[2917] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Daniel 'Huty' Haggenmueller |
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| 24 | * Co-authors: |
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[6405] | 25 | * Damian 'Mozork' Frick |
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[2917] | 26 | * |
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| 27 | */ |
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| 28 | |
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| 29 | /** |
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| 30 | @file |
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| 31 | @brief Implementation of PickupSpawner. |
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| 32 | */ |
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| 33 | |
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| 34 | #include "PickupSpawner.h" |
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[3196] | 35 | |
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[2917] | 36 | #include "core/CoreIncludes.h" |
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[3196] | 37 | #include "core/Template.h" |
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[2917] | 38 | #include "core/XMLPort.h" |
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[5735] | 39 | #include "worldentities/pawns/Pawn.h" |
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[6466] | 40 | #include "PickupManager.h" |
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| 41 | #include "PickupRepresentation.h" |
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[2917] | 42 | |
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| 43 | namespace orxonox |
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| 44 | { |
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[5953] | 45 | |
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[2917] | 46 | CreateFactory(PickupSpawner); |
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| 47 | |
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| 48 | /** |
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[5947] | 49 | @brief |
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[6421] | 50 | Constructor. Creates a blank PickupSpawner. |
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[5947] | 51 | @param creator |
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| 52 | Pointer to the object which created this item. |
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[2917] | 53 | */ |
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| 54 | PickupSpawner::PickupSpawner(BaseObject* creator) : StaticEntity(creator) |
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| 55 | { |
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[6514] | 56 | this->initialize(); |
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| 57 | |
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[6466] | 58 | RegisterObject(PickupSpawner); |
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[5953] | 59 | } |
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| 60 | |
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[6421] | 61 | /** |
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| 62 | @brief |
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| 63 | Constructor, Creates a fully functional PickupSpawner. |
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| 64 | @param creator |
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| 65 | The creator of this PickupSpawner. |
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| 66 | @param pickup |
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| 67 | The Pickupable to be spawned by this PickupSpawner. |
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| 68 | @param triggerDistance |
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| 69 | The distance at which the PickupSpawner will trigger. |
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| 70 | @param respawnTime |
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| 71 | The minimum time between two spawns. |
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| 72 | @param maySpawnedItems |
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| 73 | The maximum number of items spawned by this PickupSpawner. |
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| 74 | */ |
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[6405] | 75 | PickupSpawner::PickupSpawner(BaseObject* creator, Pickupable* pickup, float triggerDistance, float respawnTime, int maxSpawnedItems) : StaticEntity(creator) |
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[5953] | 76 | { |
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[6466] | 77 | RegisterObject(PickupSpawner); |
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| 78 | |
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[5953] | 79 | this->initialize(); |
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| 80 | |
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[6405] | 81 | this->pickup_ = pickup; |
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[5953] | 82 | |
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| 83 | this->triggerDistance_ = triggerDistance; |
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| 84 | this->respawnTime_ = respawnTime; |
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| 85 | this->setMaxSpawnedItems(maxSpawnedItems); |
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[6466] | 86 | |
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[6475] | 87 | if(this->pickup_ == NULL) |
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| 88 | { |
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| 89 | COUT(2) << "A PickupSpawner was created without a valid Pickupable. This won't work." << std::endl; |
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| 90 | this->setActive(false); |
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| 91 | } |
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| 92 | else |
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| 93 | { |
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| 94 | PickupRepresentation* representation = PickupManager::getInstance().getRepresentation(this->pickup_->getPickupIdentifier()); |
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| 95 | this->attach(representation->getSpawnerRepresentation(this)); |
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| 96 | } |
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[5953] | 97 | } |
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| 98 | |
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[6421] | 99 | /** |
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| 100 | @brief |
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| 101 | Registers the object and sets some default values. |
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| 102 | */ |
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[5953] | 103 | void PickupSpawner::initialize(void) |
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| 104 | { |
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[6405] | 105 | this->pickup_ = NULL; |
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| 106 | |
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[2917] | 107 | this->triggerDistance_ = 20; |
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[6405] | 108 | this->respawnTime_ = 0; |
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[5953] | 109 | this->maxSpawnedItems_ = INF; |
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| 110 | this->spawnsRemaining_ = INF; |
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[2917] | 111 | } |
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[5947] | 112 | |
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| 113 | /** |
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| 114 | @brief |
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| 115 | Destructor. |
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| 116 | */ |
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[2917] | 117 | PickupSpawner::~PickupSpawner() |
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| 118 | { |
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[6421] | 119 | if(this->pickup_ != NULL) |
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[6478] | 120 | this->pickup_->destroy(); |
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[2917] | 121 | } |
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[5947] | 122 | |
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[2917] | 123 | /** |
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[5947] | 124 | @brief |
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| 125 | Method for creating a PickupSpawner through XML. |
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| 126 | @param xmlelement |
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| 127 | XML element which contains the PickupSpawner. |
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| 128 | @param mode |
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| 129 | XMLPort mode. |
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[2917] | 130 | */ |
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| 131 | void PickupSpawner::XMLPort(Element& xmlelement, XMLPort::Mode mode) |
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| 132 | { |
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| 133 | SUPER(PickupSpawner, XMLPort, xmlelement, mode); |
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| 134 | |
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[6421] | 135 | XMLPortObject(PickupSpawner, Pickupable, "pickup", setPickupable, getPickupable, xmlelement, mode); |
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[6405] | 136 | |
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[2917] | 137 | XMLPortParam(PickupSpawner, "triggerDistance", setTriggerDistance, getTriggerDistance, xmlelement, mode); |
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| 138 | XMLPortParam(PickupSpawner, "respawnTime", setRespawnTime, getRespawnTime, xmlelement, mode); |
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[5953] | 139 | XMLPortParam(PickupSpawner, "maxSpawnedItems", setMaxSpawnedItems, getMaxSpawnedItems, xmlelement, mode); |
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[6475] | 140 | |
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| 141 | if(this->pickup_ == NULL) |
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[6405] | 142 | { |
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[6475] | 143 | COUT(2) << "A PickupSpawner was created without a valid Pickupable. This won't work." << std::endl; |
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| 144 | this->setActive(false); |
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[6405] | 145 | } |
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[6475] | 146 | else |
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[6405] | 147 | { |
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[6475] | 148 | PickupRepresentation* representation = PickupManager::getInstance().getRepresentation(this->pickup_->getPickupIdentifier()); |
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[6484] | 149 | representation->setVisible(this->isActive()); |
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[6475] | 150 | this->attach(representation->getSpawnerRepresentation(this)); |
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[6484] | 151 | this->setActive(true); |
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[6405] | 152 | } |
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[2917] | 153 | } |
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[6405] | 154 | |
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[6421] | 155 | /** |
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| 156 | @brief |
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[6475] | 157 | Invoked when the activity has changed. Sets visibility of attached objects. |
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[6421] | 158 | */ |
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[6475] | 159 | void PickupSpawner::changedActivity() |
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[6405] | 160 | { |
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[6475] | 161 | SUPER(PickupSpawner, changedActivity); |
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[5947] | 162 | |
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[6486] | 163 | this->setVisible(this->isActive()); |
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[5953] | 164 | } |
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[6475] | 165 | |
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[2917] | 166 | /** |
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[5947] | 167 | @brief |
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| 168 | Tick, checks if any Pawn is close enough to trigger. |
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| 169 | @param dt |
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| 170 | Time since last tick. |
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[2917] | 171 | */ |
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[6466] | 172 | //TODO: Replace this with a real DistanceTrigger? Or better with collisions? |
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[2917] | 173 | void PickupSpawner::tick(float dt) |
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| 174 | { |
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[6405] | 175 | //! If the PickupSpawner is active. |
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[2917] | 176 | if (this->isActive()) |
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| 177 | { |
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[6405] | 178 | //! Iterate trough all Pawns. |
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[5929] | 179 | for (ObjectList<Pawn>::iterator it = ObjectList<Pawn>::begin(); it != ObjectList<Pawn>::end(); ++it) |
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[2917] | 180 | { |
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| 181 | Vector3 distance = it->getWorldPosition() - this->getWorldPosition(); |
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[6405] | 182 | //! If a Pawn, that fits the target-range of the item spawned by this Pickup, is in trigger-distance. |
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| 183 | if (distance.length() < this->triggerDistance_ && this->pickup_->isTarget(*it)) |
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| 184 | { |
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[2917] | 185 | this->trigger(*it); |
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[6405] | 186 | } |
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[2917] | 187 | } |
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| 188 | } |
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| 189 | } |
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[6475] | 190 | |
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[2917] | 191 | /** |
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[5947] | 192 | @brief |
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[6475] | 193 | Sets the maximum number of spawned items. |
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| 194 | @param items |
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| 195 | The maximum number of spawned items to be set. |
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[2917] | 196 | */ |
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[6475] | 197 | void PickupSpawner::setMaxSpawnedItems(int items) |
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[2917] | 198 | { |
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[6475] | 199 | this->maxSpawnedItems_ = items; |
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| 200 | this->spawnsRemaining_ = items; |
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[6405] | 201 | } |
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| 202 | |
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[6421] | 203 | /** |
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| 204 | @brief |
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| 205 | Decrements the number of remaining spawns. |
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| 206 | Sets the PickupSpawner to inactive for the duration of the respawnTime. |
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| 207 | Destroys the PickupSpawner if the number of remaining spawns has reached zero. |
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| 208 | */ |
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[6405] | 209 | void PickupSpawner::decrementSpawnsRemaining(void) |
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| 210 | { |
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| 211 | if(this->spawnsRemaining_ != INF) |
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| 212 | { |
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| 213 | this->spawnsRemaining_--; |
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| 214 | } |
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| 215 | if(this->spawnsRemaining_ != 0 && this->respawnTime_ > 0) |
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| 216 | { |
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[6421] | 217 | //TODO: Nicer? Does this even work? |
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[6512] | 218 | this->startRespawnTimer(); |
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[5953] | 219 | |
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[6405] | 220 | this->setActive(false); |
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| 221 | this->fireEvent(); |
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| 222 | } |
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| 223 | else |
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[5953] | 224 | { |
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[6475] | 225 | COUT(3) << "PickupSpawner empty, selfdestruct initialized." << std::endl; |
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[5953] | 226 | this->setActive(false); |
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[6475] | 227 | this->destroy(); |
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[5953] | 228 | } |
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[2917] | 229 | } |
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[6475] | 230 | |
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| 231 | /** |
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| 232 | @brief |
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[6512] | 233 | Starts the respawn timer. |
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| 234 | */ |
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| 235 | void PickupSpawner::startRespawnTimer(void) |
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| 236 | { |
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| 237 | this->respawnTimer_.setTimer(this->respawnTime_, false, createExecutor(createFunctor(&PickupSpawner::respawnTimerCallback, this))); |
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| 238 | } |
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| 239 | |
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| 240 | /** |
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| 241 | @brief |
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[6475] | 242 | Sets a Pickupable for the PickupSpawner to spawn. |
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| 243 | @param pickup |
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| 244 | The Pickupable to be set. |
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| 245 | */ |
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| 246 | void PickupSpawner::setPickupable(Pickupable* pickup) |
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| 247 | { |
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| 248 | if(this->pickup_ != NULL) |
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| 249 | { |
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| 250 | COUT(1) << "In PickupSpawner: setPickupable called, with this->pickup_ already set." << std::endl; |
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| 251 | return; |
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| 252 | } |
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| 253 | if(pickup == NULL) |
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| 254 | { |
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| 255 | COUT(1) << "In PickupSpawner: Argument of setPickupable is NULL." << std::endl; |
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| 256 | return; |
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| 257 | } |
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| 258 | |
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| 259 | this->pickup_ = pickup; |
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| 260 | } |
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| 261 | |
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| 262 | /** |
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| 263 | @brief |
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| 264 | Get the Pickupable that is spawned by this PickupSpawner. |
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| 265 | @return |
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| 266 | Returns the Pickupable that is spawned by this PickupSpawner. |
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| 267 | */ |
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| 268 | const Pickupable* PickupSpawner::getPickupable(void) |
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| 269 | { |
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| 270 | return this->pickup_; |
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| 271 | } |
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[5947] | 272 | |
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[2917] | 273 | /** |
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[5947] | 274 | @brief |
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[6475] | 275 | Trigger the PickupSpawner. |
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| 276 | Adds the pickup to the Pawn that triggered, sets the timer to re-activate and deactives the PickupSpawner. |
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| 277 | @param pawn |
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| 278 | Pawn which triggered the PickupSpawner. |
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| 279 | */ |
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| 280 | //TODO: Make more generic -> without pawn. |
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| 281 | void PickupSpawner::trigger(Pawn* pawn) |
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| 282 | { |
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[6484] | 283 | if (this->isActive()) //!< Checks whether PickupSpawner is active. |
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[6475] | 284 | { |
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[6499] | 285 | COUT(3) << "PickupSpawner triggered and active." << std::endl; |
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[6484] | 286 | |
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[6475] | 287 | PickupCarrier* carrier = dynamic_cast<PickupCarrier*>(pawn); |
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| 288 | if(carrier == NULL) |
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| 289 | { |
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| 290 | COUT(1) << "This is bad. Pawn isn't PickupCarrier." << std::endl; |
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| 291 | return; |
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| 292 | } |
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| 293 | |
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| 294 | if(!carrier->isTarget(this->pickup_)) |
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| 295 | { |
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| 296 | COUT(4) << "PickupSpawner triggered but Pawn wasn't a target of the Pickupable." << std::endl; |
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| 297 | return; |
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| 298 | } |
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| 299 | |
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| 300 | PickupCarrier* target = carrier->getTarget(this->pickup_); |
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| 301 | Pickupable* pickup = this->getPickup(); |
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| 302 | |
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[6492] | 303 | if(target != NULL && pickup != NULL) |
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[6475] | 304 | { |
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[6492] | 305 | if(target->pickup(pickup)) |
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[6475] | 306 | { |
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| 307 | this->decrementSpawnsRemaining(); |
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| 308 | } |
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| 309 | else |
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| 310 | { |
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| 311 | pickup->destroy(); |
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| 312 | } |
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| 313 | } |
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| 314 | else |
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| 315 | { |
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| 316 | //TODO: Really that severe? |
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| 317 | if(target == NULL) |
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| 318 | COUT(1) << "PickupSpawner: Pickupable has no target." << std::endl; |
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| 319 | |
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| 320 | if(pickup == NULL) |
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| 321 | { |
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| 322 | COUT(1) << "PickupSpawner: getPickup produced an error, no Pickupable created." << std::endl; |
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| 323 | } |
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| 324 | else |
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| 325 | { |
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| 326 | pickup->destroy(); |
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| 327 | } |
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| 328 | } |
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| 329 | } |
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| 330 | } |
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| 331 | |
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| 332 | /** |
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| 333 | @brief |
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[6405] | 334 | Creates a new Pickupable. |
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[5953] | 335 | @return |
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[6405] | 336 | The Pickupable created. |
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[5953] | 337 | */ |
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[6405] | 338 | Pickupable* PickupSpawner::getPickup(void) |
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[5953] | 339 | { |
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[6405] | 340 | if(this->spawnsRemaining_ == 0) |
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| 341 | { |
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| 342 | COUT(1) << "Massive Error: PickupSpawner still alive until having spawned last item." << std::endl; |
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| 343 | return NULL; |
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| 344 | } |
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| 345 | |
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| 346 | Pickupable* pickup = this->pickup_->clone(); |
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| 347 | return pickup; |
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[5953] | 348 | } |
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| 349 | |
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| 350 | /** |
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| 351 | @brief |
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[5947] | 352 | Invoked by the timer, re-activates the PickupSpawner. |
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[2917] | 353 | */ |
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| 354 | void PickupSpawner::respawnTimerCallback() |
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| 355 | { |
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| 356 | COUT(3) << "PickupSpawner reactivated." << std::endl; |
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| 357 | |
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| 358 | this->setActive(true); |
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| 359 | } |
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| 360 | } |
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