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source: code/branches/pickup2/src/orxonox/pickup/items/HealthImmediate.h @ 6413

Last change on this file since 6413 was 5947, checked in by rgrieder, 15 years ago

Merged pickup branch revisions to pickup2.

  • Property svn:eol-style set to native
File size: 1.9 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of HealthImmediate.
32*/
33
34#ifndef _HealthImmediate_H__
35#define _HealthImmediate_H__
36
37#include "OrxonoxPrereqs.h"
38#include "pickup/PassiveItem.h"
39
40namespace orxonox
41{
42    /**
43        @brief Health-item, immediatly recovers health when picked up.
44    */
45    class _OrxonoxExport HealthImmediate : public PassiveItem
46    {
47        //TODO: Comment.
48        //Does this get destroyed, when the healt is delivered? It seems to me it doesn't.
49        public:
50            HealthImmediate(BaseObject* creator);
51            virtual ~HealthImmediate();
52
53            virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode);
54
55            virtual bool pickedUp(Pawn* pawn);
56
57            inline float getRecoveredHealth() const
58                { return this->recoveredHealth_; }
59            inline void setRecoveredHealth(float recovery)
60                { this->recoveredHealth_ = recovery; }
61
62        private:
63            float recoveredHealth_;
64    };
65}
66
67#endif /* _HealthImmediate_H__ */
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