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source: code/branches/pickup3/src/modules/weapons/projectiles/Rocket.cc @ 6514

Last change on this file since 6514 was 6421, checked in by dafrick, 15 years ago

Some Documenting and bug fixes.

  • Property svn:eol-style set to native
File size: 9.3 KB
RevLine 
[6119]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#include "Rocket.h"
30
[6378]31#include <BulletDynamics/Dynamics/btRigidBody.h>
32
33#include "core/CoreIncludes.h"
[6119]34#include "core/XMLPort.h"
[6378]35#include "worldentities/CameraPosition.h"
[6119]36#include "worldentities/pawns/Pawn.h"
37#include "graphics/ParticleSpawner.h"
38#include "graphics/Model.h"
39#include "objects/collisionshapes/ConeCollisionShape.h"
40#include "infos/PlayerInfo.h"
41#include "controllers/Controller.h"
[6247]42#include "sound/WorldSound.h"
43
[6119]44namespace orxonox
45{
[6120]46    CreateFactory(Rocket);
[6119]47    // create the factory for the Rocket
48
49    /**
50    @brief
51        Constructor. Registers the object and initializes some default values.
52    */
53    Rocket::Rocket(BaseObject* creator) : ControllableEntity(creator)
54    {
55        RegisterObject(Rocket);// - register the Rocket class to the core
56
[6120]57        this->localAngularVelocity_ = 0;
[6315]58        this->bDestroy_ = false;
59        this->lifetime_ = 100;
[6387]60
[6119]61        if (GameMode::isMaster())
62        {
63            this->setCollisionType(WorldEntity::Kinematic);
64            this->setVelocity(0,0,-100);
[6387]65
[6167]66            Model* model = new Model(this);
67            model->setMeshSource("rocket.mesh");
[6389]68            model->scale(0.7);
[6167]69            this->attach(model);
70            ParticleEmitter* fire = new ParticleEmitter(this);
[6119]71            this->attach(fire);
72            fire->setOrientation(this->getOrientation());
73            fire->setSource("Orxonox/rocketfire");
[6387]74
[6119]75            this->enableCollisionCallback();
76            this->setCollisionResponse(false);
77            this->setCollisionType(Kinematic);
78
[6167]79            ConeCollisionShape* collisionShape = new ConeCollisionShape(this);
80            collisionShape->setRadius(3);
81            collisionShape->setHeight(500);
82            this->attachCollisionShape(collisionShape);
[6119]83
84            this->destroyTimer_.setTimer(this->lifetime_, false, createExecutor(createFunctor(&Rocket::destroyObject, this)));
[6387]85
[6313]86            this->defSndWpnEngine_ = new WorldSound(this);
87            this->defSndWpnEngine_->setLooping(true);
88            this->defSndWpnEngine_->setSource("sounds/Rocket_engine.ogg");
89            this->attach(defSndWpnEngine_);
[6285]90
[6313]91            this->defSndWpnLaunch_ = new WorldSound(this);
92            this->defSndWpnLaunch_->setLooping(false);
93            this->defSndWpnLaunch_->setSource("sounds/Rocket_launch.ogg");
94            this->attach(defSndWpnLaunch_);
95        }
96        else
97        {
98            this->defSndWpnEngine_ = 0;
99            this->defSndWpnLaunch_ = 0;
100        }
[6387]101
[6315]102        CameraPosition* camPosition = new CameraPosition(this);
103        camPosition->setPosition(0,4,15);
104        camPosition->setAllowMouseLook(true);
105        this->addCameraPosition(camPosition);
[6119]106    }
107
108    /**
109    @brief
[6247]110        Destructor. Destroys controller, if present and kills sounds, if playing.
[6119]111    */
112    Rocket::~Rocket()
113    {
114        if(this->isInitialized())
115        {
[6167]116            if (GameMode::isMaster() && this->player_)
[6119]117                this->player_->stopTemporaryControl();
[6383]118
[6315]119            if ( this->defSndWpnEngine_ )
[6381]120                this->defSndWpnEngine_->destroy();
[6383]121
[6315]122            if ( this->defSndWpnLaunch_ )
[6381]123                this->defSndWpnLaunch_->destroy();
[6119]124        }
125    }
126
127    /**
128    @brief
129        Method for creating a Rocket through XML.
130    */
131    void Rocket::XMLPort(Element& xmlelement, XMLPort::Mode mode)
132    {
133        // this calls the XMLPort function of the parent class
134        SUPER(Rocket, XMLPort, xmlelement, mode);
135    }
[6387]136
[6119]137    void Rocket::setOwner(Pawn* owner)
138    {
139        this->owner_ = owner;
140        this->originalControllableEntity_ = this->owner_->getPlayer()->getControllableEntity();
141        this->player_ = this->owner_->getPlayer();
142        this->owner_->getPlayer()->startTemporaryControl(this);
[6247]143
[6315]144        if( GameMode::isMaster() )
145        {
146            this->defSndWpnEngine_->play();
147            this->defSndWpnLaunch_->play();
148        }
[6119]149    }
150
151    /**
152    @brief
153        Defines which actions the Rocket has to take in each tick.
154    @param dt
155        The length of the tick.
156    */
157    void Rocket::tick(float dt)
158    {
159        SUPER(Rocket, tick, dt);
[6387]160
[6119]161        if( this->hasLocalController() )
162        {
163            this->setAngularVelocity(this->getOrientation() * this->localAngularVelocity_);
164            this->setVelocity( this->getOrientation()*WorldEntity::FRONT*this->getVelocity().length() );
165            this->localAngularVelocity_ = 0;
[6387]166
[6119]167            if( this->bDestroy_ )
168                this->destroy();
169        }
170    }
[6387]171
[6119]172    bool Rocket::collidesAgainst(WorldEntity* otherObject, btManifoldPoint& contactPoint)
173    {
174        if (!this->bDestroy_ && GameMode::isMaster())
175        {
176            if (otherObject == this->owner_)
177                return false;
[6387]178
[6119]179            this->bDestroy_ = true;
180
181            if (this->owner_)
182            {
183                {
184                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
185                    effect->setPosition(this->getPosition());
186                    effect->setOrientation(this->getOrientation());
187                    effect->setDestroyAfterLife(true);
188                    effect->setSource("Orxonox/explosion4");
189                    effect->setLifetime(2.0f);
190                }
191
192                {
193                    ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
194                    effect->setPosition(this->getPosition());
195                    effect->setOrientation(this->getOrientation());
196                    effect->setDestroyAfterLife(true);
197                    effect->setSource("Orxonox/smoke4");
198                    effect->setLifetime(3.0f);
199                }
200            }
201
202            float dmg = this->damage_;
[6421]203            //TODO: This souldn't be necessary here.
204            //if (this->owner_)
205            //    dmg = this->owner_->getPickups().processModifiers(ModifierType::Damage, dmg, false);
[6119]206
207            Pawn* victim = orxonox_cast<Pawn*>(otherObject);
208            if (victim)
[6295]209                victim->hit(this->owner_, contactPoint, dmg);
[6119]210//             this->destroy();
211        }
212        return false;
213    }
[6387]214
[6119]215    void Rocket::destroyObject()
216    {
217        if (GameMode::isMaster())
[6247]218        {
219            if(this->defSndWpnEngine_->isPlaying())
220            {
221                this->defSndWpnEngine_->stop();
222            }
[6119]223            this->destroy();
[6247]224        }
[6119]225    }
[6387]226
[6119]227    void Rocket::fired(unsigned int firemode)
228    {
229        if (this->owner_)
230        {
231            {
232                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
233                effect->setPosition(this->getPosition());
234                effect->setOrientation(this->getOrientation());
235                effect->setDestroyAfterLife(true);
236                effect->setSource("Orxonox/explosion4");
237                effect->setLifetime(2.0f);
238            }
239
240            {
241                ParticleSpawner* effect = new ParticleSpawner(this->owner_->getCreator());
242                effect->setPosition(this->getPosition());
243                effect->setOrientation(this->getOrientation());
244                effect->setDestroyAfterLife(true);
245                effect->setSource("Orxonox/smoke4");
246                effect->setLifetime(3.0f);
247            }
248            this->destroy();
249        }
250    }
251
252    /**
253    @brief
254        Rotates the Rocket around the y-axis by the amount specified by the first component of the input 2-dim vector.
255    @param value
256        The vector determining the amount of the angular movement.
257    */
258    void Rocket::rotateYaw(const Vector2& value)
259    {
260        ControllableEntity::rotateYaw(value);
[6387]261
[6119]262        if( !this->isInMouseLook() )
263            this->localAngularVelocity_.y += value.x;
264    }
265
266    /**
267    @brief
268        Rotates the Rocket around the x-axis by the amount specified by the first component of the input 2-dim vector.
269    @param value
270        The vector determining the amount of the angular movement.
271    */
272    void Rocket::rotatePitch(const Vector2& value)
273    {
274        ControllableEntity::rotatePitch(value);
[6387]275
[6119]276        if( !this->isInMouseLook() )
277            this->localAngularVelocity_.x += value.x;
278    }
279
280    /**
281    @brief
282        Rotates the Rocket around the z-axis by the amount specified by the first component of the input 2-dim vector.
283    @param value
284        The vector determining the amount of the angular movement.
285    */
286    void Rocket::rotateRoll(const Vector2& value)
287    {
288        ControllableEntity::rotateRoll(value);
[6387]289
[6119]290        if( !this->isInMouseLook() )
291            this->localAngularVelocity_.z += value.x;
292    }
[6387]293
[6119]294}
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