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source: code/branches/pickup/src/modules/questsystem/QuestManager.cc @ 6372

Last change on this file since 6372 was 5935, checked in by dafrick, 15 years ago

Hopefully merged trunk successfully into pickup branch.

  • Property svn:eol-style set to native
File size: 7.9 KB
RevLine 
[1996]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Damian 'Mozork' Frick
24 *   Co-authors:
25 *      ...
26 *
27 */
28
[2261]29/**
[3196]30    @file
[2662]31    @brief Implementation of the QuestManager class.
[2261]32*/
33
[2105]34#include "QuestManager.h"
35
[5748]36#include <CEGUIWindow.h>
37
[3196]38#include "util/Exception.h"
[1996]39#include "core/CoreIncludes.h"
[5693]40#include "core/GUIManager.h"
[5745]41#include "core/ConsoleCommand.h"
[5755]42#include "core/LuaState.h"
[5935]43#include "core/ScopedSingletonManager.h"
[5748]44#include "infos/PlayerInfo.h"
[5745]45#include "overlays/GUIOverlay.h"
[2105]46
[5755]47#include "ToluaBindQuestsystem.h"
[2095]48#include "Quest.h"
49#include "QuestHint.h"
[5748]50#include "QuestItem.h"
[1996]51
[2662]52namespace orxonox
53{
[5755]54    // Register tolua_open function when loading the library
55    DeclareToluaInterface(Questsystem);
56
[2911]57    //! Pointer to the current (and single) instance of this class.
[3370]58    /*static*/ QuestManager* QuestManager::singletonPtr_s = NULL;
[5935]59    ManageScopedSingleton(QuestManager, ScopeID::Root, false);
[1996]60
[2261]61    /**
62    @brief
63        Constructor. Registers the object.
[2911]64    @todo
65        Is inheriting from BaseObject proper?
[2261]66    */
[2911]67    QuestManager::QuestManager()
[1996]68    {
[2911]69        RegisterRootObject(QuestManager);
[1996]70    }
[2092]71
[2261]72    /**
73    @brief
74        Destructor.
75    */
[1996]76    QuestManager::~QuestManager()
77    {
[5745]78        for(std::map<PlayerInfo*, QuestGUI*>::iterator it = this->questGUIs_.begin(); it != this->questGUIs_.end(); it++)
79        {
[5935]80            (*it).second->destroy();
[5745]81        }
82        this->questGUIs_.clear();
[1996]83    }
84
85    /**
86    @brief
[5745]87        Retreive all Quests.
88    @return
89        Returns a map with all Quests indexed by their id's.
90    */
91    std::map<std::string, Quest*> & QuestManager::getQuests(void)
92    {
93        return this->questMap_;
94    }
95
96    /**
97    @brief
[2261]98        Registers a Quest with the QuestManager to make it globally accessable.
99        Uses it's id to make sure to be able to be identify and retrieve it later.
[1996]100    @param quest
[2261]101        The Quest that is to be registered.
[1996]102    @return
103        Returns true if successful, false if not.
104    */
[2911]105    bool QuestManager::registerQuest(Quest* quest)
[1996]106    {
[2261]107        if(quest == NULL) //!< Doh! Just as if there were actual quests behind NULL-pointers.
[2068]108        {
109            COUT(2) << "Registration of Quest in QuestManager failed, because inserted Quest-pointer was NULL." << std::endl;
110            return false;
[2093]111        }
[2092]112
[2261]113        std::pair<std::map<std::string, Quest*>::iterator,bool> result;
[2911]114        result = this->questMap_.insert( std::pair<std::string,Quest*>(quest->getId(),quest) ); //!< Inserting the Quest.
[2092]115
[2261]116        if(result.second) //!< If inserting was a success.
[2068]117        {
118            COUT(3) << "Quest with questId {" << quest->getId() << "} successfully inserted." << std::endl;
119            return true;
[2093]120        }
121        else
122        {
123           COUT(2) << "Quest with the same id was already present." << std::endl;
124           return false;
125        }
[1996]126    }
[2092]127
[1996]128    /**
129    @brief
130        Registers a QuestHint with the QuestManager to make it globally accessable.
[2261]131        Uses it's id to make sure to be able to be identify and retrieve it later.
[1996]132    @param hint
133        The QuestHint to be registered.
134    @return
135        Returns true if successful, false if not.
136    */
[2911]137    bool QuestManager::registerHint(QuestHint* hint)
[1996]138    {
[2261]139        if(hint == NULL) //!< Still not liking NULL-pointers.
[2068]140        {
141            COUT(2) << "Registration of QuestHint in QuestManager failed, because inserted QuestHint-pointer was NULL." << std::endl;
142            return false;
143        }
[2092]144
[2261]145        std::pair<std::map<std::string, QuestHint*>::iterator,bool> result;
[2911]146        result = this->hintMap_.insert ( std::pair<std::string,QuestHint*>(hint->getId(),hint) ); //!< Inserting the QuestHSint.
[2092]147
[2261]148        if(result.second) //!< If inserting was a success.
[2068]149        {
150            COUT(3) << "QuestHint with hintId {" << hint->getId() << "} successfully inserted." << std::endl;
151            return true;
[2093]152        }
153        else
154        {
155           COUT(2) << "QuestHint with the same id was already present." << std::endl;
156           return false;
157        }
[1996]158    }
[2092]159
[1996]160    /**
161    @brief
[2261]162        Finds a Quest with the given id.
[1996]163    @param questId
[2261]164        The id of the Quest sought for.
[1996]165    @return
[2261]166        Returns a pointer to the Quest with the input id.
167        Returns NULL if there is no Quest with the given questId.
[2068]168    @throws
169        Throws an exception if the given questId is invalid.
[1996]170    */
[2911]171    Quest* QuestManager::findQuest(const std::string & questId)
[1996]172    {
[2261]173        if(!QuestItem::isId(questId)) //!< Check vor validity of the given id.
[2093]174        {
[2068]175            ThrowException(Argument, "Invalid questId.");
[2093]176        }
[2092]177
[1996]178        Quest* quest;
[2911]179        std::map<std::string, Quest*>::iterator it = this->questMap_.find(questId);
180        if (it != this->questMap_.end()) //!< If the Quest is registered.
[2093]181        {
182            quest = it->second;
183        }
184        else
185        {
186           quest = NULL;
187           COUT(2) << "The quest with id {" << questId << "} is nowhere to be found." << std::endl;
188        }
[2092]189
[2093]190        return quest;
[1996]191
192    }
[2092]193
[1996]194    /**
195    @brief
[2261]196        Finds a QuestHint with the given id.
[1996]197    @param hintId
[2261]198        The id of the QuestHint sought for.
[1996]199    @return
[2261]200        Returns a pointer to the QuestHint with the input id.
201        Returns NULL if there is no QuestHint with the given hintId.
[2068]202    @throws
203        Throws an exception if the given hintId is invalid.
[1996]204    */
[2911]205    QuestHint* QuestManager::findHint(const std::string & hintId)
[1996]206    {
[2261]207        if(!QuestItem::isId(hintId)) //!< Check vor validity of the given id.
[2093]208        {
[2068]209            ThrowException(Argument, "Invalid hintId.");
[2093]210        }
[2092]211
[1996]212        QuestHint* hint;
[2911]213        std::map<std::string, QuestHint*>::iterator it = this->hintMap_.find(hintId);
214        if (it != this->hintMap_.end()) //!< If the QuestHint is registered.
[2093]215        {
216            hint = it->second;
217        }
218        else
219        {
220           hint = NULL;
221           COUT(2) << "The hint with id {" << hintId << "} is nowhere to be found." << std::endl;
222        }
[2092]223
[2093]224        return hint;
[1996]225
226    }
227
[2993]228    /**
229    @brief
[5745]230        Retreive the main window for the GUI.
231        This is for the use in the lua script tu start the QuestGUI.
232    @param guiName
233        The name of the GUI.
[2993]234    @return
[5745]235        Returns a CEGUI Window.
[2993]236    */
[5745]237    CEGUI::Window* QuestManager::getQuestGUI(const std::string & guiName)
[2963]238    {
[5745]239        PlayerInfo* player = this->retreivePlayer(guiName);
[5693]240
[5745]241        if(this->questGUIs_.find(player) == this->questGUIs_.end()) //!< Create a new GUI, if there is none, yet.
242            this->questGUIs_[player] = new QuestGUI(player);
[5693]243
[5745]244        return this->questGUIs_[player]->getGUI();
[2963]245    }
246
[2993]247    /**
248    @brief
[5745]249        Retrieve the player for a certain GUI.
250    @param guiName
251        The name of the GUI the player is retrieved for.
[2993]252    @return
[5745]253        Returns the player.
254    @todo
255        This very well might be outdated. So: Check if still needed, and update if necessary.
[2993]256    */
[5745]257    PlayerInfo* QuestManager::retreivePlayer(const std::string & guiName)
[2963]258    {
[5745]259        PlayerInfo* player = GUIManager::getInstance().getPlayer(guiName);
260        if(player == NULL)
[2963]261        {
[5745]262            COUT(1) << "Error: GUIOverlay with name '" << guiName << "' has no player." << std::endl;
[2993]263            return NULL;
264        }
[5693]265
[5745]266        return player;
[2963]267    }
268
[1996]269}
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