/* * ORXONOX - the hottest 3D action shooter ever to exist * > www.orxonox.net < * * * License notice: * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Author: * Daniel 'Huty' Haggenmueller * Co-authors: * Damian 'Mozork' Frick * */ /** @file @brief Definition of the DroppedPickup class. */ #ifndef _DroppedPickup_H__ #define _DroppedPickup_H__ #include "PickupPrereqs.h" #include "PickupSpawner.h" namespace orxonox { /** @brief Special PickupSpawner that is created whe a Pickupable is dropped. It just spawns one pickup, the one that was dropped. @author Daniel 'Huty' Haggenmueller Damian 'Mozork' Frick */ class _PickupExport DroppedPickup : public PickupSpawner { public: DroppedPickup(BaseObject* creator); //!< Default constructor. DroppedPickup(BaseObject* creator, Pickupable* pickup, const Vector3& position, float triggerDistance = 10.0); //!< Constructor. virtual ~DroppedPickup(); //!< Destructor. protected: virtual Pickupable* getPickup(void); //!< Creates the Pickupable that is going to get picked up. private: void initialize(void); //!< Initializes the member variables of the object. bool gotPickedUp_; //!< Whether the pickup got picked up or not. }; } #endif /* _DroppedPickup_H__ */