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source: code/branches/pickups/src/orxonox/objects/controllers/HumanController.h @ 3008

Last change on this file since 3008 was 2900, checked in by danielh, 16 years ago
  • some changes to the base framework
  • added DroppedItem
  • implemented usable items and a test UsableItem (Jump), console command to use an item is "useItem"
  • added ModifierType::Acceleration
  • Property svn:eol-style set to native
File size: 2.1 KB
RevLine 
[2072]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Fabian 'x3n' Landau
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29#ifndef _HumanController_H__
30#define _HumanController_H__
31
32#include "OrxonoxPrereqs.h"
33
34#include "util/Math.h"
35#include "Controller.h"
36
37namespace orxonox
38{
39    class _OrxonoxExport HumanController : public Controller
40    {
41        public:
42            HumanController(BaseObject* creator);
43            virtual ~HumanController();
44
45            static void moveFrontBack(const Vector2& value);
46            static void moveRightLeft(const Vector2& value);
47            static void moveUpDown(const Vector2& value);
48
49            static void rotateYaw(const Vector2& value);
50            static void rotatePitch(const Vector2& value);
51            static void rotateRoll(const Vector2& value);
52
53            static void fire();
54            static void altFire();
55
[2662]56            static void boost();
[2072]57            static void greet();
58            static void switchCamera();
[2662]59            static void mouseLook();
60            static void dropItems();
[2900]61            static void useItem();
[2072]62
[2662]63            static void suicide();
64
65            static void addBots(unsigned int amount);
66            static void killBots(unsigned int amount = 0);
67
[2072]68        private:
69            static HumanController* localController_s;
70    };
71}
72
73#endif /* _HumanController_H__ */
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