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source: code/branches/pickup/src/modules/objects/collisionshapes/SphereCollisionShape.h @ 8474

Last change on this file since 8474 was 8422, checked in by dafrick, 14 years ago

Documenting collision shapes in an effort to understand them and implement scaling.
Scaling is however not working yet, and thus not yet enabled.

  • Property svn:eol-style set to native
File size: 2.7 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file SphereCollisionShape.h
31    @brief Definition of the SphereCollisionShape class.
32    @ingroup Collisionshapes
33*/
34
35#ifndef _SphereCollisionShape_H__
36#define _SphereCollisionShape_H__
37
38#include "objects/ObjectsPrereqs.h"
39#include "collisionshapes/CollisionShape.h"
40
41namespace orxonox
42{
43
44    /**
45    @brief
46        Wrapper for the bullet sphere collision shape class btSphereShape.
47
48    @author
49        Reto Grieder
50
51    @ingroup Collisionshapes
52    */
53    class _ObjectsExport SphereCollisionShape : public CollisionShape
54    {
55        public:
56            SphereCollisionShape(BaseObject* creator);
57            virtual ~SphereCollisionShape();
58
59            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
60
61            /**
62            @brief Set the radius of the SphereCollisionShape.
63                   If the radius changes, this causes the internal collision shape to be recreated.
64            @param radius The radius to be set.
65            @return Returns true if the radius has changed, false if not.
66            */
67            inline bool setRadius(float radius)
68                { if(this->radius_ == radius) return false; this->radius_ = radius; updateShape(); return true; }
69            /**
70            @brief Get the radius of the SphereCollisionShape.
71            @return Returns the radius of the SphereCollisionShape.
72            */
73            inline float getRadius() const
74                { return this->radius_; }
75
76            virtual void changedScale(); // Is called when the scale of the SphereCollisionShape has changed.
77
78        private:
79            void registerVariables();
80
81            btCollisionShape* createNewShape() const;
82
83            float radius_; //!< The radius of the SphereCollisionShape.
84    };
85}
86
87#endif /* _SphereCollisionShape_H__ */
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