Last change
on this file since 8487 was
6746,
checked in by rgrieder, 15 years ago
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Merged gamestates2 branch back to trunk.
This brings in some heavy changes in the GUI framework.
It should also fix problems with triggered asserts in the InputManager.
Note: PickupInventory does not seem to work —> Segfault when showing because before, the owner in GUIOverlay::setGUIName is already NULL.
I haven't tested it before, so I can't tell whether it's my changes.
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-
Property svn:eol-style set to
native
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File size:
1023 bytes
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Line | |
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1 | -- GameplayMenu.lua |
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2 | |
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3 | local P = createMenuSheet("GameplayMenu") |
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4 | |
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5 | function P.onLoad() |
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6 | dropdown = winMgr:getWindow("orxonox/ThemeCombobox") |
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7 | local themeList = {} |
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8 | table.insert(themeList, "Theme 1") |
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9 | table.insert(themeList, "Theme 2") |
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10 | table.insert(themeList, "Theme 3") |
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11 | for k,v in pairs(themeList) do |
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12 | item = CEGUI.createListboxTextItem(v) |
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13 | item:setSelectionBrushImage(menuImageSet, "MultiListSelectionBrush") |
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14 | CEGUI.toCombobox(dropdown):addItem(item) |
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15 | end |
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16 | end |
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17 | |
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18 | function P.GameplayThemeCombobox_changed(e) |
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19 | -- theme |
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20 | logMessage(0, "event: theme") |
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21 | end |
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22 | |
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23 | function P.GameplayDifficultyEasyButton_clicked(e) |
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24 | -- difficulty easy |
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25 | logMessage(0, "event: easy") |
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26 | end |
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27 | |
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28 | function P.GameplayDifficultyNormalButton_clicked(e) |
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29 | -- difficulty normal |
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30 | logMessage(0, "event: normal") |
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31 | end |
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32 | |
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33 | function P.GameplayDifficultyHardButton_clicked(e) |
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34 | -- difficulty hard |
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35 | logMessage(0, "event: hard") |
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36 | end |
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37 | |
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38 | function P.GameplayBackButton_clicked(e) |
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39 | hideMenuSheet(P.name) |
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40 | end |
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41 | |
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42 | return P |
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43 | |
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