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source: code/branches/physics/src/orxonox/tools/BulletConversions.h @ 2323

Last change on this file since 2323 was 2304, checked in by rgrieder, 16 years ago

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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _BulletConversions_H__
30#define _BulletConversions_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Convert.h"
35#include "util/Math.h"
36#include "LinearMath/btQuaternion.h"
37#include "LinearMath/btVector3.h"
38
39// Vector3 to btVector3
40template <>
41struct ConverterExplicit<orxonox::Vector3, btVector3>
42{
43    static bool convert(btVector3* output, const orxonox::Vector3& input)
44    {
45        output->setX(input.x);
46        output->setY(input.y);
47        output->setZ(input.z);
48        return true;
49    }
50};
51
52// btVector3 to Vector3
53template <>
54struct ConverterExplicit<btVector3, orxonox::Vector3>
55{
56    static bool convert(orxonox::Vector3* output, const btVector3& input)
57    {
58        output->x = input.x();
59        output->y = input.y();
60        output->z = input.z();
61        return true;
62    }
63};
64
65// Quaternion to btQuaternion
66template <>
67struct ConverterExplicit<orxonox::Quaternion, btQuaternion>
68{
69    static bool convert(btQuaternion* output, const orxonox::Quaternion& input)
70    {
71        output->setW(input.w);
72        output->setX(input.x);
73        output->setY(input.y);
74        output->setZ(input.z);
75        return true;
76    }
77};
78
79// btQuaternion to Vector3
80template <>
81struct ConverterExplicit<btQuaternion, orxonox::Quaternion>
82{
83    static bool convert(orxonox::Quaternion* output, const btQuaternion& input)
84    {
85        output->w = input.w();
86        output->x = input.x();
87        output->y = input.y();
88        output->z = input.z();
89        return true;
90    }
91};
92
93#endif /* _BulletConversions_H__ */
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