1 | /* |
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2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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3 | * > www.orxonox.net < |
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4 | * |
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5 | * |
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6 | * License notice: |
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7 | * |
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8 | * This program is free software; you can redistribute it and/or |
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9 | * modify it under the terms of the GNU General Public License |
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10 | * as published by the Free Software Foundation; either version 2 |
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11 | * of the License, or (at your option) any later version. |
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12 | * |
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13 | * This program is distributed in the hope that it will be useful, |
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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16 | * GNU General Public License for more details. |
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17 | * |
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18 | * You should have received a copy of the GNU General Public License |
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19 | * along with this program; if not, write to the Free Software |
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20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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21 | * |
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22 | * Author: |
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23 | * Daniel 'Huty' Haggenmueller |
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24 | * Co-authors: |
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25 | * ... |
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26 | * |
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27 | */ |
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28 | |
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29 | /** |
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30 | @file |
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31 | @brief Implementation of PickupSpawner. |
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32 | */ |
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33 | |
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34 | #include "PickupSpawner.h" |
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35 | |
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36 | #include "BaseItem.h" |
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37 | |
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38 | #include "core/CoreIncludes.h" |
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39 | #include "core/GUIManager.h" // HACK; see below |
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40 | #include "core/Template.h" |
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41 | #include "core/XMLPort.h" |
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42 | #include "worldentities/pawns/Pawn.h" |
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43 | #include "PickupInventory.h" // HACK; Only for hack, remove later |
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44 | |
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45 | |
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46 | namespace orxonox |
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47 | { |
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48 | |
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49 | const float PickupSpawner::bounceSpeed_s = 6.0f; |
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50 | const float PickupSpawner::rotationSpeed_s = 1.0f; |
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51 | const float PickupSpawner::bounceDistance_s = 4.0f; |
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52 | |
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53 | CreateFactory(PickupSpawner); |
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54 | |
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55 | /** |
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56 | @brief |
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57 | Constructor. Registers the PickupSpawner. |
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58 | @param creator |
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59 | Pointer to the object which created this item. |
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60 | */ |
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61 | PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator) |
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62 | { |
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63 | this->initialize(); |
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64 | } |
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65 | |
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66 | PickupSpawner::PickupSpawner(BaseObject* creator, BaseItem* item, float triggerDistance, float respawnTime, int maxSpawnedItems) : StaticEntity(creator) |
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67 | { |
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68 | this->initialize(); |
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69 | |
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70 | //TODO: Does this actually work? |
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71 | this->itemTemplateName_ = item->getIdentifier()->getName(); |
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72 | this->itemTemplate_ = Template::getTemplate(this->itemTemplateName_); |
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73 | |
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74 | this->triggerDistance_ = triggerDistance; |
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75 | this->respawnTime_ = respawnTime; |
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76 | this->setMaxSpawnedItems(maxSpawnedItems); |
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77 | } |
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78 | |
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79 | void PickupSpawner::initialize(void) |
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80 | { |
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81 | RegisterObject(PickupSpawner); |
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82 | |
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83 | this->itemTemplate_ = NULL; |
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84 | this->triggerDistance_ = 20; |
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85 | this->respawnTime_ = 0.0f; |
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86 | this->tickSum_ = 0.0f; |
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87 | this->maxSpawnedItems_ = INF; |
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88 | this->spawnsRemaining_ = INF; |
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89 | } |
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90 | |
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91 | /** |
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92 | @brief |
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93 | Destructor. |
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94 | */ |
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95 | PickupSpawner::~PickupSpawner() |
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96 | { |
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97 | |
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98 | } |
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99 | |
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100 | /** |
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101 | @brief |
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102 | Method for creating a PickupSpawner through XML. |
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103 | @param xmlelement |
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104 | XML element which contains the PickupSpawner. |
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105 | @param mode |
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106 | XMLPort mode. |
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107 | */ |
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108 | void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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109 | { |
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110 | SUPER(PickupSpawner, XMLPort, xmlelement, mode); |
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111 | |
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112 | XMLPortParam(PickupSpawner, "item", setItemTemplateName, getItemTemplateName, xmlelement, mode); |
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113 | XMLPortParam(PickupSpawner, "triggerDistance", setTriggerDistance, getTriggerDistance, xmlelement, mode); |
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114 | XMLPortParam(PickupSpawner, "respawnTime", setRespawnTime, getRespawnTime, xmlelement, mode); |
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115 | XMLPortParam(PickupSpawner, "maxSpawnedItems", setMaxSpawnedItems, getMaxSpawnedItems, xmlelement, mode); |
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116 | |
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117 | //TODO: Kill hack. |
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118 | // HACKs |
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119 | // Load the GUI image as soon as the PickupSpawner gets loaded |
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120 | // = less delays while running |
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121 | BaseObject* newObject = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); |
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122 | BaseItem* asItem = orxonox_cast<BaseItem*>(newObject); |
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123 | if (asItem) |
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124 | { |
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125 | asItem->addTemplate(this->itemTemplate_); |
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126 | PickupInventory::getImageForItem(asItem); |
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127 | newObject->destroy(); |
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128 | } |
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129 | |
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130 | // & load the GUI itself too, along with some empty windows |
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131 | // = even less delays |
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132 | GUIManager::showGUI("PickupInventory"); |
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133 | GUIManager::hideGUI("PickupInventory"); |
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134 | PickupInventory::getSingleton(); |
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135 | } |
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136 | |
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137 | /** |
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138 | @brief |
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139 | Invoked when the activity has changed. Sets visibility of attached objects. |
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140 | */ |
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141 | void PickupSpawner::changedActivity() |
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142 | { |
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143 | SUPER(PickupSpawner, changedActivity); |
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144 | |
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145 | for (std::set<WorldEntity*>::const_iterator it = this->getAttachedObjects().begin(); it != this->getAttachedObjects().end(); it++) |
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146 | (*it)->setVisible(this->isActive()); |
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147 | } |
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148 | |
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149 | /** |
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150 | @brief |
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151 | Set the template name of the item to spawn, also loads the template. |
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152 | @param name |
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153 | Name of the new template. |
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154 | */ |
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155 | void PickupSpawner::setItemTemplateName(const std::string& name) |
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156 | { |
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157 | this->itemTemplateName_ = name; |
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158 | this->itemTemplate_ = Template::getTemplate(name); |
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159 | } |
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160 | |
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161 | void PickupSpawner::setMaxSpawnedItems(int items) |
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162 | { |
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163 | this->maxSpawnedItems_ = items; |
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164 | this->spawnsRemaining_ = items; |
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165 | } |
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166 | |
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167 | /** |
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168 | @brief |
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169 | Tick, checks if any Pawn is close enough to trigger. |
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170 | @param dt |
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171 | Time since last tick. |
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172 | */ |
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173 | //TODO: Replace this with a real DistanceTrigger. |
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174 | void PickupSpawner::tick(float dt) |
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175 | { |
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176 | if (this->isActive()) |
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177 | { |
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178 | //! Triggers as soon as a Pawn is in the specified distance. |
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179 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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180 | { |
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181 | Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); |
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182 | if (distance.length() < this->triggerDistance_) |
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183 | this->trigger(*it); |
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184 | } |
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185 | |
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186 | //! Animation. |
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187 | this->yaw(Radian(rotationSpeed_s*dt)); |
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188 | this->tickSum_ += bounceSpeed_s*dt; |
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189 | this->translate(Vector3(0,bounceDistance_s*dt*sin(this->tickSum_),0)); |
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190 | if (this->tickSum_ > 2*Ogre::Math::PI) |
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191 | this->tickSum_ -= 2*Ogre::Math::PI; |
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192 | } |
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193 | } |
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194 | |
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195 | /** |
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196 | @brief |
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197 | Trigger the PickupSpawner. |
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198 | |
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199 | Adds the pickup to the Pawn that triggered, |
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200 | sets the timer to re-activate and deactives the PickupSpawner. |
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201 | |
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202 | @param pawn |
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203 | Pawn which triggered the PickupSpawner. |
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204 | */ |
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205 | void PickupSpawner::trigger(Pawn* pawn) |
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206 | { |
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207 | if (this->isActive() && this->itemTemplate_ && this->itemTemplate_->getBaseclassIdentifier()) //!< Checks whether PickupItem is active, amongst other things. |
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208 | { |
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209 | BaseItem* item = this->getItem(); |
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210 | if (item != NULL) //!< If the conversion was successful. |
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211 | { |
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212 | item->setPickupIdentifier(this->itemTemplateName_); //TODO: Needed? |
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213 | item->addTemplate(this->itemTemplate_); //TODO: Does what? |
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214 | |
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215 | if(item->pickedUp(pawn)) |
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216 | { |
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217 | COUT(3) << this->itemTemplateName_ << " got picked up." << std::endl; |
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218 | |
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219 | |
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220 | if(this->spawnsRemaining_ != INF) |
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221 | { |
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222 | this->spawnsRemaining_--; |
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223 | } |
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224 | |
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225 | if (this->spawnsRemaining_ != 0 && this->respawnTime_ > 0.0f) |
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226 | { |
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227 | this->respawnTimer_.setTimer(this->respawnTime_, false, createExecutor(createFunctor(&PickupSpawner::respawnTimerCallback, this))); |
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228 | |
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229 | this->setActive(false); |
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230 | this->fireEvent(); |
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231 | } |
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232 | } |
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233 | else |
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234 | { |
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235 | item->destroy(); |
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236 | } |
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237 | } |
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238 | } |
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239 | |
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240 | if(this->spawnsRemaining_ == 0) |
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241 | { |
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242 | COUT(3) << "PickupSpawner empty, selfdistruct initialized." << std::endl; |
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243 | this->setActive(false); |
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244 | this->destroy(); |
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245 | } |
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246 | } |
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247 | |
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248 | /** |
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249 | @brief |
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250 | Creates a BaseItem of the type specified by the PickupSpawner. |
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251 | @return |
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252 | The BaseItem created. |
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253 | */ |
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254 | BaseItem* PickupSpawner::getItem(void) |
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255 | { |
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256 | BaseObject* newItem = this->itemTemplate_->getBaseclassIdentifier()->fabricate(this); //!< Creates new object of specified item type. |
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257 | return orxonox_cast<BaseItem*>(newItem); |
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258 | } |
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259 | |
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260 | /** |
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261 | @brief |
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262 | Invoked by the timer, re-activates the PickupSpawner. |
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263 | */ |
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264 | void PickupSpawner::respawnTimerCallback() |
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265 | { |
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266 | COUT(3) << "PickupSpawner reactivated." << std::endl; |
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267 | |
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268 | this->setActive(true); |
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269 | } |
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270 | } |
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