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source: code/branches/pickups/src/network/ConnectionManager.cc @ 3050

Last change on this file since 3050 was 2773, checked in by rgrieder, 16 years ago

Removed all enet and boost includes from header files in the network library.

  • Reduces dependencies
  • Minimises problems with windows.h
  • Speeds up the compiling process a little bit (probably negligible)
  • Also removes ugly WIN32_LEAN_AND_MEAN declarations before every enet.h include in the network library.

Removed windows.h header from util/Sleep.h by adding Sleep.cc

  • Property svn:eol-style set to native
File size: 8.8 KB
Line 
1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Oliver Scheuss, (C) 2007
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29//
30// C++ Interface: ConnectionManager
31//
32// Description: The Class ConnectionManager manages the servers conenctions to the clients.
33// each connection is provided by a new process. communication between master process and
34// connection processes is provided by ...
35//
36//
37// Author:  Oliver Scheuss
38//
39
40#include "ConnectionManager.h"
41
42#include <enet/enet.h>
43#include <iostream>
44#include <cassert>
45// boost.thread library for multithreading support
46#include <boost/thread/thread.hpp>
47#include <boost/bind.hpp>
48#include <boost/thread/recursive_mutex.hpp>
49
50#include "util/Math.h"
51#include "util/Sleep.h"
52#include "ClientInformation.h"
53#include "synchronisable/Synchronisable.h"
54#include "packet/ClassID.h"
55
56namespace std
57{
58  bool operator< (ENetAddress a, ENetAddress b) {
59    if(a.host <= b.host)
60      return true;
61    else
62      return false;
63  }
64}
65
66namespace orxonox
67{
68  //boost::thread_group network_threads;
69  static boost::recursive_mutex enet_mutex_g;
70
71  ConnectionManager *ConnectionManager::instance_=0;
72
73  ConnectionManager::ConnectionManager():receiverThread_(0){
74    assert(instance_==0);
75    instance_=this;
76    quit=false;
77    bindAddress = new ENetAddress();
78    bindAddress->host = ENET_HOST_ANY;
79    bindAddress->port = NETWORK_PORT;
80  }
81
82  ConnectionManager::ConnectionManager(int port){
83    assert(instance_==0);
84    instance_=this;
85    quit=false;
86    bindAddress = new ENetAddress();
87    bindAddress->host = ENET_HOST_ANY;
88    bindAddress->port = port;
89  }
90
91  ConnectionManager::ConnectionManager(int port, const std::string& address) :receiverThread_(0) {
92    assert(instance_==0);
93    instance_=this;
94    quit=false;
95    bindAddress = new ENetAddress();
96    enet_address_set_host (bindAddress, address.c_str());
97    bindAddress->port = NETWORK_PORT;
98  }
99
100  ConnectionManager::ConnectionManager(int port, const char *address) : receiverThread_(0) {
101    assert(instance_==0);
102    instance_=this;
103    quit=false;
104    bindAddress = new ENetAddress();
105    enet_address_set_host (bindAddress, address);
106    bindAddress->port = NETWORK_PORT;
107  }
108
109  ConnectionManager::~ConnectionManager(){
110    if(!quit)
111      quitListener();
112    instance_=0;
113    delete bindAddress;
114  }
115
116
117  ENetEvent *ConnectionManager::getEvent(){
118    if(!buffer.isEmpty())
119      return buffer.pop();
120    else
121      return NULL;
122  }
123
124  bool ConnectionManager::queueEmpty() {
125    return buffer.isEmpty();
126  }
127
128  void ConnectionManager::createListener() {
129    receiverThread_ = new boost::thread(boost::bind(&ConnectionManager::receiverThread, this));
130    return;
131  }
132
133  bool ConnectionManager::quitListener() {
134    quit=true;
135    receiverThread_->join();
136    return true;
137  }
138
139
140  bool ConnectionManager::addPacket(ENetPacket *packet, ENetPeer *peer) {
141    boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
142    if(enet_peer_send(peer, NETWORK_DEFAULT_CHANNEL, packet)!=0)
143      return false;
144    return true;
145  }
146
147  bool ConnectionManager::addPacket(ENetPacket *packet, int clientID) {
148    ClientInformation *temp = ClientInformation::findClient(clientID);
149    if(!temp){
150      COUT(3) << "C.Man: addPacket findClient failed" << std::endl;
151      return false;
152    }
153    return addPacket(packet, temp->getPeer());
154  }
155
156  bool ConnectionManager::addPacketAll(ENetPacket *packet) {
157    if(!instance_)
158      return false;
159    boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
160    for(ClientInformation *i=ClientInformation::getBegin()->next(); i!=0; i=i->next()){
161      COUT(3) << "adding broadcast packet for client: " << i->getID() << std::endl;
162      if(enet_peer_send(i->getPeer(), 0, packet)!=0)
163        return false;
164    }
165    return true;
166  }
167
168  // we actually dont need that function, because host_service does that for us
169  bool ConnectionManager::sendPackets() {
170    if(server==NULL || !instance_)
171      return false;
172    boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
173    enet_host_flush(server);
174    lock.unlock();
175    return true;
176  }
177
178  void ConnectionManager::receiverThread() {
179    // what about some error-handling here ?
180    ENetEvent *event;
181    atexit(enet_deinitialize);
182    { //scope of the mutex
183      boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
184      enet_initialize();
185      server = enet_host_create(bindAddress, NETWORK_MAX_CONNECTIONS, 0, 0);
186      lock.unlock();
187    }
188    if(server==NULL){
189      // add some error handling here ==========================
190      quit=true;
191      return;
192    }
193
194    event = new ENetEvent;
195    while(!quit){
196      { //mutex scope
197        boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
198        if(enet_host_service(server, event, NETWORK_WAIT_TIMEOUT)<0){
199          // we should never reach this point
200          quit=true;
201          continue;
202          // add some error handling here ========================
203        }
204        lock.unlock();
205      }
206      switch(event->type){
207        // log handling ================
208        case ENET_EVENT_TYPE_CONNECT:
209        case ENET_EVENT_TYPE_DISCONNECT:
210        case ENET_EVENT_TYPE_RECEIVE:
211            processData(event);
212            event = new ENetEvent;
213          break;
214        case ENET_EVENT_TYPE_NONE:
215          //receiverThread_->yield();
216          msleep(1);
217          break;
218      }
219//       usleep(100);
220      //receiverThread_->yield(); //TODO: find apropriate
221    }
222    disconnectClients();
223    // if we're finishied, destroy server
224    {
225      boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
226      enet_host_destroy(server);
227      lock.unlock();
228    }
229  }
230
231  //### added some bugfixes here, but we cannot test them because
232  //### the server crashes everytime because of some gamestates
233  //### (trying to resolve that now)
234  void ConnectionManager::disconnectClients() {
235    ENetEvent event;
236    ClientInformation *temp = ClientInformation::getBegin()->next();
237    while(temp!=0){
238      {
239        boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
240        enet_peer_disconnect(temp->getPeer(), 0);
241        lock.unlock();
242      }
243      temp = temp->next();
244    }
245    //bugfix: might be the reason why server crashes when clients disconnects
246    temp = ClientInformation::getBegin()->next();
247    boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
248    while( temp!=0 && enet_host_service(server, &event, NETWORK_WAIT_TIMEOUT) >= 0){
249      switch (event.type)
250      {
251      case ENET_EVENT_TYPE_NONE: break;
252      case ENET_EVENT_TYPE_CONNECT: break;
253      case ENET_EVENT_TYPE_RECEIVE:
254        enet_packet_destroy(event.packet);
255        break;
256      case ENET_EVENT_TYPE_DISCONNECT:
257        COUT(4) << "disconnecting all clients" << std::endl;
258        if(ClientInformation::findClient(&(event.peer->address)))
259          delete ClientInformation::findClient(&(event.peer->address));
260        //maybe needs bugfix: might also be a reason for the server to crash
261        temp = temp->next();
262        break;
263      }
264    }
265    return;
266  }
267
268  bool ConnectionManager::processData(ENetEvent *event) {
269    // just add packet to the buffer
270    // this can be extended with some preprocessing
271    return buffer.push(event);
272  }
273
274
275
276  int ConnectionManager::getClientID(ENetPeer* peer) {
277    return getClientID(&(peer->address));
278  }
279
280  int ConnectionManager::getClientID(ENetAddress* address) {
281    return ClientInformation::findClient(address)->getID();
282  }
283
284  ENetPeer *ConnectionManager::getClientPeer(int clientID) {
285    return ClientInformation::findClient(clientID)->getPeer();
286  }
287
288
289  void ConnectionManager::syncClassid(unsigned int clientID) {
290    int failures=0;
291    packet::ClassID *classid = new packet::ClassID();
292    classid->setClientID(clientID);
293    while(!classid->send() && failures < 10){
294      failures++;
295    }
296    assert(failures<10);
297    COUT(4) << "syncClassid:\tall synchClassID packets have been sent" << std::endl;
298  }
299 
300
301  void ConnectionManager::disconnectClient(ClientInformation *client){
302    {
303      boost::recursive_mutex::scoped_lock lock(enet_mutex_g);
304      enet_peer_disconnect(client->getPeer(), 0);
305      lock.unlock();
306    }
307  }
308
309
310}
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