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source: code/branches/pickup2/src/orxonox/infos/PlayerInfo.cc @ 6252

Last change on this file since 6252 was 5929, checked in by rgrieder, 15 years ago

Merged core5 branch back to the trunk.
Key features include clean level unloading and an extended XML event system.

Two important notes:
Delete your keybindings.ini files! * or you will still get parser errors when loading the key bindings.
Delete build_dir/lib/modules/libgamestates.module! * or orxonox won't start.
Best thing to do is to delete the build folder ;)

  • Property svn:eol-style set to native
File size: 6.2 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include <cassert>
30
31#include "PlayerInfo.h"
32
33#include "core/CoreIncludes.h"
34#include "network/ClientInformation.h"
35#include "gametypes/Gametype.h"
36#include "worldentities/ControllableEntity.h"
37#include "controllers/Controller.h"
38
39namespace orxonox
40{
41    PlayerInfo::PlayerInfo(BaseObject* creator) : Info(creator)
42    {
43        RegisterObject(PlayerInfo);
44
45        this->clientID_ = CLIENTID_UNKNOWN;
46        this->bHumanPlayer_ = false;
47        this->bLocalPlayer_ = false;
48        this->bReadyToSpawn_ = false;
49        this->bSetUnreadyAfterSpawn_ = true;
50        this->controller_ = 0;
51        this->controllableEntity_ = 0;
52        this->controllableEntityID_ = CLIENTID_UNKNOWN;
53
54        this->gtinfo_ = 0;
55        this->gtinfoID_ = OBJECTID_UNKNOWN;
56        this->updateGametypeInfo();
57
58        this->registerVariables();
59    }
60
61    PlayerInfo::~PlayerInfo()
62    {
63        if (this->BaseObject::isInitialized())
64        {
65            this->stopControl();
66
67            if (this->controller_)
68            {
69                this->controller_->destroy();
70                this->controller_ = 0;
71            }
72
73            if (this->getGametype())
74                this->getGametype()->playerLeft(this);
75        }
76    }
77
78    void PlayerInfo::registerVariables()
79    {
80        registerVariable(this->name_,                 VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::changedName));
81        registerVariable(this->controllableEntityID_, VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedcontrollableentityID));
82        registerVariable(this->bReadyToSpawn_,        VariableDirection::ToServer);
83        registerVariable(this->gtinfoID_,             VariableDirection::ToClient, new NetworkCallback<PlayerInfo>(this, &PlayerInfo::networkcallback_changedgtinfoID));
84    }
85
86    void PlayerInfo::changedName()
87    {
88        SUPER(PlayerInfo, changedName);
89
90        if (this->isInitialized() && this->getGametype())
91            this->getGametype()->playerChangedName(this);
92    }
93
94    void PlayerInfo::changedGametype()
95    {
96        this->updateGametypeInfo();
97
98        if (this->isInitialized())
99        {
100            if (this->getOldGametype())
101            {
102                if (this->getGametype())
103                    this->getOldGametype()->playerSwitched(this, this->getGametype());
104                else
105                    this->getOldGametype()->playerLeft(this);
106            }
107
108            if (this->getGametype())
109            {
110                if (this->getOldGametype())
111                    this->getGametype()->playerSwitchedBack(this, this->getOldGametype());
112                else
113                    this->getGametype()->playerEntered(this);
114            }
115        }
116    }
117
118    void PlayerInfo::updateGametypeInfo()
119    {
120        this->gtinfo_ = 0;
121        this->gtinfoID_ = OBJECTID_UNKNOWN;
122
123        if (this->getGametype() && this->getGametype()->getGametypeInfo())
124        {
125            this->gtinfo_ = this->getGametype()->getGametypeInfo();
126            this->gtinfoID_ = this->gtinfo_->getObjectID();
127        }
128    }
129
130    void PlayerInfo::createController()
131    {
132        if (this->controller_)
133        {
134            this->controller_->destroy();
135            this->controller_ = 0;
136        }
137        this->controller_ = this->defaultController_.fabricate(this);
138        assert(this->controller_);
139        this->controller_->setPlayer(this);
140        if (this->controllableEntity_)
141            this->controller_->setControllableEntity(this->controllableEntity_);
142        this->changedController();
143    }
144
145    void PlayerInfo::startControl(ControllableEntity* entity)
146    {
147        if (!entity || entity == this->controllableEntity_)
148            return;
149
150        if (this->controllableEntity_)
151            this->stopControl();
152
153        this->controllableEntity_ = entity;
154        this->controllableEntityID_ = entity->getObjectID();
155
156        entity->setPlayer(this);
157
158        this->bReadyToSpawn_ &= (!this->bSetUnreadyAfterSpawn_);
159
160        if (this->controller_)
161            this->controller_->setControllableEntity(entity);
162
163        this->changedControllableEntity();
164    }
165
166    void PlayerInfo::stopControl()
167    {
168        ControllableEntity* entity = this->controllableEntity_;
169
170        if (!entity)
171            return;
172
173        this->controllableEntity_ = 0;
174        this->controllableEntityID_ = OBJECTID_UNKNOWN;
175
176        if (this->controller_)
177            this->controller_->setControllableEntity(0);
178
179        entity->removePlayer();
180
181        this->changedControllableEntity();
182    }
183
184    void PlayerInfo::networkcallback_changedcontrollableentityID()
185    {
186        if (this->controllableEntityID_ != OBJECTID_UNKNOWN)
187        {
188            Synchronisable* temp = Synchronisable::getSynchronisable(this->controllableEntityID_);
189            ControllableEntity* entity = orxonox_cast<ControllableEntity*>(temp);
190            this->startControl(entity);
191        }
192        else
193        {
194            this->stopControl();
195        }
196    }
197
198    void PlayerInfo::networkcallback_changedgtinfoID()
199    {
200        if (this->gtinfoID_ != OBJECTID_UNKNOWN)
201        {
202            this->gtinfo_ = orxonox_cast<GametypeInfo*>(Synchronisable::getSynchronisable(this->gtinfoID_));
203
204            if (!this->gtinfo_)
205                this->gtinfoID_ = OBJECTID_UNKNOWN;
206        }
207    }
208}
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