[2074] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Fabian 'x3n' Landau |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "EventDispatcher.h" |
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| 30 | |
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| 31 | #include "core/CoreIncludes.h" |
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| 32 | #include "core/EventIncludes.h" |
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| 33 | #include "core/XMLPort.h" |
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| 34 | |
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| 35 | namespace orxonox |
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| 36 | { |
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| 37 | CreateFactory(EventDispatcher); |
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| 38 | |
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| 39 | EventDispatcher::EventDispatcher(BaseObject* creator) : BaseObject(creator) |
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| 40 | { |
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| 41 | RegisterObject(EventDispatcher); |
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| 42 | } |
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| 43 | |
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| 44 | EventDispatcher::~EventDispatcher() |
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| 45 | { |
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| 46 | if (this->isInitialized()) |
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[5935] | 47 | for (std::list<BaseObject*>::iterator it = this->targets_.begin(); it != this->targets_.end(); ++it) |
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| 48 | (*it)->destroy(); |
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[2074] | 49 | } |
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| 50 | |
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| 51 | void EventDispatcher::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 52 | { |
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| 53 | SUPER(EventDispatcher, XMLPort, xmlelement, mode); |
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| 54 | |
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[5935] | 55 | XMLPortObject(EventDispatcher, BaseObject, "targets", addTarget, getTarget, xmlelement, mode); |
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| 56 | |
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| 57 | // since we need event sources mapped to any state, we have to parse XML by ourselves |
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| 58 | this->loadAllEventStates(xmlelement, mode, this, Class(EventDispatcher)); |
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[2074] | 59 | } |
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| 60 | |
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| 61 | void EventDispatcher::processEvent(Event& event) |
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| 62 | { |
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[5935] | 63 | for (std::list<BaseObject*>::iterator it = this->targets_.begin(); it != this->targets_.end(); ++it) |
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| 64 | (*it)->processEvent(event); |
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[2074] | 65 | } |
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| 66 | |
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[5935] | 67 | void EventDispatcher::addTarget(BaseObject* target) |
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[2074] | 68 | { |
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| 69 | this->targets_.push_back(target); |
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| 70 | } |
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| 71 | |
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[5935] | 72 | BaseObject* EventDispatcher::getTarget(unsigned int index) const |
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[2074] | 73 | { |
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| 74 | unsigned int i = 0; |
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[5935] | 75 | for (std::list<BaseObject*>::const_iterator it = this->targets_.begin(); it != this->targets_.end(); ++it) |
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[2074] | 76 | { |
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| 77 | if (i == index) |
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| 78 | return (*it); |
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| 79 | ++i; |
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| 80 | } |
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| 81 | return 0; |
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| 82 | } |
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| 83 | } |
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