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source: code/branches/pickup/src/modules/objects/collisionshapes/BoxCollisionShape.cc @ 8474

Last change on this file since 8474 was 8422, checked in by dafrick, 14 years ago

Documenting collision shapes in an effort to understand them and implement scaling.
Scaling is however not working yet, and thus not yet enabled.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file BoxCollisionShape.cc
31    @brief Implementation of the BoxCollisionShape class.
32*/
33
34#include "BoxCollisionShape.h"
35
36#include <BulletCollision/CollisionShapes/btBoxShape.h>
37
38#include "core/CoreIncludes.h"
39#include "core/XMLPort.h"
40#include "tools/BulletConversions.h"
41
42namespace orxonox
43{
44    CreateFactory(BoxCollisionShape);
45
46    /**
47    @brief
48        Constructor. Registers and initializes the object.
49    */
50    BoxCollisionShape::BoxCollisionShape(BaseObject* creator) : CollisionShape(creator)
51    {
52        RegisterObject(BoxCollisionShape);
53
54        this->halfExtents_ = Vector3(1, 1, 1);
55        this->updateShape();
56
57        this->registerVariables();
58    }
59
60    BoxCollisionShape::~BoxCollisionShape()
61    {
62        // TODO: Move to CollisionShape?
63        if (this->isInitialized())
64            delete this->collisionShape_;
65    }
66
67    void BoxCollisionShape::registerVariables()
68    {
69        registerVariable(this->halfExtents_, VariableDirection::ToClient, new NetworkCallback<CollisionShape>(this, &CollisionShape::updateShape));
70    }
71
72    void BoxCollisionShape::XMLPort(Element& xmlelement, XMLPort::Mode mode)
73    {
74        SUPER(BoxCollisionShape, XMLPort, xmlelement, mode);
75
76        XMLPortParam(BoxCollisionShape, "halfExtents",  setHalfExtents,  getHalfExtents,  xmlelement, mode);
77        XMLPortParamLoadOnly(BoxCollisionShape, "width",  setWidth,  xmlelement, mode);
78        XMLPortParamLoadOnly(BoxCollisionShape, "height", setHeight, xmlelement, mode);
79        XMLPortParamLoadOnly(BoxCollisionShape, "length", setLength, xmlelement, mode);
80    }
81
82    /**
83    @brief
84        Is called when the scale of the BoxCollisionShape has changed.
85    */
86    void BoxCollisionShape::changedScale()
87    {
88        CollisionShape::changedScale();
89
90        // Resize the internal collision shape
91        // TODO: Assuming setLocalScaling works.
92        // this->collisionShape_->setLocalScaling(multi_cast<btVector3>(this->getScale3D()));
93        if(!this->hasUniformScaling())
94        {
95            CCOUT(1) << "Error: Non-uniform scaling is not yet supported." << endl;
96            return;
97        }
98
99        this->setHalfExtents(this->halfExtents_ * this->getScale());
100    }
101
102    /**
103    @brief
104        Creates a new internal collision shape for the BoxCollisionShape.
105    @return
106        Returns a pointer to the newly created btBoxShape.
107    */
108    btCollisionShape* BoxCollisionShape::createNewShape() const
109    {
110        return new btBoxShape(multi_cast<btVector3>(this->halfExtents_));
111    }
112}
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