[1985] | 1 | /*************************************************************************** |
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| 2 | |
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| 3 | This source file is part of OGREBULLET |
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| 4 | (Object-oriented Graphics Rendering Engine Bullet Wrapper) |
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| 5 | For the latest info, see http://www.ogre3d.org/phpBB2addons/viewforum.php?f=10 |
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| 6 | |
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| 7 | Copyright (c) 2007 tuan.kuranes@gmail.com (Use it Freely, even Statically, but have to contribute any changes) |
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| 8 | |
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| 9 | |
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| 10 | |
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| 11 | This program is free software; you can redistribute it and/or modify it under |
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| 12 | the terms of the GPL General Public License with runtime exception as published by the Free Software |
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| 13 | Foundation; either version 2 of the License, or (at your option) any later |
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| 14 | version. |
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| 15 | |
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| 16 | This program is distributed in the hope that it will be useful, but WITHOUT |
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| 17 | ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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| 18 | FOR A PARTICULAR PURPOSE. See the GPL General Public License with runtime exception for more details. |
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| 19 | |
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| 20 | You should have received a copy of the GPL General Public License with runtime exception along with |
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| 21 | this program; if not, write to the Free Software Foundation, Inc., 59 Temple |
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| 22 | Place - Suite 330, Boston, MA 02111-1307, USA, or go to |
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| 23 | http://www.gnu.org/licenses/old-licenses/gpl-2.0.html |
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| 24 | ----------------------------------------------------------------------------- |
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| 25 | */ |
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| 26 | |
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| 27 | #ifndef _OGREBULLETDYNAMICS_RigidObject_H |
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| 28 | #define _OGREBULLETDYNAMICS_RigidObject_H |
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| 29 | |
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| 30 | #include "OgreBulletDynamicsPreRequisites.h" |
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| 31 | |
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| 32 | #include "OgreBulletCollisionsObject.h" |
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| 33 | #include "OgreBulletCollisionsWorld.h" |
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| 34 | #include "Utils/OgreBulletConverter.h" |
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| 35 | |
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| 36 | #include "OgreBulletDynamicsWorld.h" |
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| 37 | |
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| 38 | #include "Constraints/OgreBulletDynamicsRaycastVehicle.h" |
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| 39 | |
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| 40 | namespace OgreBulletDynamics |
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| 41 | { |
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| 42 | // ------------------------------------------------------------------------- |
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| 43 | // basic rigid body class |
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| 44 | class RigidBody : public OgreBulletCollisions::Object |
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| 45 | { |
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| 46 | public: |
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| 47 | RigidBody(const Ogre::String &name, |
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| 48 | DynamicsWorld *world, |
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| 49 | const short collisionGroup = 0, |
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| 50 | const short collisionMask = 0); |
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| 51 | |
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| 52 | virtual ~RigidBody(); |
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| 53 | |
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| 54 | void setShape(Ogre::SceneNode *node, |
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| 55 | OgreBulletCollisions::CollisionShape *shape, |
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| 56 | const float bodyRestitution, |
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| 57 | const float bodyFriction, |
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| 58 | const float bodyMass, |
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| 59 | const Ogre::Vector3 &pos = Ogre::Vector3::ZERO, |
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| 60 | const Ogre::Quaternion &quat = Ogre::Quaternion::IDENTITY); |
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| 61 | |
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| 62 | void setStaticShape(Ogre::SceneNode *node, |
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| 63 | OgreBulletCollisions::CollisionShape *shape, |
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| 64 | const float bodyRestitution, |
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| 65 | const float bodyFriction, |
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| 66 | const Ogre::Vector3 &pos = Ogre::Vector3::ZERO, |
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| 67 | const Ogre::Quaternion &quat = Ogre::Quaternion::IDENTITY); |
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| 68 | |
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| 69 | void setStaticShape(OgreBulletCollisions::CollisionShape *shape, |
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| 70 | const float bodyRestitution, |
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| 71 | const float bodyFriction, |
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| 72 | const Ogre::Vector3 &pos = Ogre::Vector3::ZERO, |
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| 73 | const Ogre::Quaternion &quat = Ogre::Quaternion::IDENTITY); |
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| 74 | |
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| 75 | |
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| 76 | void setLinearVelocity(const Ogre::Vector3 &vel); |
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| 77 | void setLinearVelocity(const Ogre::Real x, const Ogre::Real y, const Ogre::Real z); |
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| 78 | Ogre::Vector3 getLinearVelocity(); |
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| 79 | void applyImpulse(const Ogre::Vector3 &impulse, const Ogre::Vector3 &position); |
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| 80 | void applyForce(const Ogre::Vector3 &impulse, const Ogre::Vector3 &position); |
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| 81 | |
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| 82 | |
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| 83 | inline btRigidBody* getBulletRigidBody() const; |
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| 84 | inline btDynamicsWorld* getBulletDynamicsWorld() const; |
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| 85 | inline DynamicsWorld* getDynamicsWorld(); |
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| 86 | |
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| 87 | Ogre::SceneNode* getSceneNode() const {return mRootNode;}; |
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| 88 | |
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| 89 | inline bool isStaticObject() const; |
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| 90 | inline bool isKinematicObject() const; |
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| 91 | |
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| 92 | void setKinematicObject(bool isKinematic); |
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| 93 | |
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| 94 | inline void disableDeactivation(); |
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| 95 | inline void enableActiveState (); |
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| 96 | inline void forceActivationState(); |
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| 97 | void setDeactivationTime(const float ftime); |
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| 98 | |
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| 99 | inline const btTransform &getCenterOfMassTransform() const; |
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| 100 | inline Ogre::Quaternion getCenterOfMassOrientation () const; |
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| 101 | inline Ogre::Vector3 getCenterOfMassPosition() const; |
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| 102 | |
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| 103 | Ogre::Vector3 getCenterOfMassPivot (const Ogre::Vector3 &pivotPosition) const; |
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| 104 | |
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| 105 | void setDamping( const Ogre::Real linearDamping, const Ogre::Real angularDamping ); |
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| 106 | protected: |
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| 107 | short mCollisionGroup; |
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| 108 | short mCollisionMask; |
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| 109 | }; |
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| 110 | // ------------------------------------------------------------------------- |
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| 111 | // basic rigid body class |
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| 112 | class WheeledRigidBody : public RigidBody |
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| 113 | { |
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| 114 | public: |
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| 115 | WheeledRigidBody(const Ogre::String &name, DynamicsWorld *world): |
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| 116 | RigidBody(name, world), |
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| 117 | mVehicle(0) |
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| 118 | { |
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| 119 | }; |
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| 120 | |
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| 121 | |
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| 122 | void setVehicle(RaycastVehicle *v){mVehicle = v;}; |
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| 123 | |
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| 124 | virtual void setPosition(const btVector3 &pos); |
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| 125 | virtual void setOrientation(const btQuaternion &quat); |
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| 126 | virtual void setTransform(const btVector3 &pos, const btQuaternion &quat); |
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| 127 | virtual void setTransform(const btTransform& worldTrans); |
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| 128 | |
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| 129 | virtual ~WheeledRigidBody(){}; |
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| 130 | |
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| 131 | protected: |
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| 132 | RaycastVehicle *mVehicle; |
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| 133 | |
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| 134 | }; |
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| 135 | // ------------------------------------------------------------------------- |
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| 136 | // basic rigid body class inline methods |
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| 137 | // ------------------------------------------------------------------------- |
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| 138 | inline btRigidBody* RigidBody::getBulletRigidBody() const |
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| 139 | { |
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| 140 | return static_cast <btRigidBody* > (mObject); |
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| 141 | }; |
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| 142 | // ------------------------------------------------------------------------- |
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| 143 | inline btDynamicsWorld* RigidBody::getBulletDynamicsWorld() const |
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| 144 | { |
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| 145 | return static_cast <btDynamicsWorld * > (mWorld->getBulletCollisionWorld ()); |
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| 146 | }; |
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| 147 | // ------------------------------------------------------------------------- |
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| 148 | inline DynamicsWorld* RigidBody::getDynamicsWorld() |
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| 149 | { |
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| 150 | return static_cast <DynamicsWorld* > (mWorld); |
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| 151 | }; |
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| 152 | // ------------------------------------------------------------------------- |
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| 153 | inline bool RigidBody::isStaticObject() const |
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| 154 | { |
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| 155 | return getBulletRigidBody()->isStaticObject(); |
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| 156 | } |
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| 157 | // ------------------------------------------------------------------------- |
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| 158 | inline bool RigidBody::isKinematicObject() const |
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| 159 | { |
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| 160 | return getBulletRigidBody()->isKinematicObject(); |
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| 161 | }; |
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| 162 | // ------------------------------------------------------------------------- |
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| 163 | inline void RigidBody::disableDeactivation() |
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| 164 | { |
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| 165 | getBulletRigidBody()->setActivationState(DISABLE_DEACTIVATION); |
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| 166 | } |
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| 167 | // ------------------------------------------------------------------------- |
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| 168 | inline void RigidBody::enableActiveState() |
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| 169 | { |
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| 170 | getBulletRigidBody()->setActivationState(ACTIVE_TAG); |
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| 171 | } |
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| 172 | // ------------------------------------------------------------------------- |
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| 173 | inline void RigidBody::forceActivationState() |
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| 174 | { |
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| 175 | getBulletRigidBody()->forceActivationState(ACTIVE_TAG); |
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| 176 | } |
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| 177 | // ------------------------------------------------------------------------- |
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| 178 | // ------------------------------------------------------------------------- |
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| 179 | inline const btTransform &RigidBody::getCenterOfMassTransform() const |
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| 180 | { |
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| 181 | return getBulletRigidBody()->getCenterOfMassTransform(); |
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| 182 | } |
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| 183 | // ------------------------------------------------------------------------- |
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| 184 | inline Ogre::Quaternion RigidBody::getCenterOfMassOrientation() const |
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| 185 | { |
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| 186 | return OgreBulletCollisions::BtOgreConverter::to(getCenterOfMassTransform().getRotation ()); |
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| 187 | } |
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| 188 | // ------------------------------------------------------------------------- |
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| 189 | inline Ogre::Vector3 RigidBody::getCenterOfMassPosition() const |
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| 190 | { |
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| 191 | return OgreBulletCollisions::BtOgreConverter::to(getBulletRigidBody()->getCenterOfMassPosition()); |
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| 192 | } |
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| 193 | // ------------------------------------------------------------------------- |
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| 194 | |
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| 195 | } |
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| 196 | #endif //_OGREBULLETDYNAMICS_RigidObject_H |
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| 197 | |
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