1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Daniel 'Huty' Haggenmueller |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Definition of ModifierPickup (temporary(?) pickup for testing). |
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32 | */ |
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33 | |
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34 | #ifndef _ModifierPickup_H__ |
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35 | #define _ModifierPickup_H__ |
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36 | |
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37 | #include "OrxonoxPrereqs.h" |
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38 | |
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39 | #include <climits> |
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40 | #include <map> |
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41 | |
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42 | #include "tools/Timer.h" |
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43 | #include "ModifierType.h" |
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44 | #include "PassiveItem.h" |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | /** |
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49 | @brief Class for a (temporary) modifier effect. |
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50 | @author Daniel 'Huty' Haggenmueller |
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51 | */ |
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52 | //TODO: More elaborate comments. |
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53 | class _OrxonoxExport ModifierPickup : public PassiveItem |
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54 | { |
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55 | //TODO: What does being derived from PassiveItem add exactly? Probably better to kill PassiveItem and just derive from BaseItem. |
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56 | //Include ModifierType here, no additional header file needed for that, imo. |
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57 | public: |
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58 | ModifierPickup(BaseObject* creator); |
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59 | virtual ~ModifierPickup(); |
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60 | |
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61 | virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); //!< To create a ModifierPickup through the level file. |
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62 | |
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63 | virtual bool pickedUp(Pawn* pawn); //!< Override of the BaseItem::pickedUp() method. |
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64 | virtual bool dropped(Pawn* pawn); //!< Override of the BaseItem::dropped() method |
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65 | |
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66 | //TODO: Where does this INT_MAX come from? Comment. |
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67 | virtual int getMaxCarryAmount() //!< Allow the player to carry infinite ModPickups |
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68 | { return INT_MAX; } |
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69 | |
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70 | /** |
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71 | @brief Get the duration of this pickup. |
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72 | @return Returns how long the effect holds on. |
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73 | */ |
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74 | inline float getDuration() const |
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75 | { return this->duration_; } |
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76 | /** |
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77 | @brief Set the duration of this pickup. |
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78 | @param duration How long the effect should hold. |
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79 | */ |
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80 | //TODO: Better be private? |
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81 | inline void setDuration(float duration) |
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82 | { this->duration_ = duration; } |
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83 | |
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84 | //TODO: Shouldn't these all be seperate pickup items? But, then, would this class really be needed? What does it actually add? |
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85 | //Duration! Thus create two virtual functions addEffect() and removeEffect(). |
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86 | //Export the ideas here into seperate, individual subclasses. |
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87 | //Shouldn't this, as an item be in the items folder? or is it, as merely the equivalent of an abstract class not specific enough? |
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88 | //Specify what ModifierItem should do exactly. If the limited duration is the core functionality, another name would probably more fitting. |
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89 | //Perhaps, limited effect duration could also just be another feature of BaseItem... |
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90 | /** |
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91 | @brief Get the amount of damage this pickup adds. |
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92 | @return Returns how much damage this pickup adds. |
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93 | */ |
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94 | inline float getAdditiveDamage() const |
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95 | { return this->getAdditiveModifier(ModifierType::Damage); } |
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96 | /** |
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97 | @brief Get the factor by which this pickup multiplies the damage. |
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98 | @return Returns the factor by which to multiply damage. |
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99 | */ |
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100 | inline float getMultiplicativeDamage() const |
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101 | { return this->getMultiplicativeModifier(ModifierType::Damage); } |
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102 | |
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103 | /** |
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104 | @brief Set the amount of damage this pickup adds. |
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105 | @param value How much damage this pickup adds. |
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106 | */ |
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107 | inline void setAdditiveDamage(float value) |
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108 | { this->setAdditiveModifier(ModifierType::Damage, value); } |
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109 | /** |
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110 | @brief Set the factor by which this pickup multiplies the damage. |
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111 | @param value Factor by which to multiply damage. |
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112 | */ |
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113 | inline void setMultiplicativeDamage(float value) |
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114 | { this->setMultiplicativeModifier(ModifierType::Damage, value); } |
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115 | |
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116 | /** |
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117 | @brief Get the amount of acceleration this pickup adds. |
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118 | @return Returns how much acceleration this pickup adds. |
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119 | */ |
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120 | inline float getAdditiveAcceleration() const |
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121 | { return this->getAdditiveModifier(ModifierType::Acceleration); } |
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122 | /** |
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123 | @brief Get the factor by which this pickup multiplies the acceleration. |
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124 | @return Returns the factor by which to multiply acceleration. |
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125 | */ |
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126 | inline float getMultiplicativeAcceleration() const |
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127 | { return this->getMultiplicativeModifier(ModifierType::Acceleration); } |
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128 | |
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129 | /** |
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130 | @brief Set the amount of acceleration this pickup adds. |
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131 | @param value How much acceleration this pickup adds. |
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132 | */ |
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133 | inline void setAdditiveAcceleration(float value) |
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134 | { this->setAdditiveModifier(ModifierType::Acceleration, value); } |
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135 | /** |
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136 | @brief Set the factor by which this pickup multiplies the acceleration. |
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137 | @param value Factor by which to multiply acceleration. |
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138 | */ |
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139 | inline void setMultiplicativeAcceleration(float value) |
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140 | { this->setMultiplicativeModifier(ModifierType::Acceleration, value); } |
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141 | |
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142 | //TODO: Make private? |
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143 | void timerCallback(Pawn* pawn); //!< Method called when the timer runs out. |
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144 | private: |
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145 | float getAdditiveModifier(ModifierType::Value type) const; //!< Get the additive modifier for a given ModifierType. |
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146 | float getMultiplicativeModifier(ModifierType::Value type) const; //!< Get the multiplicative modifier for a given ModifierType. |
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147 | void setAdditiveModifier(ModifierType::Value type, float value); //!< Set the additive modifier for a given ModifierType. |
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148 | void setMultiplicativeModifier(ModifierType::Value type, float value); //!< Set the multiplicative modifier for a given ModifierType |
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149 | |
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150 | std::map<ModifierType::Value, float> additiveModifiers_; //!< Map of additive modifiers, indexed by ModifierType. |
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151 | std::map<ModifierType::Value, float> multiplicativeModifiers_; //!< Map of multiplicative modifiers, indexed by ModifierType. |
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152 | |
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153 | float duration_; //!< Duration of this pickup's effect (0 for unlimited). |
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154 | Timer timer_; //!< Timer used if the pickup's effect has a time limit. |
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155 | }; |
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156 | } |
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157 | |
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158 | #endif /* _ModifierPickup_H__ */ |
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