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source: code/branches/pickup2/src/orxonox/pickup/PickupSpawner.h @ 6252

Last change on this file since 6252 was 5953, checked in by dafrick, 15 years ago

Made DroppedItem inherit from PickupSpawner. Also minor changes in PickupSpawner.

  • Property svn:eol-style set to native
File size: 5.4 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of PickupSpawner.
32*/
33
34#ifndef _PickupSpawner_H__
35#define _PickupSpawner_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <string>
40#include "tools/Timer.h"
41#include "tools/interfaces/Tickable.h"
42#include "worldentities/StaticEntity.h"
43
44namespace orxonox
45{
46    /**
47        @brief PickupSpawner.
48        @author Daniel 'Huty' Haggenmueller
49    */
50    class _OrxonoxExport PickupSpawner : public StaticEntity, public Tickable
51    {
52        public:
53            //TODO: Add limit of items spawned here. Also possibility to spawn collections?
54            PickupSpawner(BaseObject* creator);
55            PickupSpawner(BaseObject* creator, BaseItem* item, float triggerDistance, float respawnTime, int maxSpawnedItems);
56            virtual ~PickupSpawner();
57
58            virtual void changedActivity();                                 //!< Invoked when activity has changed (set visibilty).
59            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);  //!< Method for creating a PickupSpawner through XML.
60            virtual void tick(float dt);
61
62            void trigger(Pawn* pawn);                                       //!< Method called when a Pawn is close enough.
63            void respawnTimerCallback();                                    //!< Method called when the timer runs out.
64
65            /**
66            @brief Get the template name for the item to spawn.
67            @return Returns the name of the template of the item to spawn.
68            */
69            inline const std::string& getItemTemplateName() const
70                { return this->itemTemplateName_; }
71            void setItemTemplateName(const std::string& name);              //!< Set the template name of the item to spawn.
72
73            /**
74                @brief Get the template for the item to spawn.
75                @return Returns the template of the item to spawn.
76            */
77            inline Template* getItemTemplate() const
78                { return this->itemTemplate_; }
79
80            /**
81                @brief Get the distance in which to trigger.
82                @return Returns the distance in which this gets triggered.
83            */
84            inline float getTriggerDistance() const
85                { return this->triggerDistance_; }
86            /**
87                @brief Set the distance in which to trigger.
88                @param value The new distance in which to trigger.
89            */
90            inline void setTriggerDistance(float value)
91                { this->triggerDistance_ = value; }
92
93            /**
94                @brief Get the time to respawn.
95                @returns Returns the time after which this gets re-actived.
96            */
97            inline float getRespawnTime() const
98                { return this->respawnTime_; }
99            /**
100                @brief Set the time to respawn.
101                @param time New time after which this gets re-actived.
102            */
103            inline void setRespawnTime(float time)
104                { this->respawnTime_ = time; }
105
106
107            inline int getMaxSpawnedItems(void)
108                { return this->maxSpawnedItems_; }
109            void setMaxSpawnedItems(int items);
110
111        protected:
112            virtual BaseItem* getItem(void);
113
114        private:
115            void initialize(void);
116
117            std::string itemTemplateName_;          //!< Template name of the item to spawn.
118            Template* itemTemplate_;                //!< Template of the item to spawn.
119
120            int maxSpawnedItems_;                   //!< Maximum number of items spawned by this PickupSpawner.
121            int spawnsRemaining_;                   //!< Number of items that can be spawned by this PickupSpawner until it selfdestructs.
122
123            float triggerDistance_;                 //!< Distance in which this gets triggered.
124
125            /* Pickup animation */
126            float tickSum_;                         //!< Adds up tick to use in sine movement
127            static const float bounceSpeed_s;       //!< Speed of pickup to bounce up and down
128            static const float bounceDistance_s;    //!< Distance the pickup bounces up and down
129            static const float rotationSpeed_s;     //!< Rotation speed of pickup
130
131            float respawnTime_;                     //!< Time after which this gets re-actived.
132            Timer respawnTimer_;                    //!< Timer used for re-activating.
133
134            static const int INF = -1;             //!< Constant for infinity.
135    };
136}
137
138#endif /* _PickupSpawner_H__ */
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