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source: code/branches/pickups/src/orxonox/gamestates/GSGraphics.h @ 3050

Last change on this file since 3050 was 2797, checked in by landauf, 16 years ago

Added some #ifndef's around #define NOMINMAX and #define FORCEINLINE to avoid "symbol redefined" compiler-warnings.

Reto, I hope this doesn't cause any troubles. If it does, I suggest using "#undef symbolname" instead of "#ifndef symbolname". This should then work basically as before, but without warnings.

  • Property svn:eol-style set to native
File size: 4.3 KB
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1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Reto Grieder
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _GSGraphics_H__
30#define _GSGraphics_H__
31
32#include "OrxonoxPrereqs.h"
33#include <OgrePrerequisites.h>
34#ifndef NOMINMAX
35#  define NOMINMAX // required to stop windows.h screwing up std::min definition
36#endif
37#include <OgreWindowEventUtilities.h>
38#include "core/GameState.h"
39#include "core/OrxonoxClass.h"
40#include "GSRoot.h"
41
42namespace orxonox
43{
44    class _OrxonoxExport GSGraphics : public GameState<GSRoot>, public OrxonoxClass,
45                                      public Ogre::WindowEventListener, public Ogre::LogListener
46    {
47        friend class ClassIdentifier<GSGraphics>;
48
49    public:
50        GSGraphics();
51        ~GSGraphics();
52
53        Ogre::Root*     getOgreRoot()   { return this->ogreRoot_  ; }
54        Ogre::Viewport* getViewport()   { return this->viewport_  ; }
55        GUIManager*     getGUIManager() { return this->guiManager_; }
56
57    private: // functions
58        void enter();
59        void leave();
60        void ticked(const Clock& time);
61
62        void setConfigValues();
63
64        void setupOgre();
65        void loadOgrePlugins();
66        void declareResources();
67        void loadRenderer();
68        void initialiseResources();
69
70        // console commands
71        void printScreen();
72
73        // event from Ogre::LogListener
74        void messageLogged(const std::string& message, Ogre::LogMessageLevel lml,
75            bool maskDebug, const std::string& logName);
76
77        // window events from Ogre::WindowEventListener
78        void windowMoved       (Ogre::RenderWindow* rw);
79        void windowResized     (Ogre::RenderWindow* rw);
80        void windowFocusChange (Ogre::RenderWindow* rw);
81        void windowClosed      (Ogre::RenderWindow* rw);
82
83        void requestWindowEventListenerUpdate() { this->bWindowEventListenerUpdateRequired_ = true; }
84
85    private: // variables
86        Ogre::RenderWindow*   renderWindow_;          //!< the current render window
87        Ogre::Viewport*       viewport_;              //!< default full size viewport
88        bool bWindowEventListenerUpdateRequired_;     //!< True if a new WindowEventListener was created but not yet updated.
89
90        // managed singletons
91        InputManager*         inputManager_;
92        InGameConsole*        console_;
93        GUIManager*           guiManager_;
94        Ogre::Root*           ogreRoot_;                  //!< Ogre's root
95        Ogre::LogManager*     ogreLogger_;
96        GraphicsEngine*       graphicsEngine_;   //!< Interface to Ogre
97
98        KeyBinder*            masterKeyBinder_;
99        XMLFile*              debugOverlay_;
100
101        // config values
102        std::string           resourceFile_;             //!< resources file name
103        std::string           ogreConfigFile_;           //!< ogre config file name
104        std::string           ogrePluginsFolder_;        //!< Folder where the Ogre plugins are located
105        std::string           ogrePlugins_;              //!< Comma separated list of all plugins to load
106        std::string           ogreLogFile_;              //!< log file name for Ogre log messages
107        int                   ogreLogLevelTrivial_;      //!< Corresponding Orxonx debug level for LL_TRIVIAL
108        int                   ogreLogLevelNormal_;       //!< Corresponding Orxonx debug level for LL_NORMAL
109        int                   ogreLogLevelCritical_;     //!< Corresponding Orxonx debug level for LL_CRITICAL
110
111        // console commands
112        ConsoleCommand*       ccPrintScreen_;
113    };
114}
115
116#endif /* _GSGraphics_H__ */
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