1 | /* |
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2 | Bullet Continuous Collision Detection and Physics Library |
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3 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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4 | |
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5 | This software is provided 'as-is', without any express or implied warranty. |
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6 | In no event will the authors be held liable for any damages arising from the use of this software. |
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7 | Permission is granted to anyone to use this software for any purpose, |
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8 | including commercial applications, and to alter it and redistribute it freely, |
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9 | subject to the following restrictions: |
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10 | |
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11 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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12 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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13 | 3. This notice may not be removed or altered from any source distribution. |
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14 | */ |
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15 | |
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16 | #ifndef BT_TRIANGLE_BUFFER_H |
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17 | #define BT_TRIANGLE_BUFFER_H |
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18 | |
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19 | #include "btTriangleCallback.h" |
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20 | #include "LinearMath/btAlignedObjectArray.h" |
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21 | |
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22 | struct btTriangle |
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23 | { |
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24 | btVector3 m_vertex0; |
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25 | btVector3 m_vertex1; |
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26 | btVector3 m_vertex2; |
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27 | int m_partId; |
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28 | int m_triangleIndex; |
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29 | }; |
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30 | |
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31 | ///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles' |
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32 | ///Example usage of this class: |
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33 | /// btTriangleBuffer triBuf; |
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34 | /// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax); |
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35 | /// for (int i=0;i<triBuf.getNumTriangles();i++) |
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36 | /// { |
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37 | /// const btTriangle& tri = triBuf.getTriangle(i); |
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38 | /// //do something useful here with the triangle |
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39 | /// } |
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40 | class btTriangleBuffer : public btTriangleCallback |
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41 | { |
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42 | |
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43 | btAlignedObjectArray<btTriangle> m_triangleBuffer; |
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44 | |
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45 | public: |
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46 | |
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47 | |
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48 | virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex); |
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49 | |
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50 | int getNumTriangles() const |
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51 | { |
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52 | return int(m_triangleBuffer.size()); |
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53 | } |
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54 | |
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55 | const btTriangle& getTriangle(int index) const |
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56 | { |
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57 | return m_triangleBuffer[index]; |
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58 | } |
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59 | |
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60 | void clearBuffer() |
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61 | { |
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62 | m_triangleBuffer.clear(); |
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63 | } |
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64 | |
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65 | }; |
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66 | |
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67 | |
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68 | #endif //BT_TRIANGLE_BUFFER_H |
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69 | |
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