[3060] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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[5896] | 23 | * Reto Grieder |
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[3060] | 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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[3196] | 28 | |
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[5896] | 29 | #include "AmbientSound.h" |
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[3196] | 30 | |
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[5914] | 31 | #include "core/CoreIncludes.h" |
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[5896] | 32 | #include "core/EventIncludes.h" |
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[6412] | 33 | #include "core/GameMode.h" |
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| 34 | #include "core/Resource.h" |
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[5896] | 35 | #include "core/XMLPort.h" |
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[6412] | 36 | #include "SoundManager.h" |
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[3060] | 37 | |
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[5738] | 38 | namespace orxonox |
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[3060] | 39 | { |
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[5896] | 40 | CreateFactory(AmbientSound); |
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| 41 | |
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| 42 | AmbientSound::AmbientSound(BaseObject* creator) |
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| 43 | : BaseObject(creator) |
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[6412] | 44 | , Synchronisable(creator) |
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| 45 | , bPlayOnLoad_(false) |
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[3060] | 46 | { |
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[5896] | 47 | RegisterObject(AmbientSound); |
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[6412] | 48 | |
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| 49 | // Ambient sounds always fade in |
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| 50 | this->setVolume(0); |
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| 51 | this->registerVariables(); |
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[3060] | 52 | } |
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| 53 | |
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[6412] | 54 | void AmbientSound::preDestroy() |
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[3060] | 55 | { |
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[6412] | 56 | if (GameMode::playsSound()) |
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| 57 | { |
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| 58 | // Smoothly fade out by keeping a SmartPtr |
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| 59 | SoundManager::getInstance().unregisterAmbientSound(this); |
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| 60 | } |
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[3060] | 61 | } |
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| 62 | |
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[6412] | 63 | void AmbientSound::registerVariables() |
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| 64 | { |
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| 65 | registerVariable(ambientSource_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::ambientSourceChanged)); |
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| 66 | registerVariable(bLooping_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::loopingChanged)); |
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| 67 | registerVariable(pitch_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::pitchChanged)); |
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| 68 | registerVariable(bPlayOnLoad_, ObjectDirection::ToClient, new NetworkCallback<AmbientSound>(this, &AmbientSound::playOnLoadChanged)); |
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| 69 | } |
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| 70 | |
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[5896] | 71 | void AmbientSound::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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[3060] | 72 | { |
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[5896] | 73 | SUPER(AmbientSound, XMLPort, xmlelement, mode); |
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[6412] | 74 | BaseSound::XMLPortExtern(xmlelement, mode); |
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| 75 | XMLPortParam(AmbientSound, "ambientSource", setAmbientSource, getAmbientSource, xmlelement, mode); |
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| 76 | XMLPortParam(AmbientSound, "playOnLoad", setPlayOnLoad, getPlayOnLoad, xmlelement, mode); |
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[3060] | 77 | } |
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| 78 | |
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[5896] | 79 | void AmbientSound::XMLEventPort(Element& xmlelement, XMLPort::Mode mode) |
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[3060] | 80 | { |
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[5896] | 81 | SUPER(AmbientSound, XMLEventPort, xmlelement, mode); |
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| 82 | XMLPortEventState(AmbientSound, BaseObject, "play", play, xmlelement, mode); |
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[3060] | 83 | } |
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[6412] | 84 | |
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| 85 | void AmbientSound::play() |
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| 86 | { |
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| 87 | if (GameMode::playsSound()) |
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| 88 | SoundManager::getInstance().registerAmbientSound(this); |
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| 89 | } |
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| 90 | |
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| 91 | void AmbientSound::stop() |
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| 92 | { |
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| 93 | if (GameMode::playsSound()) |
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| 94 | SoundManager::getInstance().unregisterAmbientSound(this); |
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| 95 | } |
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| 96 | |
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| 97 | void AmbientSound::pause() |
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| 98 | { |
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| 99 | if (GameMode::playsSound()) |
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| 100 | SoundManager::getInstance().pauseAmbientSound(this); |
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| 101 | } |
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| 102 | |
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| 103 | float AmbientSound::getRealVolume() |
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| 104 | { |
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| 105 | assert(GameMode::playsSound()); |
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| 106 | return SoundManager::getInstance().getRealVolume(SoundType::Music); |
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| 107 | } |
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| 108 | |
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| 109 | void AmbientSound::setAmbientSource(const std::string& source) |
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| 110 | { |
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| 111 | this->ambientSource_ = source; |
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| 112 | this->moodChanged(this->getMood()); |
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| 113 | } |
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| 114 | |
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| 115 | void AmbientSound::moodChanged(const std::string& mood) |
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| 116 | { |
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| 117 | if (GameMode::playsSound()) |
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| 118 | { |
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| 119 | const std::string& path = "ambient/" + MoodManager::getInstance().getMood() + '/' + this->ambientSource_; |
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| 120 | shared_ptr<ResourceInfo> fileInfo = Resource::getInfo(path); |
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| 121 | if (fileInfo != NULL) |
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| 122 | this->setSource(path); |
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| 123 | else |
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| 124 | COUT(3) << "Sound: " << this->ambientSource_ << ": Not a valid name! Ambient sound will not change." << std::endl; |
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| 125 | } |
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| 126 | } |
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| 127 | |
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| 128 | void AmbientSound::setPlayOnLoad(bool val) |
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| 129 | { |
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| 130 | this->bPlayOnLoad_ = val; |
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| 131 | if (val) |
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| 132 | this->play(); |
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| 133 | } |
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| 134 | |
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| 135 | void AmbientSound::changedActivity() |
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| 136 | { |
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| 137 | SUPER(AmbientSound, changedActivity); |
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| 138 | if (this->isActive()) |
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| 139 | this->play(); |
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| 140 | else |
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| 141 | this->stop(); |
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| 142 | } |
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[5896] | 143 | } |
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