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source: code/branches/pickups/src/orxonox/objects/pickup/EquipmentItem.cc @ 2961

Last change on this file since 2961 was 2864, checked in by danielh, 16 years ago

first commit of pickup system

  • working PickupCollection
  • working PickupSpawner
  • base classes for items
  • updated Pawn to include PickupCollection
  • updated Projectile to use damage modifier on hit
File size: 1.5 KB
RevLine 
[2864]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Implementation of EquipmentItem.
32*/
33
34#include "EquipmentItem.h"
35
36#include "core/CoreIncludes.h"
37
38namespace orxonox
39{
40    /**
41        @brief Constructor. Registers the EquipmentItem.
42        @param creator Pointer to the object which created this item.
43    */
44    EquipmentItem::EquipmentItem(BaseObject* creator) : BaseItem(creator)
45    {
46        RegisterObject(EquipmentItem);
47    }
48    //! Deconstructor.
49    EquipmentItem::~EquipmentItem()
50    {
51    }
52}
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