1 | /* |
---|
2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
3 | * > www.orxonox.net < |
---|
4 | * |
---|
5 | * |
---|
6 | * License notice: |
---|
7 | * |
---|
8 | * This program is free software; you can redistribute it and/or |
---|
9 | * modify it under the terms of the GNU General Public License |
---|
10 | * as published by the Free Software Foundation; either version 2 |
---|
11 | * of the License, or (at your option) any later version. |
---|
12 | * |
---|
13 | * This program is distributed in the hope that it will be useful, |
---|
14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
16 | * GNU General Public License for more details. |
---|
17 | * |
---|
18 | * You should have received a copy of the GNU General Public License |
---|
19 | * along with this program; if not, write to the Free Software |
---|
20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
21 | * |
---|
22 | * Author: |
---|
23 | * Reto Grieder |
---|
24 | * Co-authors: |
---|
25 | * ... |
---|
26 | * |
---|
27 | */ |
---|
28 | |
---|
29 | #ifndef _BulletConversions_H__ |
---|
30 | #define _BulletConversions_H__ |
---|
31 | |
---|
32 | #include "OrxonoxPrereqs.h" |
---|
33 | |
---|
34 | #include "util/Convert.h" |
---|
35 | #include "util/Math.h" |
---|
36 | #include "LinearMath/btQuaternion.h" |
---|
37 | #include "LinearMath/btVector3.h" |
---|
38 | |
---|
39 | // Vector3 to btVector3 |
---|
40 | template <> |
---|
41 | struct ConverterExplicit<orxonox::Vector3, btVector3> |
---|
42 | { |
---|
43 | static bool convert(btVector3* output, const orxonox::Vector3& input) |
---|
44 | { |
---|
45 | output->setX(input.x); |
---|
46 | output->setY(input.y); |
---|
47 | output->setZ(input.z); |
---|
48 | return true; |
---|
49 | } |
---|
50 | }; |
---|
51 | |
---|
52 | // btVector3 to Vector3 |
---|
53 | template <> |
---|
54 | struct ConverterExplicit<btVector3, orxonox::Vector3> |
---|
55 | { |
---|
56 | static bool convert(orxonox::Vector3* output, const btVector3& input) |
---|
57 | { |
---|
58 | output->x = input.x(); |
---|
59 | output->y = input.y(); |
---|
60 | output->z = input.z(); |
---|
61 | return true; |
---|
62 | } |
---|
63 | }; |
---|
64 | |
---|
65 | // Quaternion to btQuaternion |
---|
66 | template <> |
---|
67 | struct ConverterExplicit<orxonox::Quaternion, btQuaternion> |
---|
68 | { |
---|
69 | static bool convert(btQuaternion* output, const orxonox::Quaternion& input) |
---|
70 | { |
---|
71 | output->setW(input.w); |
---|
72 | output->setX(input.x); |
---|
73 | output->setY(input.y); |
---|
74 | output->setZ(input.z); |
---|
75 | return true; |
---|
76 | } |
---|
77 | }; |
---|
78 | |
---|
79 | // btQuaternion to Vector3 |
---|
80 | template <> |
---|
81 | struct ConverterExplicit<btQuaternion, orxonox::Quaternion> |
---|
82 | { |
---|
83 | static bool convert(orxonox::Quaternion* output, const btQuaternion& input) |
---|
84 | { |
---|
85 | output->w = input.w(); |
---|
86 | output->x = input.x(); |
---|
87 | output->y = input.y(); |
---|
88 | output->z = input.z(); |
---|
89 | return true; |
---|
90 | } |
---|
91 | }; |
---|
92 | |
---|
93 | #endif /* _BulletConversions_H__ */ |
---|