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source: code/branches/pickup2/src/orxonox/pickup/PickupCollection.h @ 6554

Last change on this file since 6554 was 6405, checked in by dafrick, 15 years ago

Commit changes in pickup before merge.

  • Property svn:eol-style set to native
File size: 3.6 KB
RevLine 
[2917]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of PickupCollection.
32*/
33
34#ifndef _PickupCollection_H__
35#define _PickupCollection_H__
36
37#include "OrxonoxPrereqs.h"
38
[3196]39#include <deque>
[2917]40#include <map>
41#include <string>
42
[3079]43#include "util/Math.h"
[2917]44#include "ModifierType.h"
45
46namespace orxonox
47{
48    /**
[5947]49    @brief PickupCollection for organising items.
50    @author Daniel 'Huty' Haggenmueller
[2917]51    */
[6405]52    class _OrxonoxExport PickupCollection : public orxonox::OrxonoxClass
[2917]53    {
[5947]54        public:
55            PickupCollection();
[2917]56
[5947]57            bool add(BaseItem* item);       //!< Add an item to the collection.
[2917]58
[5947]59            bool checkSlot(BaseItem* item); //!< Check if there's a free slot in the collection for an item.
[2917]60
[5947]61            void clear();                   //!< Empty the collection
62            bool contains(BaseItem* item, bool anyOfType = false);                      //!< Check if the collection contains an item.
[2917]63
[5947]64            void remove(BaseItem* item, bool removeAllOfType = false);                  //!< Remove an item from the collection.
[2917]65
[6405]66            //TODO: Hmm... probably should stay...
[5947]67            void useItem();                                                             //!< Use the first usable item.
68            void useItem(UsableItem* item);                                             //!< Use a usable item.
[2917]69
[5947]70            /**
71                @brief Get the owner of the PickupCollection.
72                @return Returns the pawn which owns the PickupCollection.
73            */
74            inline Pawn* getOwner() const
75                { return this->owner_; }
76            /**
77                @brief Set the owner of the PickupCollection.
78                @param owner The new Pawn which owns the PickupCollection.
79            */
80            inline void setOwner(Pawn* owner)
81                { this->owner_ = owner; }
[2917]82
[5947]83            inline UsableItem* getCurrentUsable()
84                { return this->currentUsable_; };
85            inline void setCurrentUsable(UsableItem* usable)
86                { this->currentUsable_ = usable; }
[3001]87
[5947]88            std::deque<EquipmentItem*> getEquipmentItems();   //!< Get a list of equipment-type items.
89            std::deque<PassiveItem*> getPassiveItems();     //!< Get a list of passive items.
90            std::deque<UsableItem*> getUsableItems();      //!< Get a list of usable items.
[6405]91
[5947]92        private:
[6405]93            Pawn* owner_; //!< The owner of the PickupCollection.
[5947]94            UsableItem* currentUsable_;
[6405]95            int slots_;
[2917]96
[5947]97            std::multimap<std::string, BaseItem*> items_;                       //!< Map of items in the collection (indexed by pickupIdentifier of the items).
[2917]98    };
99}
100
101#endif /* _PickupCollection_H__ */
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