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source: code/branches/pickup2/src/orxonox/pickup/ModifierPickup.h @ 6554

Last change on this file since 6554 was 5947, checked in by rgrieder, 15 years ago

Merged pickup branch revisions to pickup2.

  • Property svn:eol-style set to native
File size: 7.2 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of ModifierPickup (temporary(?) pickup for testing).
32*/
33
34#ifndef _ModifierPickup_H__
35#define _ModifierPickup_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <climits>
40#include <map>
41
42#include "tools/Timer.h"
43#include "ModifierType.h"
44#include "PassiveItem.h"
45
46namespace orxonox
47{
48    /**
49    @brief Class for a (temporary) modifier effect.
50    @author Daniel 'Huty' Haggenmueller
51    */
52    //TODO: More elaborate comments.
53    class _OrxonoxExport ModifierPickup : public PassiveItem
54    {
55        //TODO: What does being derived from PassiveItem add exactly? Probably better to kill PassiveItem and just derive from BaseItem.
56        //Include ModifierType here, no additional header file needed for that, imo.
57        public:
58            ModifierPickup(BaseObject* creator);
59            virtual ~ModifierPickup();
60
61            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< To create a ModifierPickup through the level file.
62
63            virtual bool pickedUp(Pawn* pawn); //!< Override of the BaseItem::pickedUp() method.
64            virtual bool dropped(Pawn* pawn); //!< Override of the BaseItem::dropped() method
65
66            //TODO: Where does this INT_MAX come from? Comment.
67            virtual int getMaxCarryAmount() //!< Allow the player to carry infinite ModPickups
68                { return INT_MAX; }
69
70            /**
71            @brief Get the duration of this pickup.
72            @return Returns how long the effect holds on.
73            */
74            inline float getDuration() const
75                { return this->duration_; }
76            /**
77            @brief Set the duration of this pickup.
78            @param duration How long the effect should hold.
79            */
80            //TODO: Better be private?
81            inline void setDuration(float duration)
82                { this->duration_ = duration; }
83
84            //TODO: Shouldn't these all be seperate pickup items? But, then, would this class really be needed? What does it actually add?
85            //Duration! Thus create two virtual functions addEffect() and removeEffect().
86            //Export the ideas here into seperate, individual subclasses.
87            //Shouldn't this, as an item be in the items folder? or is it, as merely the equivalent of an abstract class not specific enough?
88            //Specify what ModifierItem should do exactly. If the limited duration is the core functionality, another name would probably more fitting.
89            //Perhaps, limited effect duration could also just be another feature of BaseItem...
90            /**
91            @brief Get the amount of damage this pickup adds.
92            @return Returns how much damage this pickup adds.
93            */
94            inline float getAdditiveDamage() const
95                { return this->getAdditiveModifier(ModifierType::Damage); }
96            /**
97            @brief Get the factor by which this pickup multiplies the damage.
98            @return Returns the factor by which to multiply damage.
99            */
100            inline float getMultiplicativeDamage() const
101                { return this->getMultiplicativeModifier(ModifierType::Damage); }
102
103            /**
104            @brief Set the amount of damage this pickup adds.
105            @param value How much damage this pickup adds.
106            */
107            inline void setAdditiveDamage(float value)
108                { this->setAdditiveModifier(ModifierType::Damage, value); }
109            /**
110            @brief Set the factor by which this pickup multiplies the damage.
111            @param value Factor by which to multiply damage.
112            */
113            inline void setMultiplicativeDamage(float value)
114                { this->setMultiplicativeModifier(ModifierType::Damage, value); }
115
116            /**
117            @brief Get the amount of acceleration this pickup adds.
118            @return Returns how much acceleration this pickup adds.
119            */
120            inline float getAdditiveAcceleration() const
121                { return this->getAdditiveModifier(ModifierType::Acceleration); }
122            /**
123            @brief Get the factor by which this pickup multiplies the acceleration.
124            @return Returns the factor by which to multiply acceleration.
125            */
126            inline float getMultiplicativeAcceleration() const
127                { return this->getMultiplicativeModifier(ModifierType::Acceleration); }
128
129            /**
130            @brief Set the amount of acceleration this pickup adds.
131            @param value How much acceleration this pickup adds.
132            */
133            inline void setAdditiveAcceleration(float value)
134                { this->setAdditiveModifier(ModifierType::Acceleration, value); }
135            /**
136            @brief Set the factor by which this pickup multiplies the acceleration.
137            @param value Factor by which to multiply acceleration.
138            */
139            inline void setMultiplicativeAcceleration(float value)
140                { this->setMultiplicativeModifier(ModifierType::Acceleration, value); }
141
142            //TODO: Make private?
143            void timerCallback(Pawn* pawn);     //!< Method called when the timer runs out.
144        private:
145            float getAdditiveModifier(ModifierType::Value type) const;               //!< Get the additive modifier for a given ModifierType.
146            float getMultiplicativeModifier(ModifierType::Value type) const;         //!< Get the multiplicative modifier for a given ModifierType.
147            void setAdditiveModifier(ModifierType::Value type, float value);         //!< Set the additive modifier for a given ModifierType.
148            void setMultiplicativeModifier(ModifierType::Value type, float value);   //!< Set the multiplicative modifier for a given ModifierType
149
150            std::map<ModifierType::Value, float> additiveModifiers_;                 //!< Map of additive modifiers, indexed by ModifierType.
151            std::map<ModifierType::Value, float> multiplicativeModifiers_;           //!< Map of multiplicative modifiers, indexed by ModifierType.
152
153            float duration_;                                                         //!< Duration of this pickup's effect (0 for unlimited).
154            Timer timer_;                                                            //!< Timer used if the pickup's effect has a time limit.
155    };
156}
157
158#endif /* _ModifierPickup_H__ */
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