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source: code/branches/pickup2/src/orxonox/gamestates/GSServer.cc @ 6412

Last change on this file since 6412 was 6412, checked in by dafrick, 15 years ago

Merged presentation2 branch into pickup2 branch.

  • Property svn:eol-style set to native
File size: 1.9 KB
RevLine 
[1670]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      Fabian 'x3n' Landau
26 *
27 */
28
29#include "GSServer.h"
30
[3196]31#include "util/Debug.h"
[6412]32#include "core/CommandLineParser.h"
[2896]33#include "core/Game.h"
34#include "core/GameMode.h"
[1670]35#include "network/Server.h"
36
37namespace orxonox
38{
[6412]39    DeclareGameState(GSServer, "server", false, false);
[2896]40
[3280]41    SetCommandLineArgument(port, 55556).shortcut("p").information("Network communication port to be used 0-65535 (default: 55556)");
[1670]42
[3370]43    GSServer::GSServer(const GameStateInfo& info)
44        : GameState(info)
[1670]45        , server_(0)
46    {
47    }
48
49    GSServer::~GSServer()
50    {
51    }
52
[2896]53    void GSServer::activate()
[1670]54    {
[2896]55        GameMode::setHasServer(true);
[1696]56
[6412]57        this->server_ = new Server(CommandLineParser::getValue("port"));
[1755]58        COUT(0) << "Loading scene in server mode" << std::endl;
[1670]59
60        server_->open();
61    }
62
[2896]63    void GSServer::deactivate()
[1670]64    {
65        this->server_->close();
[1755]66        delete this->server_;
[1670]67
[2896]68        GameMode::setHasServer(false);
[1670]69    }
70
[2896]71    void GSServer::update(const Clock& time)
[1670]72    {
[2896]73        server_->update(time);
[1670]74    }
75}
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