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source: code/branches/pickups/src/orxonox/objects/pickup/PickupCollection.h @ 2898

Last change on this file since 2898 was 2864, checked in by danielh, 16 years ago

first commit of pickup system

  • working PickupCollection
  • working PickupSpawner
  • base classes for items
  • updated Pawn to include PickupCollection
  • updated Projectile to use damage modifier on hit
File size: 4.6 KB
RevLine 
[2864]1/*
2 *   ORXONOX - the hottest 3D action shooter ever to exist
3 *                    > www.orxonox.net <
4 *
5 *
6 *   License notice:
7 *
8 *   This program is free software; you can redistribute it and/or
9 *   modify it under the terms of the GNU General Public License
10 *   as published by the Free Software Foundation; either version 2
11 *   of the License, or (at your option) any later version.
12 *
13 *   This program is distributed in the hope that it will be useful,
14 *   but WITHOUT ANY WARRANTY; without even the implied warranty of
15 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 *   GNU General Public License for more details.
17 *
18 *   You should have received a copy of the GNU General Public License
19 *   along with this program; if not, write to the Free Software
20 *   Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
21 *
22 *   Author:
23 *      Daniel 'Huty' Haggenmueller
24 *   Co-authors:
25 *      ...
26 *
27 */
28
29/**
30    @file
31    @brief Definition of PickupCollection.
32*/
33
34#ifndef _PickupCollection_H__
35#define _PickupCollection_H__
36
37#include "OrxonoxPrereqs.h"
38
39#include <map>
40#include <set>
41#include <string>
42
43#include "util/Math.h" 
44
45#include "ModifierType.h"
46
47namespace orxonox
48{
49    class BaseItem;
50    class Pawn;
51
52    /**
53        @brief PickupCollection for organising items.
54        @author Daniel 'Huty' Haggenmueller
55    */
56    class _OrxonoxExport PickupCollection
57    {
58    public:
59        PickupCollection();
60
61        bool add(BaseItem* item);       //!< Add an item to the collection.
62
63        bool checkSlot(BaseItem* item); //!< Check if there's a free slot in the collection for an item.
64
65        void clear();                   //!< Empty the collection
66        bool contains(BaseItem* item, bool anyOfType = false);                      //!< Check if the collection contains an item.
67
68        void remove(BaseItem* item, bool removeAllOfType = false);                  //!< Remove an item from the collection.
69
70        void addAdditiveModifier(ModifierType::Enum type, float value);             //!< Add an additive modifier.
71        void addMultiplicativeModifier(ModifierType::Enum type, float value);       //!< Add a multiplicative modifier.
72
73        float getAdditiveModifier(ModifierType::Enum type);                         //!< Get total additive modifier.
74        float getMultiplicativeModifier(ModifierType::Enum type);                   //!< Get total multiplicative modifier.
75
76        void removeAdditiveModifier(ModifierType::Enum type, float value);          //!< Remove an additive modifier.
77        void removeMultiplicativeModifier(ModifierType::Enum type, float value);    //!< Remove a multiplicative modifier.
78
79        float processModifiers(ModifierType::Enum type, float inputValue, bool addBeforeMultiplication = false);        //!< Apply the modifiers to a float.
80        Vector3 processModifiers(ModifierType::Enum type, Vector3 inputValue, bool addBeforeMultiplication = false);    //!< Apply the modifiers to a Vector3.
81
82        /**
83            @brief Get the map of contained items.
84            @return The map of items.
85        */
86        std::multimap<std::string, BaseItem*> getItems() const
87            { return this->items_; }
88
89        /**
90            @brief Get the owner of the PickupCollection.
91            @return Returns the pawn which owns the PickupCollection.
92        */
93        inline Pawn* getOwner() const 
94            { return this->owner_; }
95        /**
96            @brief Set the owner of the PickupCollection.
97            @param owner The new Pawn which owns the PickupCollection.
98        */
99        inline void setOwner(Pawn* owner)
100            { this->owner_ = owner; }
101
102        std::set<BaseItem*> getEquipmentItems();   //!< Get a list of equipment-type items.
103        std::set<BaseItem*> getPassiveItems();     //!< Get a list of passive items.
104        std::set<BaseItem*> getUsableItems();      //!< Get a list of usable items.
105    private:
106        Pawn* owner_;           //!< The owner of the PickupCollection.
107
108        bool bBlockRemovals_;   //!< Whether to block direct removals through remove().
109
110        std::multimap<ModifierType::Enum, float> additiveModifiers_;        //!< Contains additive modifiers (indexed by ModifierType).
111        std::multimap<ModifierType::Enum, float> multiplicativeModifiers_;  //!< Contains multiplicative modifiers (indexed by ModifierType).
112
113        std::multimap<std::string, BaseItem*> items_;                       //!< Map of items in the collection (indexed by pickupIdentifier of the items).
114    };
115}
116
117#endif /* _PickupCollection_H__ */
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