1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Reto Grieder |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | #ifndef _CollisionShape_H__ |
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30 | #define _CollisionShape_H__ |
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31 | |
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32 | #include "OrxonoxPrereqs.h" |
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33 | |
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34 | #include "util/Math.h" |
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35 | #include "core/BaseObject.h" |
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36 | #include "network/synchronisable/Synchronisable.h" |
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37 | |
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38 | namespace orxonox |
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39 | { |
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40 | class _OrxonoxExport CollisionShape : public BaseObject, public Synchronisable |
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41 | { |
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42 | public: |
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43 | CollisionShape(BaseObject* creator); |
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44 | virtual ~CollisionShape(); |
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45 | |
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46 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); |
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47 | void registerVariables(); |
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48 | |
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49 | inline void setPosition(const Vector3& position) |
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50 | { this->position_ = position; this->updateParent(); } |
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51 | inline const Vector3& getPosition() const |
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52 | { return this->position_; } |
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53 | |
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54 | inline void setOrientation(const Quaternion& orientation) |
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55 | { this->orientation_ = orientation; this->updateParent(); } |
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56 | inline const Quaternion& getOrientation() const |
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57 | { return this->orientation_; } |
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58 | |
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59 | void yaw(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Y)); } |
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60 | void pitch(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_X)); } |
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61 | void roll(const Degree& angle) { this->setOrientation(this->orientation_ * Quaternion(angle, Vector3::UNIT_Z)); } |
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62 | |
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63 | virtual void setScale3D(const Vector3& scale); |
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64 | virtual void setScale(float scale); |
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65 | inline const Vector3& getScale3D(void) const |
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66 | { return this->scale_; } |
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67 | |
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68 | void calculateLocalInertia(float mass, btVector3& inertia) const; |
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69 | |
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70 | inline btCollisionShape* getCollisionShape() const |
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71 | { return this->collisionShape_; } |
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72 | |
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73 | bool hasTransform() const; |
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74 | |
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75 | inline void setParent(CompoundCollisionShape* shape, unsigned int ID) |
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76 | { this->parent_ = shape; this->parentID_ = ID; } |
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77 | |
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78 | protected: |
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79 | virtual void updateParent(); |
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80 | |
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81 | btCollisionShape* collisionShape_; |
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82 | CompoundCollisionShape* parent_; |
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83 | |
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84 | private: |
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85 | void parentChanged(); |
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86 | |
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87 | Vector3 position_; |
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88 | Quaternion orientation_; |
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89 | Vector3 scale_; |
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90 | unsigned int parentID_; |
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91 | }; |
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92 | } |
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93 | |
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94 | #endif /* _CollisionShape_H__ */ |
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