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source: code/branches/pickup/src/modules/weapons/projectiles/Projectile.h @ 5935

Last change on this file since 5935 was 5935, checked in by dafrick, 15 years ago

Hopefully merged trunk successfully into pickup branch.

  • Property svn:eol-style set to native
File size: 2.0 KB
RevLine 
[2099]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _Projectile_H__
30#define _Projectile_H__
31
[5724]32#include "weapons/WeaponsPrereqs.h"
[2099]33
[3196]34#include "tools/Timer.h"
[5735]35#include "worldentities/MovableEntity.h"
[2099]36
37namespace orxonox
38{
[5935]39    class _WeaponsExport Projectile : public MovableEntity
[2099]40    {
41        public:
[2662]42            Projectile(BaseObject* creator);
[2099]43            virtual ~Projectile();
[2662]44
[2099]45            void setConfigValues();
46            void destroyObject();
[2662]47
[2099]48            virtual void tick(float dt);
[2662]49            virtual bool collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint);
[2099]50
[2918]51            inline void setDamage(float damage)
52                { this->damage_ = damage; }
53            inline float getDamage() const
54                { return this->damage_; }
55
[5935]56            void setOwner(Pawn* owner);
[2662]57            inline Pawn* getOwner() const
58                { return this->owner_; }
[2099]59
60        private:
[5935]61            WeakPtr<Pawn> owner_;
[2099]62            float lifetime_;
63            float damage_;
[2662]64            bool bDestroy_;
[5935]65            Timer destroyTimer_;
[2099]66    };
67}
68
69#endif /* _Projectile_H__ */
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