[3040] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Daniel 'Huty' Haggenmueller |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | #include "PickupInventory.h" |
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| 30 | |
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[3196] | 31 | #include <CEGUIImage.h> |
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| 32 | #include <CEGUIImageset.h> |
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| 33 | #include <CEGUIImagesetManager.h> |
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| 34 | #include <CEGUIWindow.h> |
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| 35 | #include <CEGUIWindowManager.h> |
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| 36 | #include <elements/CEGUITabControl.h> |
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[3040] | 37 | |
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| 38 | #include "core/ConsoleCommand.h" |
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[3370] | 39 | #include "core/GUIManager.h" |
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[3040] | 40 | #include "core/input/InputManager.h" |
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[5735] | 41 | #include "controllers/HumanController.h" |
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| 42 | #include "worldentities/pawns/Pawn.h" |
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[3040] | 43 | |
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[3196] | 44 | #include "EquipmentItem.h" |
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| 45 | #include "PassiveItem.h" |
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| 46 | #include "UsableItem.h" |
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[3040] | 47 | |
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[3196] | 48 | |
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[3040] | 49 | namespace orxonox |
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| 50 | { |
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[3079] | 51 | SetConsoleCommandShortcut(PickupInventory, toggleInventory); |
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[3040] | 52 | |
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| 53 | PickupInventory* PickupInventory::pickupInventory_s = NULL; |
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[5947] | 54 | |
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| 55 | //TODO: Comment. |
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| 56 | |
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| 57 | /** |
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| 58 | @brief |
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| 59 | Get a Pointer to the PickupInventory Singleton. |
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| 60 | @return |
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| 61 | A Pointer to the PickupInventory. |
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| 62 | */ |
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| 63 | //TODO: Make SingeltonPtr? |
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[3040] | 64 | PickupInventory* PickupInventory::getSingleton() |
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| 65 | { |
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| 66 | if(!PickupInventory::pickupInventory_s) |
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| 67 | PickupInventory::pickupInventory_s = new PickupInventory(); |
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| 68 | |
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| 69 | return PickupInventory::pickupInventory_s; |
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| 70 | } |
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| 71 | |
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[5947] | 72 | /** |
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| 73 | @brief |
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| 74 | Constructor. |
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| 75 | */ |
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[3040] | 76 | PickupInventory::PickupInventory() |
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| 77 | { |
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[5947] | 78 | //TODO: Maybe some abstraction for the usableWindows, e.g. push and pop... |
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| 79 | //RegisterObject() ? In some other Class, too. Which? |
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| 80 | this->bInventoryVisible_ = false; //TODO: If OrxonoxClass, this should already be there... |
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| 81 | this->visibleEquipmentWindows_ = this->visibleUsableWindows_ = 0; |
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[3041] | 82 | |
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| 83 | // Create some windows to avoid creating them while playing |
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| 84 | CEGUI::WindowManager* winMgr = CEGUI::WindowManager::getSingletonPtr(); |
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| 85 | for(int i = 0; i < 10; i++) |
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| 86 | { |
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| 87 | std::ostringstream id; |
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| 88 | id << i; |
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| 89 | |
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| 90 | PickupInventory::createItemWindows(winMgr, "equ/" + id.str(), i % 5, i / 5); |
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| 91 | PickupInventory::createItemWindows(winMgr, "use/" + id.str(), i % 5, i / 5); |
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| 92 | } |
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| 93 | this->createdEquipmentWindows_ = this->createdUsableWindows_ = 10; |
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[3040] | 94 | } |
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[5947] | 95 | |
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| 96 | /** |
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| 97 | @brief |
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| 98 | Destructor. |
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| 99 | */ |
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| 100 | //TODO: Destroy something? |
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[3040] | 101 | PickupInventory::~PickupInventory() |
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| 102 | { |
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| 103 | } |
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| 104 | |
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[5947] | 105 | /** |
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| 106 | @brief |
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| 107 | Toggles the visibility of the inventory. |
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| 108 | */ |
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| 109 | /*static*/ void PickupInventory::toggleInventory() |
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[3040] | 110 | { |
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| 111 | if(PickupInventory::getSingleton()->isVisible()) { |
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[3196] | 112 | GUIManager::getInstance().executeCode("hideGUI(\"PickupInventory\")"); |
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| 113 | GUIManager::getInstance().executeCode("hideCursor()"); |
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[3327] | 114 | InputManager::getInstance().leaveState("guiMouseOnly"); |
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[3040] | 115 | } |
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| 116 | else |
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| 117 | { |
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[3196] | 118 | GUIManager::getInstance().showGUI("PickupInventory"); |
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| 119 | GUIManager::getInstance().executeCode("showCursor()"); |
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[3327] | 120 | InputManager::getInstance().enterState("guiMouseOnly"); |
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[3040] | 121 | } |
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| 122 | PickupInventory::getSingleton()->setVisible(!PickupInventory::getSingleton()->isVisible()); |
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| 123 | } |
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| 124 | |
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[5947] | 125 | /** |
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| 126 | @brief |
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| 127 | |
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| 128 | */ |
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[3040] | 129 | unsigned int PickupInventory::getCurrentUsableIndex() |
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| 130 | { |
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| 131 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 132 | if(pawn && pawn->getPickups().getCurrentUsable()) |
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| 133 | { |
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| 134 | UsableItem* use = pawn->getPickups().getCurrentUsable(); |
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| 135 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); |
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| 136 | for(unsigned int i = 0; i < items.size(); i++) |
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| 137 | { |
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| 138 | if(items.at(i) == use) |
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| 139 | return i; |
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| 140 | } |
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| 141 | } |
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| 142 | |
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| 143 | return 0; |
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| 144 | } |
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[5947] | 145 | |
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[3040] | 146 | bool PickupInventory::isCurrentUsable(const BaseItem* item) |
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| 147 | { |
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| 148 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 149 | if(pawn) |
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| 150 | return (pawn->getPickups().getCurrentUsable() == item); |
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| 151 | else |
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| 152 | return false; |
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| 153 | } |
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[5947] | 154 | |
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[3040] | 155 | void PickupInventory::selectUsable(unsigned int i) |
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| 156 | { |
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| 157 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 158 | if(pawn) |
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| 159 | { |
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| 160 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); |
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| 161 | if(i < items.size()) |
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| 162 | pawn->getPickups().setCurrentUsable(items.at(i)); |
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| 163 | } |
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| 164 | } |
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| 165 | |
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| 166 | unsigned int PickupInventory::getEquipmentCount() |
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| 167 | { |
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| 168 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 169 | if(pawn) |
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| 170 | return pawn->getPickups().getEquipmentItems().size(); |
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| 171 | else |
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| 172 | return 0; |
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| 173 | } |
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[5947] | 174 | |
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[3040] | 175 | unsigned int PickupInventory::getUsableCount() |
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| 176 | { |
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| 177 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 178 | if(pawn) |
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| 179 | return pawn->getPickups().getUsableItems().size(); |
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| 180 | else |
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| 181 | return 0; |
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| 182 | } |
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[5947] | 183 | |
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[3040] | 184 | unsigned int PickupInventory::getPassiveCount() |
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| 185 | { |
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| 186 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 187 | if(pawn) |
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| 188 | return pawn->getPickups().getPassiveItems().size(); |
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| 189 | else |
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| 190 | return 0; |
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| 191 | } |
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[5947] | 192 | |
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[3040] | 193 | BaseItem* PickupInventory::getEquipmentItem(unsigned int i) |
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| 194 | { |
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| 195 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 196 | if(pawn) |
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| 197 | { |
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| 198 | std::deque<EquipmentItem*> l = pawn->getPickups().getEquipmentItems(); |
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| 199 | if (i >= l.size()) { return NULL; } |
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| 200 | return l.at(i); |
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| 201 | } |
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| 202 | else |
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| 203 | return NULL; |
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| 204 | } |
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[5947] | 205 | |
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[3040] | 206 | BaseItem* PickupInventory::getUsableItem(unsigned int i) |
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| 207 | { |
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| 208 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 209 | if(pawn) |
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| 210 | { |
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| 211 | std::deque<UsableItem*> l = pawn->getPickups().getUsableItems(); |
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| 212 | if (i >= l.size()) { return NULL; } |
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| 213 | return l.at(i); |
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| 214 | } |
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| 215 | else |
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| 216 | return NULL; |
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| 217 | } |
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[5947] | 218 | |
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[3040] | 219 | BaseItem* PickupInventory::getPassiveItem(unsigned int i) |
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| 220 | { |
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| 221 | Pawn* pawn = HumanController::getLocalControllerEntityAsPawn(); |
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| 222 | if(pawn) |
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| 223 | { |
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| 224 | std::deque<PassiveItem*> l = pawn->getPickups().getPassiveItems(); |
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| 225 | if (i >= l.size()) { return NULL; } |
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| 226 | return l.at(i); |
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| 227 | } |
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| 228 | else |
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| 229 | return NULL; |
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| 230 | } |
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| 231 | |
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| 232 | std::string PickupInventory::getImageForItem(const BaseItem* item) |
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| 233 | { |
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| 234 | if(!item) |
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| 235 | return ""; |
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| 236 | |
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| 237 | std::string name = "pickup_" + item->getGUIImage(); |
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| 238 | |
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| 239 | if(!CEGUI::ImagesetManager::getSingletonPtr()->isImagesetPresent(name)) |
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| 240 | { |
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| 241 | CEGUI::ImagesetManager::getSingletonPtr()->createImagesetFromImageFile(name, item->getGUIImage(), ""); |
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| 242 | } |
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| 243 | |
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| 244 | return "set:" + name + " image:full_image"; |
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| 245 | } |
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| 246 | |
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| 247 | void PickupInventory::clearInventory(CEGUI::WindowManager* winMgr, CEGUI::Window* equipPane, CEGUI::Window* usablePane) |
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| 248 | { |
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| 249 | for(unsigned int i = 0; i < this->visibleEquipmentWindows_; i++) |
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| 250 | { |
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| 251 | std::ostringstream id; |
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| 252 | id << i; |
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| 253 | |
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| 254 | winMgr->getWindow("orxonox/Inventory/Frame/equ/" + id.str())->setVisible(false); |
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| 255 | winMgr->getWindow("orxonox/Inventory/Title/equ/" + id.str())->setVisible(false); |
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| 256 | winMgr->getWindow("orxonox/Inventory/Items/equ/" + id.str())->setVisible(false); |
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| 257 | |
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| 258 | /*equipPane->removeChildWindow("orxonox/Inventory/Frame/equ/" + id.str()); |
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| 259 | equipPane->removeChildWindow("orxonox/Inventory/Title/equ/" + id.str()); |
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| 260 | equipPane->removeChildWindow("orxonox/Inventory/Items/equ/" + id.str());*/ |
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| 261 | } |
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[5947] | 262 | for(unsigned int i = 0; i < this->visibleUsableWindows_; i++) |
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[3040] | 263 | { |
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| 264 | std::ostringstream id; |
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| 265 | id << i; |
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| 266 | |
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| 267 | winMgr->getWindow("orxonox/Inventory/Frame/use/" + id.str())->setVisible(false); |
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| 268 | winMgr->getWindow("orxonox/Inventory/Title/use/" + id.str())->setVisible(false); |
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| 269 | winMgr->getWindow("orxonox/Inventory/Items/use/" + id.str())->setVisible(false); |
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| 270 | |
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| 271 | /*usablePane->removeChildWindow("orxonox/Inventory/Frame/use/" + id.str()); |
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| 272 | usablePane->removeChildWindow("orxonox/Inventory/Title/use/" + id.str()); |
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| 273 | usablePane->removeChildWindow("orxonox/Inventory/Items/use/" + id.str());*/ |
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| 274 | } |
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| 275 | } |
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[5947] | 276 | |
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[3040] | 277 | void PickupInventory::updateTabs(CEGUI::WindowManager *winMgr, CEGUI::Window *equipWindow, CEGUI::Window *usableWindow) |
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| 278 | { |
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| 279 | this->updateEquipment(winMgr, equipWindow); |
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| 280 | this->updateUsable(winMgr, usableWindow); |
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| 281 | } |
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| 282 | |
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| 283 | void PickupInventory::updateEquipment(CEGUI::WindowManager* winMgr, CEGUI::Window* target) |
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| 284 | { |
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| 285 | Pawn* pawn; |
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[3074] | 286 | if((pawn = HumanController::getLocalControllerEntityAsPawn())) |
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[3040] | 287 | { |
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| 288 | std::deque<EquipmentItem*> items = pawn->getPickups().getEquipmentItems(); |
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| 289 | for(unsigned int i = 0; i < items.size(); i++) |
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| 290 | { |
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| 291 | std::ostringstream id; |
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| 292 | id << "equ/" << i; |
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| 293 | |
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| 294 | EquipmentItem* item = items.at(i); |
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| 295 | |
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| 296 | if(this->createdEquipmentWindows_ <= i) |
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| 297 | { |
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| 298 | PickupInventory::createItemWindows(winMgr, id.str(), i % 5, i / 5); |
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| 299 | this->createdEquipmentWindows_++; |
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| 300 | } |
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| 301 | |
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| 302 | PickupInventory::setWindowProperties(winMgr, target, id.str(), item, "FFFFFFFF"); |
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| 303 | } |
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| 304 | this->visibleEquipmentWindows_ = items.size(); |
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| 305 | } |
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| 306 | } |
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[5947] | 307 | |
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[3040] | 308 | void PickupInventory::updateUsable(CEGUI::WindowManager* winMgr, CEGUI::Window* target) |
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| 309 | { |
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| 310 | Pawn* pawn; |
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[3074] | 311 | if((pawn = HumanController::getLocalControllerEntityAsPawn())) |
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[3040] | 312 | { |
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| 313 | std::deque<UsableItem*> items = pawn->getPickups().getUsableItems(); |
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| 314 | for(unsigned int i = 0; i < items.size(); i++) |
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| 315 | { |
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| 316 | std::ostringstream id; |
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| 317 | id << "use/" << i; |
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| 318 | |
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| 319 | UsableItem* item = items.at(i); |
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| 320 | std::string colour; |
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| 321 | |
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| 322 | if(PickupInventory::isCurrentUsable(item)) |
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| 323 | colour = "FFFF5555"; |
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| 324 | else |
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| 325 | colour = "FFFFFFFF"; |
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| 326 | |
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| 327 | if(this->createdUsableWindows_ <= i) |
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| 328 | { |
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| 329 | PickupInventory::createItemWindows(winMgr, id.str(), i % 5, i / 5); |
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| 330 | this->createdUsableWindows_++; |
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| 331 | } |
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| 332 | |
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| 333 | PickupInventory::setWindowProperties(winMgr, target, id.str(), item, colour); |
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| 334 | } |
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[5947] | 335 | this->visibleUsableWindows_ = items.size(); |
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[3040] | 336 | } |
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| 337 | } |
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| 338 | |
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| 339 | void PickupInventory::createItemWindows(CEGUI::WindowManager* winMgr, const std::string& id, int x, int y) |
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[3079] | 340 | { |
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[3040] | 341 | if(!winMgr) { return; } |
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| 342 | |
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| 343 | CEGUI::Window* frame = winMgr->createWindow("TaharezLook/StaticImage", "orxonox/Inventory/Frame/" + id); |
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| 344 | frame->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 5 + x * 70), CEGUI::UDim(0, 5 + y * 90))); |
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| 345 | frame->setSize(CEGUI::UVector2(CEGUI::UDim(0, 65), CEGUI::UDim(0, 65))); |
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[3085] | 346 | frame->setRiseOnClickEnabled(false); |
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[3041] | 347 | frame->setVisible(false); |
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[3040] | 348 | |
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| 349 | CEGUI::Window* text = winMgr->createWindow("TaharezLook/StaticText", "orxonox/Inventory/Title/" + id); |
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| 350 | text->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 5 + x * 70), CEGUI::UDim(0, 70 + y * 90))); |
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| 351 | text->setSize(CEGUI::UVector2(CEGUI::UDim(0, 65), CEGUI::UDim(0, 20))); |
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| 352 | text->setProperty("FrameEnabled", "False"); |
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| 353 | text->setProperty("BackgroundEnabled", "False"); |
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| 354 | text->setProperty("HorzFormatting", "HorzCentred"); |
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| 355 | text->setProperty("VertFormatting", "VertCentred"); |
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| 356 | text->setProperty("TextColours", "tl:FFFFFFFF tr:FFFFFFFF bl:FFFFFFFF br:FFFFFFFF"); |
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[3041] | 357 | text->setVisible(false); |
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[3040] | 358 | |
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| 359 | CEGUI::Window* btn = winMgr->createWindow("TaharezLook/Button", "orxonox/Inventory/Items/" + id); |
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| 360 | btn->setPosition(CEGUI::UVector2(CEGUI::UDim(0, 8 + x * 70), CEGUI::UDim(0, 8 + y * 90))); |
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| 361 | btn->setSize(CEGUI::UVector2(CEGUI::UDim(0, 59), CEGUI::UDim(0, 59))); |
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[3076] | 362 | btn->subscribeScriptedEvent("Clicked", "PickupInventory.itemClicked"); |
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[3041] | 363 | btn->setVisible(false); |
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[3040] | 364 | } |
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[5947] | 365 | |
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[3040] | 366 | void PickupInventory::setWindowProperties(CEGUI::WindowManager* winMgr, CEGUI::Window* target, const std::string& id, const BaseItem* item, const std::string& textColour) |
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| 367 | { |
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| 368 | CEGUI::Window* txt = winMgr->getWindow("orxonox/Inventory/Title/" + id); |
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| 369 | CEGUI::Window* btn = winMgr->getWindow("orxonox/Inventory/Items/" + id); |
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| 370 | CEGUI::Window* frm = winMgr->getWindow("orxonox/Inventory/Frame/" + id); |
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| 371 | |
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| 372 | frm->setVisible(true); |
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| 373 | |
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| 374 | txt->setVisible(true); |
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| 375 | txt->setProperty("Text", item->getGUIText()); |
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| 376 | txt->setProperty("TextColours", "tl:" + textColour + " tr:" + textColour + " bl:" + textColour + " br:" + textColour + ""); |
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| 377 | |
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| 378 | std::string image = PickupInventory::getImageForItem(item); |
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| 379 | btn->setVisible(true); |
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| 380 | btn->setProperty("NormalImage", image); |
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| 381 | btn->setProperty("HoverImage", image); |
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| 382 | btn->setProperty("PushedImage", image); |
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| 383 | btn->setProperty("DisabledImage", image); |
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| 384 | btn->setProperty("Tooltip", item->getGUIText()); |
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| 385 | |
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| 386 | target->addChildWindow(frm); |
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| 387 | target->addChildWindow(txt); |
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| 388 | target->addChildWindow(btn); |
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| 389 | } |
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[5947] | 390 | |
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[3040] | 391 | } |
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