Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: code/branches/pickup/src/modules/objects/collisionshapes/PlaneCollisionShape.h @ 8474

Last change on this file since 8474 was 8422, checked in by dafrick, 14 years ago

Documenting collision shapes in an effort to understand them and implement scaling.
Scaling is however not working yet, and thus not yet enabled.

  • Property svn:eol-style set to native
File size: 3.6 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Martin Stypinski
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file PlaneCollisionShape.h
31    @brief Definition of the PlaneCollisionShape class.
32    @ingroup Collisionshapes
33*/
34
35#ifndef _PlaneCollisionShape_H__
36#define _PlaneCollisionShape_H__
37
38#include "objects/ObjectsPrereqs.h"
39
40#include "util/Math.h"
41#include "collisionshapes/CollisionShape.h"
42
43namespace orxonox
44{
45
46    /**
47    @brief
48        Wrapper for the bullet plane collision shape class btStaticPlaneShape.
49
50    @author
51        Martin Stypinski
52
53    @ingroup Collisionshapes
54    */
55    class _ObjectsExport PlaneCollisionShape : public CollisionShape
56    {
57        public:
58            PlaneCollisionShape(BaseObject* creator);
59            virtual ~PlaneCollisionShape();
60
61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
62
63            /**
64            @brief Set the normal of the PlaneCollisionShape.
65                   If the normal changes, this causes the internal collision shape to be recreated.
66            @param normal The normal vector to be set.
67            @return Returns true if the normal has changed, false if not.
68            */
69            inline bool setNormal(const Vector3& normal)
70                { if(this->normal_ == normal) return false; this->normal_ = normal; updateShape(); return true; }
71            /**
72            @brief Get the normal of the PlaneCollisionShape.
73            @return Returns the normal vector of the PlaneCollisionShape.
74            */
75            inline const Vector3& getNormal() const
76                { return normal_;}
77
78            /**
79            @brief Set the offset of the PlaneCollisionShape.
80                   If the offset changes, this causes the internal collision shape to be recreated.
81            @param offset The offset to be set.
82            @return Returns true if the offset has changed, false if not.
83            */
84            inline bool setOffset(float offset)
85                { if(this->offset_ == offset) return false; this->offset_ = offset; updateShape(); return true; }
86            /**
87            @brief Get the offset of the PlaneCollisionShape.
88            @return Returns the offset of the PlaneCollisionShape.
89            */
90            inline float getOffset() const
91                { return this->offset_;}
92
93            virtual void changedScale(); // Is called when the scale of the PlaneCollisionShape has changed.
94
95        private:
96            void registerVariables();
97
98            btCollisionShape* createNewShape() const; // Creates a new internal collision shape for the PlaneCollisionShape.
99
100            Vector3 normal_; //!< The normal vector of the PlaneCollisionShape.
101            float   offset_; //!< The offset of the PlaneCollisionShape.
102     };
103}
104
105#endif /* _PlaneCollisionShape_H__ */
Note: See TracBrowser for help on using the repository browser.