1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Daniel 'Huty' Haggenmueller |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Declaration of static class for the inventory GUI window. |
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32 | */ |
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33 | |
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34 | #ifndef _PickupInventory_H__ |
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35 | #define _PickupInventory_H__ |
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36 | |
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37 | #include "OrxonoxPrereqs.h" |
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38 | |
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39 | #include <CEGUIForwardRefs.h> |
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40 | #include "core/BaseObject.h" |
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41 | |
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42 | // tolua_begin |
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43 | namespace orxonox |
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44 | { |
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45 | /** |
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46 | @brief Static class for the inventory GUI window. |
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47 | @author Daniel 'Huty' Haggenmueller |
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48 | */ |
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49 | class _OrxonoxExport PickupInventory |
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50 | { |
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51 | // tolua_end |
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52 | public: |
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53 | //TODO: Be derived from OrxonoxClass and ScopedSingleton. |
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54 | //Make some methods private? |
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55 | PickupInventory(); |
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56 | virtual ~PickupInventory(); |
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57 | |
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58 | static PickupInventory* getSingleton(); // tolua_export |
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59 | |
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60 | static void toggleInventory(); // tolua_export |
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61 | |
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62 | static unsigned int getEquipmentCount(); // tolua_export |
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63 | static unsigned int getUsableCount(); // tolua_export |
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64 | static unsigned int getPassiveCount(); // tolua_export |
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65 | |
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66 | static unsigned int getCurrentUsableIndex(); // tolua_export |
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67 | static bool isCurrentUsable(const BaseItem* item); // tolua_export |
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68 | static void selectUsable(unsigned int i); // tolua_export |
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69 | |
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70 | static BaseItem* getEquipmentItem(unsigned int i); // tolua_export |
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71 | static BaseItem* getUsableItem(unsigned int i); // tolua_export |
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72 | static BaseItem* getPassiveItem(unsigned int i); // tolua_export |
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73 | |
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74 | static std::string getImageForItem(const BaseItem* item); // tolua_export |
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75 | |
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76 | void clearInventory(CEGUI::WindowManager* winMgr, CEGUI::Window* equipPane, CEGUI::Window* usablePane); // tolua_export |
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77 | void updateTabs(CEGUI::WindowManager* winMgr, CEGUI::Window* equipWindow, CEGUI::Window* usableWindow); // tolua_export |
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78 | |
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79 | void updateEquipment(CEGUI::WindowManager* winMgr, CEGUI::Window* target); |
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80 | void updateUsable(CEGUI::WindowManager* winMgr, CEGUI::Window* target); |
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81 | |
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82 | static void createItemWindows(CEGUI::WindowManager* winMgr, const std::string& id, int x, int y); |
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83 | static void setWindowProperties(CEGUI::WindowManager* winMgr, CEGUI::Window* target, const std::string& id, const BaseItem* item, const std::string& textColour); |
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84 | |
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85 | const bool isVisible() const |
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86 | { return this->bInventoryVisible_; } |
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87 | void setVisible(bool visible) |
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88 | { this->bInventoryVisible_ = visible; } |
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89 | private: |
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90 | bool bInventoryVisible_; |
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91 | unsigned int createdEquipmentWindows_; |
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92 | unsigned int createdUsableWindows_; |
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93 | unsigned int visibleEquipmentWindows_; |
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94 | unsigned int visibleUsableWindows_; |
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95 | |
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96 | static PickupInventory* pickupInventory_s; |
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97 | }; // tolua_export |
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98 | } // tolua_export |
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99 | |
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100 | #endif /* _PickupInventory_H__ */ |
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