[2355] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[3084] | 23 | * Oliver Scheuss <scheusso [at] ee.ethz.ch> |
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[2355] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "TrafficControl.h" |
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| 30 | |
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[3214] | 31 | #include <cassert> |
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| 32 | #include <boost/bind.hpp> |
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| 33 | |
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[2896] | 34 | #include "core/CoreIncludes.h" |
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[2382] | 35 | #include "core/ConfigValueIncludes.h" |
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[3214] | 36 | #include "synchronisable/Synchronisable.h" |
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[2355] | 37 | |
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| 38 | namespace orxonox { |
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| 39 | |
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[3301] | 40 | static const unsigned int SCHED_PRIORITY_OFFSET = static_cast<unsigned int>(-1); |
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[2485] | 41 | |
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[2355] | 42 | objInfo::objInfo(uint32_t ID, uint32_t creatorID, int32_t curGsID, int32_t diffGsID, uint32_t size, unsigned int prioperm, unsigned int priosched) |
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[2485] | 43 | { |
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| 44 | objID = ID; objCreatorID = creatorID; objCurGS = curGsID; objDiffGS = diffGsID; objSize = size; objValuePerm = prioperm; objValueSched = priosched; |
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[2355] | 45 | } |
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[2485] | 46 | |
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[2355] | 47 | objInfo::objInfo() |
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[2485] | 48 | { |
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| 49 | objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objCurGS = GAMESTATEID_INITIAL; objDiffGS = objCurGS; objSize = 0; objValuePerm = 0; objValueSched = 0; |
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[2355] | 50 | } |
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[2485] | 51 | |
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| 52 | |
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| 53 | |
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[2355] | 54 | obj::obj() |
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[2485] | 55 | { |
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| 56 | objID = OBJECTID_UNKNOWN; objCreatorID = OBJECTID_UNKNOWN; objSize = 0; objDataOffset = 0; |
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[2355] | 57 | } |
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| 58 | obj::obj( uint32_t ID, uint32_t creatorID, uint32_t size, uint32_t offset ) |
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| 59 | { |
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| 60 | objID = ID; objCreatorID = creatorID; objSize = size; objDataOffset = offset; |
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| 61 | } |
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[2485] | 62 | |
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[2355] | 63 | /** |
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| 64 | *Initializing protected members |
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| 65 | */ |
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[6412] | 66 | TrafficControl *TrafficControl::instance_=0; |
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[2485] | 67 | |
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[6412] | 68 | /** |
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| 69 | * @brief Constructor: assures that only one reference will be created and sets the pointer |
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| 70 | */ |
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| 71 | TrafficControl::TrafficControl() |
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| 72 | { |
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[2413] | 73 | RegisterObject(TrafficControl); |
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[6412] | 74 | assert(instance_==0); |
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| 75 | instance_=this; |
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[2413] | 76 | this->setConfigValues(); |
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[6412] | 77 | } |
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[2485] | 78 | |
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[6412] | 79 | /** |
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| 80 | * @brief Destructor: resets the instance pointer to 0 |
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| 81 | */ |
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| 82 | TrafficControl::~TrafficControl() |
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| 83 | { |
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| 84 | instance_=0; |
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| 85 | } |
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[2355] | 86 | |
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| 87 | /** |
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| 88 | *Definition of public members |
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| 89 | */ |
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| 90 | |
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[2413] | 91 | void TrafficControl::setConfigValues() |
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| 92 | { |
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[3084] | 93 | SetConfigValue ( bActive_, false ); |
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| 94 | SetConfigValue ( targetSize, 10000 ); |
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[2413] | 95 | } |
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[2485] | 96 | |
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[2355] | 97 | /** |
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[2416] | 98 | * sort-algorithm for sorting the objectlist after priorities |
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[2355] | 99 | */ |
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[2416] | 100 | bool TrafficControl::prioritySort(uint32_t clientID, obj i, obj j) |
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[2355] | 101 | { |
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| 102 | assert(clientListPerm_.find(clientID) != clientListPerm_.end()); //make sure the client exists in our list |
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| 103 | assert(clientListPerm_[clientID].find(i.objID) != clientListPerm_[clientID].end()); // make sure the object i is in the client list |
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| 104 | assert(clientListPerm_[clientID].find(j.objID) != clientListPerm_[clientID].end()); // make sure the object j is in the client list |
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[2485] | 105 | |
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[2355] | 106 | int prio1 = clientListPerm_[clientID][i.objID].objValuePerm + clientListPerm_[clientID][i.objID].objValueSched; |
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| 107 | int prio2 = clientListPerm_[clientID][j.objID].objValuePerm + clientListPerm_[clientID][j.objID].objValueSched; |
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| 108 | return prio1 < prio2; |
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| 109 | } |
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| 110 | |
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[2416] | 111 | /** |
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| 112 | * sort-algorithm for sorting the objectList after position in original data stream |
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| 113 | */ |
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| 114 | bool TrafficControl::dataSort(obj i, obj j) |
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| 115 | { |
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| 116 | int pos1 = i.objDataOffset; |
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| 117 | int pos2 = j.objDataOffset; |
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| 118 | return pos1 < pos2; |
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| 119 | } |
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[2355] | 120 | |
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[2416] | 121 | |
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[2485] | 122 | |
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[6412] | 123 | void TrafficControl::processObjectList(unsigned int clientID, unsigned int gamestateID, std::list<obj>& list) |
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| 124 | { |
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| 125 | currentClientID=clientID; |
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| 126 | currentGamestateID=gamestateID; |
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| 127 | evaluateList(clientID, list); |
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| 128 | return; |
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| 129 | } |
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[2485] | 130 | |
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[2382] | 131 | TrafficControl *TrafficControl::getInstance() |
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| 132 | { |
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| 133 | assert(instance_); |
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| 134 | return instance_; |
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| 135 | } |
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[2485] | 136 | |
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[6412] | 137 | void TrafficControl::ack(unsigned int clientID, unsigned int gamestateID) |
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| 138 | { |
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[3198] | 139 | if ( !this->bActive_ ) |
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| 140 | return; |
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[6412] | 141 | std::list<obj>::iterator itvec; // iterator to iterate through the acked objects |
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[2485] | 142 | |
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[2355] | 143 | //assertions to make sure the maps already exist |
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| 144 | assert(clientListTemp_.find(clientID) != clientListTemp_.end() ); |
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| 145 | assert(clientListPerm_.find(clientID) != clientListPerm_.end() ); |
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[3084] | 146 | assert( clientListTemp_[clientID].find(gamestateID) != clientListTemp_[clientID].end() ); |
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[6412] | 147 | |
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[3084] | 148 | // shortcut for maps |
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| 149 | std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID]; |
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| 150 | std::map<unsigned int, std::list<obj> >& objectListTemp = clientListTemp_[clientID]; |
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[2485] | 151 | |
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[3084] | 152 | for(itvec = objectListTemp[gamestateID].begin(); itvec != objectListTemp[gamestateID].end(); itvec++) |
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[2355] | 153 | { |
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[6412] | 154 | if(objectListPerm.find(itvec->objID) != objectListPerm.end()) // check whether the obj already exists in our lists |
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| 155 | { |
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| 156 | objectListPerm[itvec->objID].objCurGS = gamestateID; |
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| 157 | objectListPerm[itvec->objID].objValueSched = 0; //set scheduling value back |
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[2355] | 158 | } |
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| 159 | else |
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| 160 | { |
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[2381] | 161 | assert(0); |
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[6412] | 162 | objectListPerm[itvec->objID].objCurGS = gamestateID; |
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| 163 | objectListPerm[itvec->objID].objID = itvec->objID; |
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| 164 | objectListPerm[itvec->objID].objCreatorID = itvec->objCreatorID; |
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| 165 | objectListPerm[itvec->objID].objSize = itvec->objSize; |
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[2355] | 166 | } |
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[6412] | 167 | } |
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| 168 | // remove temporary list (with acked objects) from the map |
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[3084] | 169 | objectListTemp.erase( objectListTemp.find(gamestateID) ); |
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[6412] | 170 | } |
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[2355] | 171 | |
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| 172 | /** |
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| 173 | *Definition of private members |
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| 174 | */ |
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[2418] | 175 | |
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[6412] | 176 | /** |
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| 177 | *updateClientListPerm |
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| 178 | *returns void |
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| 179 | */ |
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| 180 | void TrafficControl::insertinClientListPerm(unsigned int clientID, obj objinf) |
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| 181 | { |
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| 182 | std::map<unsigned int,std::map<unsigned int, objInfo> >::iterator itperm;//iterator clientListPerm over clientIDs |
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[2355] | 183 | unsigned int gsid=GAMESTATEID_INITIAL, gsdiff=currentGamestateID, prioperm=Synchronisable::getSynchronisable(objinf.objID)->getPriority(), priomom=0; |
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| 184 | clientListPerm_[clientID][objinf.objID] = objInfo(objinf.objID, objinf.objCreatorID,gsid,gsdiff, objinf.objSize,prioperm,priomom); |
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[6412] | 185 | } |
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[2485] | 186 | |
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[2355] | 187 | /** |
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| 188 | * updateClientListTemp |
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| 189 | * takes the shortened list which will be sent to the gsmanager and puts the *info into clientListTemp |
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[2485] | 190 | */ |
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[3084] | 191 | void TrafficControl::updateClientListTemp(std::list<obj>& list) |
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[2355] | 192 | { |
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[3198] | 193 | clientListTemp_[currentClientID][currentGamestateID] = list; |
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[2355] | 194 | } |
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| 195 | |
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| 196 | /** |
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| 197 | *cut |
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| 198 | *takes the current list that has to be returned to the gsmanager and shortens it in criteria of bandwidth of clientID(XY) |
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| 199 | */ |
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[3084] | 200 | void TrafficControl::cut(std::list<obj>& list, unsigned int targetsize) |
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[2355] | 201 | { |
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| 202 | unsigned int size=0; |
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[2381] | 203 | std::list<obj>::iterator itvec, ittemp; |
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[3084] | 204 | assert(!list.empty()); |
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| 205 | for(itvec = list.begin(); itvec != list.end();) |
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[2355] | 206 | { |
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[6412] | 207 | assert( itvec->objSize < 1000); |
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| 208 | if ( ( size + itvec->objSize ) < targetsize ) |
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[2355] | 209 | { |
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[6412] | 210 | size += itvec->objSize;//objSize is given in bytes |
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[2381] | 211 | ++itvec; |
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[2355] | 212 | } |
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| 213 | else |
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| 214 | { |
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[6412] | 215 | clientListPerm_[currentClientID][itvec->objID].objValueSched += SCHED_PRIORITY_OFFSET; // NOTE: SCHED_PRIORITY_OFFSET is negative |
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[3084] | 216 | list.erase(itvec, list.end()); |
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| 217 | break; |
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[2355] | 218 | } |
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[2381] | 219 | // printList(list, currentClientID); |
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[2355] | 220 | } |
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[3084] | 221 | assert(!list.empty()); |
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[2355] | 222 | } |
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| 223 | |
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| 224 | |
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[6412] | 225 | /** |
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| 226 | *evaluateList evaluates whether new obj are there, whether there are things to be updatet and manipulates all this. |
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| 227 | */ |
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| 228 | void TrafficControl::evaluateList(unsigned int clientID, std::list<obj>& list) |
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| 229 | { |
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[2485] | 230 | |
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[3198] | 231 | if( bActive_ ) |
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| 232 | { |
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| 233 | //now the sorting |
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[2485] | 234 | |
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[3198] | 235 | //compare listToProcess vs clientListPerm |
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| 236 | //if listToProcess contains new Objects, add them to clientListPerm |
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| 237 | std::list<obj>::iterator itvec; |
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[6412] | 238 | |
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[3198] | 239 | std::map<unsigned int, objInfo >& objectListPerm = clientListPerm_[clientID]; |
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[6412] | 240 | |
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[3198] | 241 | for( itvec=list.begin(); itvec != list.end(); itvec++) |
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[2355] | 242 | { |
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[6412] | 243 | if ( objectListPerm.find( itvec->objID) != objectListPerm.end() ) |
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[3198] | 244 | { |
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[2355] | 245 | // we already have the object in our map |
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| 246 | //obj bleibt in liste und permanente prio wird berechnet |
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[6412] | 247 | objectListPerm[itvec->objID].objDiffGS = currentGamestateID - objectListPerm[itvec->objID].objCurGS; |
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[3198] | 248 | continue;//check next objId |
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| 249 | } |
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| 250 | else |
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| 251 | { |
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[2355] | 252 | // insert the object into clientListPerm |
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[3198] | 253 | insertinClientListPerm(clientID,*itvec); |
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| 254 | continue;//check next objId |
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| 255 | } |
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[2355] | 256 | } |
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[3198] | 257 | //end compare listToProcess vs clientListPerm |
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[6412] | 258 | |
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[2418] | 259 | //sort copied list according to priorities |
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| 260 | // use boost bind here because we need to pass a memberfunction to stl sort |
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[3084] | 261 | // sort( list.begin(), list.end(), boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) ); |
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| 262 | list.sort( boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) ); |
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[6412] | 263 | |
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[3084] | 264 | // list.sort(boost::bind(&TrafficControl::prioritySort, this, clientID, _1, _2) ); |
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[2485] | 265 | |
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[2418] | 266 | //now we check, that the creator of an object always exists on a client |
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| 267 | std::list<obj>::iterator itcreator; |
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[3084] | 268 | for(itvec = list.begin(); itvec != list.end(); itvec++) |
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[2485] | 269 | { |
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[2418] | 270 | fixCreatorDependencies(itvec, list, clientID); |
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[2355] | 271 | } |
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[2418] | 272 | //end of sorting |
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[2485] | 273 | //now the cutting, work the same obj out in processobjectlist and copiedlist, compression rate muss noch festgelegt werden. |
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[2419] | 274 | // printList(list, clientID); |
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[2418] | 275 | cut(list, targetSize); |
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| 276 | //now sort again after objDataOffset |
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[3084] | 277 | // sort(list.begin(), list.end(), boost::bind(&TrafficControl::dataSort, this, _1, _2) ); |
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| 278 | list.sort( boost::bind(&TrafficControl::dataSort, this, _1, _2) ); |
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[6412] | 279 | |
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[3198] | 280 | //diese Funktion updateClientList muss noch gemacht werden |
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| 281 | updateClientListTemp(list); |
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| 282 | //end of sorting |
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[2355] | 283 | } |
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| 284 | } |
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| 285 | |
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[3084] | 286 | void TrafficControl::printList(std::list<obj>& list, unsigned int clientID) |
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[2355] | 287 | { |
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| 288 | std::list<obj>::iterator it; |
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| 289 | COUT(0) << "=========== Objectlist ===========" << endl; |
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[3084] | 290 | for( it=list.begin(); it!=list.end(); it++) |
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[6412] | 291 | COUT(0) << "ObjectID: " << it->objID << " creatorID: " << it->objCreatorID << " Priority: " << clientListPerm_[clientID][it->objID].objValuePerm + clientListPerm_[clientID][it->objID].objValueSched << " size: " << it->objSize << endl; |
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[2355] | 292 | } |
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[2485] | 293 | |
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[3084] | 294 | void TrafficControl::fixCreatorDependencies(std::list<obj>::iterator it1, std::list<obj>& list, unsigned int clientID) |
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[2355] | 295 | { |
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[6412] | 296 | if ( it1->objCreatorID == OBJECTID_UNKNOWN ) |
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[2355] | 297 | return; |
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[6412] | 298 | if( clientListPerm_[clientID][it1->objCreatorID].objCurGS != GAMESTATEID_INITIAL ) |
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[2355] | 299 | return; |
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| 300 | std::list<obj>::iterator it2, it3=it1; |
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[3084] | 301 | for( it2 = ++it3; it2 != list.end(); it2++ ) |
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[2355] | 302 | { |
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[6412] | 303 | if( it2->objID == it1->objCreatorID ) |
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[2355] | 304 | { |
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[3084] | 305 | it3 = list.insert(it1, *it2); //insert creator before it1 |
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| 306 | list.erase(it2); |
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[2355] | 307 | // printList(list, clientID); |
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| 308 | fixCreatorDependencies( it3, list, clientID ); |
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| 309 | break; |
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| 310 | } |
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| 311 | } |
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| 312 | } |
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[2485] | 313 | |
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[2413] | 314 | void TrafficControl::clientDisconnected(unsigned int clientID) |
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[2387] | 315 | { |
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[3312] | 316 | if( clientListPerm_.find(clientID) == clientListPerm_.end() ) |
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| 317 | { |
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| 318 | assert(!this->bActive_); |
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| 319 | return; |
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| 320 | } |
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[2387] | 321 | clientListTemp_.erase(clientListTemp_.find(clientID)); |
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[3312] | 322 | if( clientListTemp_.find(clientID) != clientListTemp_.end() ) |
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| 323 | clientListPerm_.erase(clientListPerm_.find(clientID)); |
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[2387] | 324 | } |
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[2355] | 325 | |
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| 326 | |
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| 327 | }//namespace network |
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