0.0f, 0.0f)); |
---|
184 | // this->acceleration_.x = this->translationAcceleration_ * value.x; |
---|
185 | } |
---|
186 | |
---|
187 | void SpaceShip::moveUpDown(const Vector2& value) |
---|
188 | { |
---|
189 | this->physicalBody_->applyCentralForce(physicalBody_->getWorldTransform().getBasis() * btVector3(0.0f, getMass() * value.x * 100, 0.0f)); |
---|
190 | // this->acceleration_.y = this->translationAcceleration_ * value.x; |
---|
191 | } |
---|
192 | |
---|
193 | void SpaceShip::rotateYaw(const Vector2& value) |
---|
194 | { |
---|
195 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * btVector3(0.0f, getMass() * value.x * 10000, 0.0f)); |
---|
196 | //Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
---|
197 | //if (temp > this->maxRotation_) |
---|
198 | // temp = this->maxRotation_; |
---|
199 | //if (temp < -this->maxRotation_) |
---|
200 | // temp = -this->maxRotation_; |
---|
201 | //this->yawRotation_ = Degree(temp); |
---|
202 | } |
---|
203 | |
---|
204 | void SpaceShip::rotatePitch(const Vector2& value) |
---|
205 | { |
---|
206 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * btVector3(getMass() * value.x * 10000, 0.0f, 0.0f)); |
---|
207 | //Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
---|
208 | //if (temp > this->maxRotation_) |
---|
209 | // temp = this->maxRotation_; |
---|
210 | //if (temp < -this->maxRotation_) |
---|
211 | // temp = -this->maxRotation_; |
---|
212 | //this->pitchRotation_ = Degree(temp); |
---|
213 | } |
---|
214 | |
---|
215 | void SpaceShip::rotateRoll(const Vector2& value) |
---|
216 | { |
---|
217 | this->physicalBody_->applyTorque(physicalBody_->getWorldTransform().getBasis() * btVector3(0.0f, 0.0f, -getMass() * value.x * 10000)); |
---|
218 | //Degree temp = value.x * value.x * sgn(value.x) * this->rotationAcceleration_; |
---|
219 | //if (temp > this->maxRotation_) |
---|
220 | // temp = this->maxRotation_; |
---|
221 | //if (temp < -this->maxRotation_) |
---|
222 | // temp = -this->maxRotation_; |
---|
223 | //this->rollRotation_ = Degree(temp); |
---|
224 | } |
---|
225 | |
---|
226 | void SpaceShip::fire() |
---|
227 | { |
---|
228 | } |
---|
229 | } |
---|