1 | |
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2 | /* |
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3 | Bullet Continuous Collision Detection and Physics Library |
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4 | Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/ |
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5 | |
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6 | This software is provided 'as-is', without any express or implied warranty. |
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7 | In no event will the authors be held liable for any damages arising from the use of this software. |
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8 | Permission is granted to anyone to use this software for any purpose, |
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9 | including commercial applications, and to alter it and redistribute it freely, |
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10 | subject to the following restrictions: |
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11 | |
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12 | 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. |
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13 | 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. |
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14 | 3. This notice may not be removed or altered from any source distribution. |
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15 | */ |
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16 | |
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17 | ///This file was created by Alex Silverman |
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18 | |
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19 | #include "btTriangleIndexVertexMaterialArray.h" |
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20 | |
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21 | btTriangleIndexVertexMaterialArray::btTriangleIndexVertexMaterialArray(int numTriangles,int* triangleIndexBase,int triangleIndexStride, |
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22 | int numVertices,btScalar* vertexBase,int vertexStride, |
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23 | int numMaterials, unsigned char* materialBase, int materialStride, |
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24 | int* triangleMaterialsBase, int materialIndexStride) : |
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25 | btTriangleIndexVertexArray(numTriangles, triangleIndexBase, triangleIndexStride, numVertices, vertexBase, vertexStride) |
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26 | { |
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27 | btMaterialProperties mat; |
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28 | |
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29 | mat.m_numMaterials = numMaterials; |
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30 | mat.m_materialBase = materialBase; |
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31 | mat.m_materialStride = materialStride; |
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32 | #ifdef BT_USE_DOUBLE_PRECISION |
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33 | mat.m_materialType = PHY_DOUBLE; |
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34 | #else |
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35 | mat.m_materialType = PHY_FLOAT; |
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36 | #endif |
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37 | |
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38 | mat.m_numTriangles = numTriangles; |
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39 | mat.m_triangleMaterialsBase = (unsigned char *)triangleMaterialsBase; |
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40 | mat.m_triangleMaterialStride = materialIndexStride; |
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41 | mat.m_triangleType = PHY_INTEGER; |
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42 | |
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43 | addMaterialProperties(mat); |
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44 | } |
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45 | |
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46 | |
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47 | void btTriangleIndexVertexMaterialArray::getLockedMaterialBase(unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, |
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48 | unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) |
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49 | { |
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50 | btAssert(subpart< getNumSubParts() ); |
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51 | |
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52 | btMaterialProperties& mats = m_materials[subpart]; |
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53 | |
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54 | numMaterials = mats.m_numMaterials; |
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55 | (*materialBase) = (unsigned char *) mats.m_materialBase; |
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56 | #ifdef BT_USE_DOUBLE_PRECISION |
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57 | materialType = PHY_DOUBLE; |
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58 | #else |
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59 | materialType = PHY_FLOAT; |
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60 | #endif |
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61 | materialStride = mats.m_materialStride; |
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62 | |
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63 | numTriangles = mats.m_numTriangles; |
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64 | (*triangleMaterialBase) = (unsigned char *)mats.m_triangleMaterialsBase; |
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65 | triangleMaterialStride = mats.m_triangleMaterialStride; |
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66 | triangleType = mats.m_triangleType; |
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67 | } |
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68 | |
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69 | void btTriangleIndexVertexMaterialArray::getLockedReadOnlyMaterialBase(const unsigned char **materialBase, int& numMaterials, PHY_ScalarType& materialType, int& materialStride, |
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70 | const unsigned char ** triangleMaterialBase, int& numTriangles, int& triangleMaterialStride, PHY_ScalarType& triangleType, int subpart) |
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71 | { |
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72 | btMaterialProperties& mats = m_materials[subpart]; |
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73 | |
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74 | numMaterials = mats.m_numMaterials; |
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75 | (*materialBase) = (const unsigned char *) mats.m_materialBase; |
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76 | #ifdef BT_USE_DOUBLE_PRECISION |
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77 | materialType = PHY_DOUBLE; |
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78 | #else |
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79 | materialType = PHY_FLOAT; |
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80 | #endif |
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81 | materialStride = mats.m_materialStride; |
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82 | |
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83 | numTriangles = mats.m_numTriangles; |
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84 | (*triangleMaterialBase) = (const unsigned char *)mats.m_triangleMaterialsBase; |
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85 | triangleMaterialStride = mats.m_triangleMaterialStride; |
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86 | triangleType = mats.m_triangleType; |
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87 | } |
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