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source: code/branches/physics/src/util/Math.h @ 2490

Last change on this file since 2490 was 2424, checked in by rgrieder, 16 years ago
  • Added orxonox TransformSpace enum (needed by WorldEntity.h)
  • Switched from "typedef Ogre::Vector3 Vector3;" to "using Ogre::Vector3;" because it really is an Ogre::Vector3
  • Property svn:eol-style set to native
File size: 9.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file Math.h
31    @brief Declaration and implementation of several math-functions, typedefs of some Ogre::Math classes to the orxonox namespace.
32*/
33
34#ifndef _Util_Math_H__
35#define _Util_Math_H__
36
37#include "UtilPrereqs.h"
38
39#include <ostream>
40#include <string>
41#include <boost/static_assert.hpp>
42
43#include <OgreMath.h>
44#include <OgreVector2.h>
45#include <OgreVector3.h>
46#include <OgreVector4.h>
47#include <OgreMatrix3.h>
48#include <OgreMatrix4.h>
49#include <OgreQuaternion.h>
50#include <OgreColourValue.h>
51
52namespace orxonox
53{
54    using Ogre::Radian;
55    using Ogre::Degree;
56    using Ogre::Vector2;
57    using Ogre::Vector3;
58    using Ogre::Vector4;
59    using Ogre::Matrix3;
60    using Ogre::Matrix4;
61    using Ogre::Quaternion;
62    using Ogre::ColourValue;
63
64    // Also define our own transform space enum
65    namespace TransformSpace
66    {
67        /**
68        @brief
69            Enumeration denoting the spaces which a transform can be relative to.
70        */
71        enum Space
72        {
73            /// Transform is relative to the local space
74            Local,
75            /// Transform is relative to the space of the parent node
76            Parent,
77            /// Transform is relative to world space
78            World
79        };
80    }
81}
82
83_UtilExport std::ostream& operator<<(std::ostream& out, const orxonox::Radian& radian);
84_UtilExport std::istream& operator>>(std::istream& in, orxonox::Radian& radian);
85_UtilExport std::ostream& operator<<(std::ostream& out, const orxonox::Degree& degree);
86_UtilExport std::istream& operator>>(std::istream& in, orxonox::Degree& degree);
87
88_UtilExport float getAngle(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& otherposition);
89_UtilExport orxonox::Vector2 get2DViewdirection(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition);
90_UtilExport orxonox::Vector2 get2DViewcoordinates(const orxonox::Vector3& myposition, const orxonox::Vector3& mydirection, const orxonox::Vector3& myorthonormal, const orxonox::Vector3& otherposition);
91_UtilExport orxonox::Vector3 getPredictedPosition(const orxonox::Vector3& myposition, float projectilespeed, const orxonox::Vector3& targetposition, const orxonox::Vector3& targetvelocity);
92
93//Get around Windows hackery
94#if ORXONOX_PLATFORM == ORXONOX_PLATFORM_WIN32
95#  ifdef max
96#    undef max
97#  endif
98#  ifdef min
99#    undef min
100#  endif
101#endif
102
103/**
104    @brief Returns the sign of the given value.
105    @param x The value
106    @return 1 if the value is positive or zero, -1 if the value is negative
107*/
108template <typename T>
109inline T sgn(T x)
110{
111    return (x >= 0) ? 1 : -1;
112}
113
114/**
115    @brief Returns the smaller of two values.
116*/
117template <typename T>
118inline T min(T a, T b)
119{
120    return (a <= b) ? a : b;
121}
122
123/**
124    @brief Returns the greater of two values.
125*/
126template <typename T>
127inline T max(T a, T b)
128{
129    return (a >= b) ? a : b;
130}
131
132/**
133    @brief Keeps a value between a lower and an upper limit.
134    @param x The value
135    @param min The lower limit
136    @param max The upper limit
137*/
138template <typename T>
139inline T clamp(T x, T min, T max)
140{
141    if (x < min)
142        return min;
143
144    if (x > max)
145        return max;
146
147    return x;
148}
149
150/**
151    @brief Returns the square value (x^2).
152*/
153template <typename T>
154inline T square(T x)
155{
156    return x*x;
157}
158
159/**
160    @brief Returns the cube value (x^3).
161*/
162template <typename T>
163inline T cube(T x)
164{
165    return x*x*x;
166}
167
168/**
169    @brief Rounds the value down.
170*/
171template <typename T>
172inline int floor(T x)
173{
174    return (int)(x);
175}
176
177/**
178    @brief Rounds the value up.
179*/
180template <typename T>
181inline int ceil(T x)
182{
183    int temp = floor(x);
184    return (temp != x) ? (temp + 1) : temp;
185}
186
187/**
188    @brief Rounds the value.
189*/
190template <typename T>
191inline int round(T x)
192{
193    return (int)(x + 0.5);
194}
195
196/**
197    @brief The modulo operation, enhanced to work properly with negative values.
198    @param x The value
199    @param max The operand
200*/
201template <typename T>
202inline int mod(T x, int max)
203{
204    if (x >= 0)
205        return (x % max);
206    else
207        return ((x % max) + max);
208}
209
210template <typename T>
211inline T zeroise()
212{
213    // Default, raise a compiler error without including large boost header cascade.
214    T temp();
215    *********temp; // If you reach this code, you abused zeroise()!
216    return temp;
217}
218
219template <> inline char                 zeroise<char>()                 { return 0; }
220template <> inline unsigned char        zeroise<unsigned char>()        { return 0; }
221template <> inline short                zeroise<short>()                { return 0; }
222template <> inline unsigned short       zeroise<unsigned short>()       { return 0; }
223template <> inline int                  zeroise<int>()                  { return 0; }
224template <> inline unsigned int         zeroise<unsigned int>()         { return 0; }
225template <> inline long                 zeroise<long>()                 { return 0; }
226template <> inline unsigned long        zeroise<unsigned long>()        { return 0; }
227template <> inline long long            zeroise<long long>()            { return 0; }
228template <> inline unsigned long long   zeroise<unsigned long long>()   { return 0; }
229template <> inline float                zeroise<float>()                { return 0; }
230template <> inline double               zeroise<double>()               { return 0; }
231template <> inline long double          zeroise<long double>()          { return 0; }
232template <> inline bool                 zeroise<bool>()                 { return 0; }
233template <> inline void*                zeroise<void*>()                { return 0; }
234template <> inline std::string          zeroise<std::string>()          { return ""; }
235template <> inline orxonox::Radian      zeroise<orxonox::Radian>()      { return orxonox::Radian(0.0f); }
236template <> inline orxonox::Degree      zeroise<orxonox::Degree>()      { return orxonox::Degree(0.0f); }
237template <> inline orxonox::Vector2     zeroise<orxonox::Vector2>()     { return orxonox::Vector2    (0, 0)      ; }
238template <> inline orxonox::Vector3     zeroise<orxonox::Vector3>()     { return orxonox::Vector3    (0, 0, 0)   ; }
239template <> inline orxonox::Vector4     zeroise<orxonox::Vector4>()     { return orxonox::Vector4    (0, 0, 0, 0); }
240template <> inline orxonox::ColourValue zeroise<orxonox::ColourValue>() { return orxonox::ColourValue(0, 0, 0, 0); }
241template <> inline orxonox::Quaternion  zeroise<orxonox::Quaternion>()  { return orxonox::Quaternion (0, 0, 0, 0); }
242
243/**
244    @brief Interpolates between two values for a time between 0 and 1.
245    @param time The time is a value between 0 and 1 - the function returns start if time is 0 and end if time is 1 and interpolates if time is between 0 and 1.
246    @param start The value at time = 0
247    @param end The value at time = 1
248    @return The interpolation at a given time
249*/
250template <typename T>
251T interpolate(float time, const T& start, const T& end)
252{
253    return time * (end - start) + start;
254}
255
256/**
257    @brief Interpolates smoothly between two values for a time between 0 and 1. The function starts slowly, increases faster and stops slowly again.
258    @param time The time is a value between 0 and 1 - the function returns start if time is 0 and end if time is 1 and interpolates if time is between 0 and 1.
259    @param start The value at time = 0
260    @param end The value at time = 1
261    @return The smoothed interpolation at a given time
262*/
263template <typename T>
264T interpolateSmooth(float time, const T& start, const T& end)
265{
266    return (-2 * (end - start) * cube(time)) + (3 * (end - start) * square(time)) + start;
267}
268
269/**
270    @brief Returns a random number between 0 and almost 1: 0 <= rnd < 1.
271*/
272inline _UtilExport float rnd()
273{
274    return rand() / (RAND_MAX + 1.0);
275}
276
277/**
278    @brief Returns a random number between 0 and almost max: 0 <= rnd < max.
279    @param max The maximum
280*/
281inline _UtilExport float rnd(float max)
282{
283    return rnd() * max;
284}
285
286/**
287    @brief Returns a random number between min and almost max: min <= rnd < max.
288    @param min The minimum
289    @param max The maximum
290*/
291inline _UtilExport float rnd(float min, float max)
292{
293    return rnd(max - min) + min;
294}
295
296_UtilExport unsigned long getUniqueNumber();
297
298class _UtilExport IntVector2
299{
300public:
301  IntVector2() : x(0), y(0) { }
302  IntVector2(int _x, int _y) : x(_x), y(_y) { }
303  int x;
304  int y;
305};
306
307class _UtilExport IntVector3
308{
309public:
310  IntVector3() : x(0), y(0), z(0) { }
311  IntVector3(int _x, int _y, int _z) : x(_x), y(_y), z(_z) { }
312  int x;
313  int y;
314  int z;
315};
316
317#endif /* _Util_Math_H__ */
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