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source: code/branches/pickup/src/libraries/tools/ToolsPrecompiledHeaders.h @ 5910

Last change on this file since 5910 was 5781, checked in by rgrieder, 15 years ago

Reverted trunk again. We might want to find a way to delete these revisions again (x3n's changes are still available as diff in the commit mails).

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30@file
31@brief
32    Compilation of the most often used header files in the tools library
33@details
34    Updated: 19. September 2009
35    Total Files: 11
36*/
37
38#include "OrxonoxConfig.h"
39
40///////////////////////////////////////////
41/////          Stable Headers         /////
42///////////////////////////////////////////
43
44#include <cassert>  // 11
45#include <cstring>  // 11
46#include <fstream>  // 11
47#include <iostream> // 11
48#include <map>      // 11
49#include <set>      // 11
50#include <sstream>  // 11
51#include <string>   // 11
52#include <vector>   // 11
53#include <cmath>    // 10
54#include <deque>    // 10
55#include <list>     // 10
56#include <queue>    // 10
57
58#include <OgreMath.h>        // 10
59#include <OgreVector2.h>     // 10
60#include <OgreVector3.h>     // 10
61#include <OgreVector4.h>     // 10
62#include <OgreQuaternion.h>  // 10
63#include <OgreColourValue.h> // 10
64
65#include "util/Debug.h"      // 9
66
67
68// Just in case some header included windows.h
69#undef min
70#undef max
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