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source: code/branches/pickup2/src/modules/pickup/DroppedItem.cc @ 6554

Last change on this file since 6554 was 6405, checked in by dafrick, 15 years ago

Commit changes in pickup before merge.

  • Property svn:eol-style set to native
File size: 3.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "DroppedItem.h"
30
31#include "util/Math.h"
32#include "core/CoreIncludes.h"
33#include "core/Executor.h"
34#include "BaseItem.h"
35#include "graphics/Billboard.h"
36#include "graphics/Model.h"
37#include "worldentities/pawns/Pawn.h"
38
39namespace orxonox
40{
41    CreateFactory(DroppedItem); //TODO: This isn't needed, is it?
42
43    /**
44    @brief
45        Constructor. Registers object and sets default values.
46    */
47    DroppedItem::DroppedItem(BaseObject* creator) : PickupSpawner(creator)
48    {
49        RegisterObject(DroppedItem);
50    }
51
52    DroppedItem::DroppedItem(BaseObject* creator, BaseItem* item, float triggerDistance, float respawnTime, int maxSpawnedItems) : PickupSpawner(creator, item, triggerDistance, respawnTime, maxSpawnedItems)
53    {
54        RegisterObject(DroppedItem);
55        this->item_ = item;
56    }
57
58    /**
59    @brief
60        Default destructor.
61    */
62    DroppedItem::~DroppedItem()
63    {
64       
65    }
66
67    BaseItem* DroppedItem::getItem(void)
68    {
69        return this->item_;
70    }
71
72    /**
73    @brief
74       
75    */
76    //TODO: Comment.
77    //Each pickup should have a XML template where the Model and Billboard, and so on, is specified.
78    /*static*/ DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, const Vector3& position, const ColourValue& flareColour, float timeToLive)
79    {
80        //TODO: triggerDistance?
81        float triggerDistance = 20.0;
82        DroppedItem* droppedItem = new DroppedItem(item, item, triggerDistance, 0, 1);
83       
84        //TODO: Do this somehwere else?
85        Model* model = new Model(item);
86        Billboard* billboard = new Billboard(item);
87
88        model->setMeshSource("sphere.mesh");
89        model->setScale(3.0f);
90
91        billboard->setMaterial("Examples/Flare");
92        billboard->setColour(flareColour);
93        billboard->setScale(0.5f);
94
95        droppedItem->setPosition(position);
96        droppedItem->attach(model);
97        droppedItem->attach(billboard);
98
99        COUT(3) << "Created DroppedItem for '" << item->getPickupIdentifier() << "' at (" << position.x << "," << position.y << "," << position.z << ")." << std::endl;
100
101        return droppedItem;
102    }
103
104    /**
105    @brief
106
107    */
108    //TODO: See one function above.
109    DroppedItem* DroppedItem::createDefaultDrop(BaseItem* item, Pawn* pawn, const ColourValue& flareColour, float timeToLive)
110    {
111        Vector3 after = pawn->getPosition() + pawn->getOrientation() * Vector3(0.0f, 0.0f, 50.0f);
112        return DroppedItem::createDefaultDrop(item, after, flareColour, timeToLive);
113    }
114}
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