/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Fabian 'x3n' Landau * Co-authors: * ... * */ #ifndef _ParticleInterface_H__ #define _ParticleInterface_H__ #include "OrxonoxPrereqs.h" #include #include #include "core/OrxonoxClass.h" #include "util/Math.h" #define getAllEmitters() \ storeThisAsCurrentParticleInterface(); \ for (unsigned int i = 0; i < ParticleInterface::getCurrentParticleInterface()->getNumEmitters(); ++i) \ ParticleInterface::getCurrentParticleInterface()->getEmitter(i) namespace orxonox { class _OrxonoxExport ParticleInterface : public OrxonoxClass { public: ParticleInterface(Ogre::SceneManager* scenemanager, const std::string& templateName, LODParticle::LOD detaillevel); virtual ~ParticleInterface(); inline Ogre::ParticleSystem* getParticleSystem() const { return this->particleSystem_; } Ogre::ParticleEmitter* createNewEmitter(); Ogre::ParticleEmitter* getEmitter(unsigned int emitterNr) const; void removeEmitter(unsigned int emitterNr); void removeAllEmitters(); unsigned int getNumEmitters() const; Ogre::ParticleAffector* addAffector(const std::string& name); Ogre::ParticleAffector* getAffector(unsigned int affectorNr) const; void removeAffector(unsigned int affectorNr); void removeAllAffectors(); unsigned int getNumAffectors() const; float getSpeedFactor() const; void setSpeedFactor(float factor); bool getKeepParticlesInLocalSpace() const; void setKeepParticlesInLocalSpace(bool keep); void setEnabled(bool enable); inline bool isEnabled() const { return this->bEnabled_; } void setVisible(bool visible); inline bool isVisible() const { return this->bVisible_; } void detailLevelChanged(unsigned int newlevel); void setDetailLevel(unsigned int level); inline void storeThisAsCurrentParticleInterface() { ParticleInterface::currentParticleInterface_s = this; } inline static ParticleInterface* getCurrentParticleInterface() { return ParticleInterface::currentParticleInterface_s; } private: void updateVisibility(); static ParticleInterface* currentParticleInterface_s; static unsigned int counter_s; Ogre::ParticleSystem* particleSystem_; bool bVisible_; bool bEnabled_; bool bAllowedByLOD_; unsigned int detaillevel_; //!< Detail level of this particle effect (0: off, 1: low, 2: normal, 3: high) Ogre::SceneManager* scenemanager_; }; } #endif /* _ParticleInterface_H__ */