[2072] | 1 | /* |
---|
| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
---|
| 3 | * > www.orxonox.net < |
---|
| 4 | * |
---|
| 5 | * |
---|
| 6 | * License notice: |
---|
| 7 | * |
---|
| 8 | * This program is free software; you can redistribute it and/or |
---|
| 9 | * modify it under the terms of the GNU General Public License |
---|
| 10 | * as published by the Free Software Foundation; either version 2 |
---|
| 11 | * of the License, or (at your option) any later version. |
---|
| 12 | * |
---|
| 13 | * This program is distributed in the hope that it will be useful, |
---|
| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
---|
| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
---|
| 16 | * GNU General Public License for more details. |
---|
| 17 | * |
---|
| 18 | * You should have received a copy of the GNU General Public License |
---|
| 19 | * along with this program; if not, write to the Free Software |
---|
| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
---|
| 21 | * |
---|
| 22 | * Author: |
---|
| 23 | * Fabian 'x3n' Landau |
---|
| 24 | * Co-authors: |
---|
| 25 | * ... |
---|
| 26 | * |
---|
| 27 | */ |
---|
| 28 | |
---|
| 29 | #include "OrxonoxStableHeaders.h" |
---|
| 30 | #include "HumanController.h" |
---|
| 31 | |
---|
| 32 | #include "core/CoreIncludes.h" |
---|
| 33 | #include "core/ConsoleCommand.h" |
---|
| 34 | #include "objects/worldentities/ControllableEntity.h" |
---|
[2662] | 35 | #include "objects/worldentities/pawns/Pawn.h" |
---|
| 36 | #include "objects/gametypes/Gametype.h" |
---|
[2072] | 37 | |
---|
| 38 | namespace orxonox |
---|
| 39 | { |
---|
| 40 | SetConsoleCommand(HumanController, moveFrontBack, true).setAsInputCommand(); |
---|
| 41 | SetConsoleCommand(HumanController, moveRightLeft, true).setAsInputCommand(); |
---|
| 42 | SetConsoleCommand(HumanController, moveUpDown, true).setAsInputCommand(); |
---|
| 43 | SetConsoleCommand(HumanController, rotateYaw, true).setAsInputCommand(); |
---|
| 44 | SetConsoleCommand(HumanController, rotatePitch, true).setAsInputCommand(); |
---|
| 45 | SetConsoleCommand(HumanController, rotateRoll, true).setAsInputCommand(); |
---|
| 46 | SetConsoleCommand(HumanController, fire, true).keybindMode(KeybindMode::OnHold); |
---|
| 47 | SetConsoleCommand(HumanController, altFire, true).keybindMode(KeybindMode::OnHold); |
---|
[2662] | 48 | SetConsoleCommand(HumanController, boost, true).keybindMode(KeybindMode::OnHold); |
---|
[2072] | 49 | SetConsoleCommand(HumanController, greet, true); |
---|
| 50 | SetConsoleCommand(HumanController, switchCamera, true); |
---|
[2662] | 51 | SetConsoleCommand(HumanController, mouseLook, true); |
---|
| 52 | SetConsoleCommand(HumanController, suicide, true); |
---|
| 53 | SetConsoleCommand(HumanController, addBots, true).defaultValues(1); |
---|
| 54 | SetConsoleCommand(HumanController, killBots, true).defaultValues(0); |
---|
| 55 | SetConsoleCommand(HumanController, dropItems, true); |
---|
[2900] | 56 | SetConsoleCommand(HumanController, useItem, true); |
---|
[2072] | 57 | |
---|
| 58 | CreateUnloadableFactory(HumanController); |
---|
| 59 | |
---|
| 60 | HumanController* HumanController::localController_s = 0; |
---|
| 61 | |
---|
| 62 | HumanController::HumanController(BaseObject* creator) : Controller(creator) |
---|
| 63 | { |
---|
| 64 | RegisterObject(HumanController); |
---|
| 65 | |
---|
| 66 | HumanController::localController_s = this; |
---|
| 67 | } |
---|
| 68 | |
---|
| 69 | HumanController::~HumanController() |
---|
| 70 | { |
---|
| 71 | HumanController::localController_s = 0; |
---|
| 72 | } |
---|
| 73 | |
---|
| 74 | void HumanController::moveFrontBack(const Vector2& value) |
---|
| 75 | { |
---|
| 76 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 77 | HumanController::localController_s->controllableEntity_->moveFrontBack(value); |
---|
| 78 | } |
---|
| 79 | |
---|
| 80 | void HumanController::moveRightLeft(const Vector2& value) |
---|
| 81 | { |
---|
| 82 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 83 | HumanController::localController_s->controllableEntity_->moveRightLeft(value); |
---|
| 84 | } |
---|
| 85 | |
---|
| 86 | void HumanController::moveUpDown(const Vector2& value) |
---|
| 87 | { |
---|
| 88 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 89 | HumanController::localController_s->controllableEntity_->moveUpDown(value); |
---|
| 90 | } |
---|
| 91 | |
---|
| 92 | void HumanController::rotateYaw(const Vector2& value) |
---|
| 93 | { |
---|
| 94 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 95 | HumanController::localController_s->controllableEntity_->rotateYaw(value); |
---|
| 96 | } |
---|
| 97 | |
---|
| 98 | void HumanController::rotatePitch(const Vector2& value) |
---|
| 99 | { |
---|
| 100 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 101 | HumanController::localController_s->controllableEntity_->rotatePitch(value); |
---|
| 102 | } |
---|
| 103 | |
---|
| 104 | void HumanController::rotateRoll(const Vector2& value) |
---|
| 105 | { |
---|
| 106 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 107 | HumanController::localController_s->controllableEntity_->rotateRoll(value); |
---|
| 108 | } |
---|
| 109 | |
---|
| 110 | void HumanController::fire() |
---|
| 111 | { |
---|
| 112 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
[2662] | 113 | HumanController::localController_s->controllableEntity_->fire(WeaponMode::fire); |
---|
[2072] | 114 | } |
---|
| 115 | |
---|
| 116 | void HumanController::altFire() |
---|
| 117 | { |
---|
| 118 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
[2662] | 119 | HumanController::localController_s->controllableEntity_->fire(WeaponMode::altFire); |
---|
[2072] | 120 | } |
---|
| 121 | |
---|
[2662] | 122 | void HumanController::boost() |
---|
| 123 | { |
---|
| 124 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 125 | HumanController::localController_s->controllableEntity_->boost(); |
---|
| 126 | } |
---|
| 127 | |
---|
[2072] | 128 | void HumanController::greet() |
---|
| 129 | { |
---|
| 130 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 131 | HumanController::localController_s->controllableEntity_->greet(); |
---|
| 132 | } |
---|
| 133 | |
---|
| 134 | void HumanController::switchCamera() |
---|
| 135 | { |
---|
| 136 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 137 | HumanController::localController_s->controllableEntity_->switchCamera(); |
---|
| 138 | } |
---|
[2662] | 139 | |
---|
| 140 | void HumanController::mouseLook() |
---|
| 141 | { |
---|
| 142 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 143 | HumanController::localController_s->controllableEntity_->mouseLook(); |
---|
| 144 | } |
---|
| 145 | |
---|
| 146 | void HumanController::suicide() |
---|
| 147 | { |
---|
| 148 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 149 | { |
---|
| 150 | Pawn* pawn = dynamic_cast<Pawn*>(HumanController::localController_s->controllableEntity_); |
---|
| 151 | if (pawn) |
---|
| 152 | pawn->kill(); |
---|
| 153 | } |
---|
| 154 | } |
---|
| 155 | |
---|
[2900] | 156 | void HumanController::useItem() |
---|
| 157 | { |
---|
| 158 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 159 | HumanController::localController_s->controllableEntity_->useItem(); |
---|
| 160 | } |
---|
| 161 | |
---|
[2662] | 162 | void HumanController::addBots(unsigned int amount) |
---|
| 163 | { |
---|
| 164 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
---|
| 165 | HumanController::localController_s->controllableEntity_->getGametype()->addBots(amount); |
---|
| 166 | } |
---|
| 167 | |
---|
| 168 | void HumanController::killBots(unsigned int amount) |
---|
| 169 | { |
---|
| 170 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_ && HumanController::localController_s->controllableEntity_->getGametype()) |
---|
| 171 | HumanController::localController_s->controllableEntity_->getGametype()->killBots(amount); |
---|
| 172 | } |
---|
| 173 | |
---|
| 174 | void HumanController::dropItems() |
---|
| 175 | { |
---|
| 176 | if (HumanController::localController_s && HumanController::localController_s->controllableEntity_) |
---|
| 177 | HumanController::localController_s->controllableEntity_->dropItems(); |
---|
| 178 | } |
---|
[2072] | 179 | } |
---|