Last change
on this file since 8425 was
8079,
checked in by landauf, 14 years ago
|
merged usability branch back to trunk
incomplete summary of the changes in this branch:
- enhanced keyboard navigation in GUIs
- implemented new graphics menu and changeable window size at runtime
- added developer mode
- HUD shows if game is paused, game pauses if ingame menu is opened
- removed a few obsolete commands and hid some that are more for internal use
- numpad works in console and gui
- faster loading of level info
- enhanced usage of compositors (Shader class)
- improved camera handling, configurable FOV and aspect ratio
|
-
Property svn:eol-style set to
native
|
File size:
1010 bytes
|
Line | |
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1 | -- ControlsMenu.lua |
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2 | |
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3 | local P = createMenuSheet("ControlsMenu") |
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4 | P.loadAlong = { "MouseControlsMenu", "KeyBindMenu" } |
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5 | |
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6 | function P.onLoad() |
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7 | P.multiplayerMode = "startClient" |
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8 | |
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9 | --buttons are arranged in a 3x1 matrix: |
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10 | P:setButton(1, 1, { |
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11 | ["button"] = winMgr:getWindow("orxonox/MouseControlsButton"), |
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12 | ["callback"] = P.ControlsMouseControlsButton_clicked |
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13 | }) |
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14 | |
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15 | P:setButton(2, 1, { |
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16 | ["button"] = winMgr:getWindow("orxonox/KeybindingsButton"), |
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17 | ["callback"] = P.ControlsKeyboardControlsButton_clicked |
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18 | }) |
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19 | |
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20 | P:setButton(3, 1, { |
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21 | ["button"] = winMgr:getWindow("orxonox/ControlsBackButton"), |
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22 | ["callback"] = P.ControlsBackButton_clicked |
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23 | }) |
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24 | end |
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25 | |
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26 | function P.ControlsMouseControlsButton_clicked(e) |
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27 | showMenuSheet("MouseControlsMenu", true) |
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28 | end |
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29 | |
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30 | function P.ControlsKeyboardControlsButton_clicked(e) |
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31 | showMenuSheet("KeyBindMenu", true) |
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32 | end |
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33 | |
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34 | function P.ControlsBackButton_clicked(e) |
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35 | hideMenuSheet(P.name) |
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36 | end |
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37 | |
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38 | return P |
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39 | |
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