/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Daniel 'Huty' Haggenmueller * Co-authors: * ... * */ /** @file @brief Definition of HealthImmediate. */ #ifndef _HealthImmediate_H__ #define _HealthImmediate_H__ #include "OrxonoxPrereqs.h" #include "pickup/PassiveItem.h" namespace orxonox { /** @brief Health-item, immediatly recovers health when picked up. */ class _OrxonoxExport HealthImmediate : public PassiveItem { //TODO: Comment. //Does this get destroyed, when the healt is delivered? It seems to me it doesn't. public: HealthImmediate(BaseObject* creator); virtual ~HealthImmediate(); virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode); virtual bool pickedUp(Pawn* pawn); inline float getRecoveredHealth() const { return this->recoveredHealth_; } inline void setRecoveredHealth(float recovery) { this->recoveredHealth_ = recovery; } private: float recoveredHealth_; }; } #endif /* _HealthImmediate_H__ */