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source: code/branches/pickup2/src/libraries/core/input/KeyBinder.h @ 6554

Last change on this file since 6554 was 6412, checked in by dafrick, 15 years ago

Merged presentation2 branch into pickup2 branch.

  • Property svn:eol-style set to native
File size: 9.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _KeyBinder_H__
30#define _KeyBinder_H__
31
32#include "InputPrereqs.h"
33
34#include <cassert>
35#include <string>
36#include <vector>
37#include <map>
38#include <boost/shared_ptr.hpp>
39
40#include "InputHandler.h"
41#include "Button.h"
42#include "HalfAxis.h"
43#include "InputCommands.h"
44#include "JoyStickQuantityListener.h"
45
46// tolua_begin
47namespace orxonox
48{
49    // tolua_end
50    /**
51    @brief
52        Maps mouse, keyboard and joy stick input to command strings and executes them.
53
54        The bindings are stored in ini-files (like the one for configValues) in the config Path.
55    @remarks
56        You cannot change the filename because the KeyBinderManager maps these filenames to the
57        KeyBinders. If you need to load other bindings, just create a new one.
58    */
59    class _CoreExport KeyBinder // tolua_export
60        : public InputHandler, public JoyStickQuantityListener
61    { // tolua_export
62    public:
63        KeyBinder (const std::string& filename);
64        virtual ~KeyBinder();
65
66        void clearBindings();
67        bool setBinding(const std::string& binding, const std::string& name, bool bTemporary = false);
68        const std::string& getBinding(const std::string& commandName); //tolua_export
69        const std::string& getBinding(const std::string& commandName, unsigned int index); //tolua_export
70        unsigned int getNumberOfBindings(const std::string& commandName); //tolua_export
71
72        const std::string& getBindingsFilename()
73            { return this->filename_; }
74        void setConfigValues();
75        void resetJoyStickAxes();
76
77    protected: // functions
78        void loadBindings();
79        void buttonThresholdChanged();
80        void initialiseJoyStickBindings();
81        void compilePointerLists();
82        // from JoyStickQuantityListener interface
83        virtual void JoyStickQuantityChanged(const std::vector<JoyStick*>& joyStickList);
84
85        void allDevicesUpdated(float dt);
86        void mouseUpdated(float dt);
87        void joyStickUpdated(unsigned int joyStick, float dt);
88        // internal
89        void tickHalfAxis(HalfAxis& halfAxis);
90
91        void buttonPressed (const KeyEvent& evt);
92        void buttonReleased(const KeyEvent& evt);
93        void buttonHeld    (const KeyEvent& evt);
94
95        void buttonPressed (MouseButtonCode::ByEnum button);
96        void buttonReleased(MouseButtonCode::ByEnum button);
97        void buttonHeld    (MouseButtonCode::ByEnum button);
98        void mouseMoved    (IntVector2 abs, IntVector2 rel, IntVector2 clippingSize);
99        void mouseScrolled (int abs, int rel);
100
101        void buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button);
102        void buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button);
103        void buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button);
104        void axisMoved     (unsigned int device, unsigned int axis, float value);
105
106    protected: // variables
107        //! Currently active joy sticks
108        std::vector<JoyStick*>  joySticks_;
109
110        //! Actual key bindings for keys on the keyboard
111        Button keys_            [KeyCode::numberOfKeys];
112        //! Number of mouse buttons in KeyBinder (+4)
113        static const unsigned int numberOfMouseButtons_ = MouseButtonCode::numberOfButtons + 4;
114        //! Actual key bindings for mouse buttons including the wheel(s)
115        Button mouseButtons_    [numberOfMouseButtons_];
116        //! Actual key bindings for mouse axes
117        HalfAxis mouseAxes_     [MouseAxisCode::numberOfAxes * 2];
118
119        //! Helper class to use something like std:vector<Button[64]>
120        struct JoyStickButtonVector
121        {
122            Button& operator[](unsigned int index) { return buttons[index]; }
123            Button buttons[JoyStickButtonCode::numberOfButtons];
124        };
125        //! Actual key bindings for joy stick buttons
126        std::vector<shared_ptr<JoyStickButtonVector> > joyStickButtons_;
127        //! Helper class to use something like std:vector<HalfAxis[48]>
128        struct JoyStickAxisVector
129        {
130            HalfAxis& operator[](unsigned int index) { return halfAxes[index]; }
131            HalfAxis halfAxes[JoyStickAxisCode::numberOfAxes * 2];
132        };
133        //! Actual key bindings for joy stick axes (and sliders)
134        std::vector<shared_ptr<JoyStickAxisVector> > joyStickAxes_;
135
136        //! Pointer map with all Buttons, including half axes
137        std::map<std::string, Button*> allButtons_;
138        //! Pointer list with all half axes
139        std::vector<HalfAxis*> allHalfAxes_;
140        //! Maps input commands to all Button names, including half axes
141        std::map< std::string, std::vector<std::string> > allCommands_;
142
143        /**
144        @brief
145            Commands that have additional parameters (axes) are executed at the end of
146            update() so that all values can be buffered for single execution.
147        */
148        std::vector<BufferedParamCommand*> paramCommandBuffer_;
149
150        //! Keeps track of the absolute mouse value
151        float mousePosition_[2];
152        //! Used to derive mouse input if requested
153        int mouseRelative_[2];
154        float deriveTime_;
155
156        //! Name of the file used in this KeyBinder (constant!)
157        const std::string filename_;
158        //! Config file used. ConfigFileType::NoType in case of KeyDetector. Also indicates whether we've already loaded.
159        ConfigFileType configFile_;
160
161    private:
162        void addButtonToCommand(const std::string& command, Button* button);
163
164        //##### ConfigValues #####
165        //! Whether to filter small value analog input
166        bool bFilterAnalogNoise_;
167        //! Threshold for analog triggers until which the state is 0.
168        float analogThreshold_;
169        //! Threshold for analog triggers until which the button is not pressed.
170        float buttonThreshold_;
171        //! Derive mouse input for absolute values?
172        bool bDeriveMouseInput_;
173        //! Accuracy of the mouse input deriver. The higher the more precise, but laggier.
174        float derivePeriod_;
175        //! mouse sensitivity
176        float mouseSensitivity_;
177        //! mouse sensitivity if mouse input is derived
178        float mouseSensitivityDerived_;
179        //! Equals one step of the mouse wheel
180        int mouseWheelStepSize_;
181
182        //! Multiplication of mouse sensitivity and clipping size
183        float totalMouseSensitivity_;
184
185        //##### Constant config variables #####
186        // Use some value at about 1000. This can be configured with mouseSensitivity_ anyway.
187        static const int mouseClippingSize_ = 1024;
188    };// tolua_export
189
190
191    inline void KeyBinder::buttonPressed (const KeyEvent& evt)
192    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnPress); }
193
194    inline void KeyBinder::buttonReleased(const KeyEvent& evt)
195    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnRelease); }
196
197    inline void KeyBinder::buttonHeld    (const KeyEvent& evt)
198    { assert(!keys_[evt.getKeyCode()].name_.empty()); keys_[evt.getKeyCode()].execute(KeybindMode::OnHold); }
199
200
201    inline void KeyBinder::buttonPressed (MouseButtonCode::ByEnum button)
202    { mouseButtons_[button].execute(KeybindMode::OnPress); }
203
204    inline void KeyBinder::buttonReleased(MouseButtonCode::ByEnum button)
205    { mouseButtons_[button].execute(KeybindMode::OnRelease); }
206
207    inline void KeyBinder::buttonHeld    (MouseButtonCode::ByEnum button)
208    { mouseButtons_[button].execute(KeybindMode::OnHold); }
209
210
211    inline void KeyBinder::buttonPressed (unsigned int device, JoyStickButtonCode::ByEnum button)
212    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnPress); }
213
214    inline void KeyBinder::buttonReleased(unsigned int device, JoyStickButtonCode::ByEnum button)
215    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnRelease); }
216
217    inline void KeyBinder::buttonHeld    (unsigned int device, JoyStickButtonCode::ByEnum button)
218    { (*joyStickButtons_[device])[button].execute(KeybindMode::OnHold); }
219
220    inline void KeyBinder::allDevicesUpdated(float dt)
221    {
222        // execute all buffered bindings (additional parameter)
223        for (unsigned int i = 0; i < paramCommandBuffer_.size(); i++)
224        {
225            paramCommandBuffer_[i]->rel_ *= dt;
226            paramCommandBuffer_[i]->execute();
227        }
228
229        // always reset the relative movement of the mouse
230        for (unsigned int i = 0; i < MouseAxisCode::numberOfAxes * 2; i++)
231            mouseAxes_[i].relVal_ = 0.0f;
232    }
233}// tolua_export
234
235#endif /* _KeyBinder_H__ */
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